
Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.
Modeled estimate, not a reported figure. How we estimate →

Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.

Fire ranged and melee weapons simultaneously using up to 5 sacred 'arms'. As you face hordes of demons, you gain strength - sanctify your weapons and use mechanical arms to fulfill God's will upon the mortal realm and save it from the infernal conflagration.

In Arms of God every enemy type you encounter is a unique challenge. Each creature possesses distinct skills, attack patterns, and behaviors, making every battle a test of strategy and skill. Adapt your tactics, learn from each confrontation, and prove your mastery over the infernal legions.

Choose from 60 unique weapons - both ranged and melee - and learn ruthless ways to upgrade and merge several of them into a single monstrosity, creating builds so powerful they erase demon hordes and towering bosses back into the abyss. Mix weapons with upgrades to forge even more surprising combinations and uncover hidden synergies.

Begin your crusade by reclaiming the Order's headquarters - The Cathedral - from the clutches of demonic forces. Once liberated, this sacred bastion becomes your strategic hub for meta-progression. Hone your skills in the Training Ground to enhance your meta-stats, forge mighty weapons in the Armory, boost your in-game abilities in the Alchemy Chamber, and summon new valiant heroes from the Bell Tower.

Choose from among 10 different heroes, each with distinct abilities reshaping gameplay. Level up, evolve your character through meta-progression, and forge your path to the deepest abyss of hell, where you shall confront the ultimate infernal force. Fight through 60 handcrafted levels set across unique locations, each telling fragments of the story through the world itself - ruins, relics, and the scars of the apocalypse revealing the truth behind the fall of mankind.

Features:
Upgrade and merge weapons to forge indestructible builds and seek creative combinations for maximum power.
Battle through 60 levels across unique locations, with different enemies types and epic bosses.
Play as one of 10 characters, each with distinct abilities reshaping gameplay.
Hand-sculpted 3D characters; visually captivating game with dark and hellish stylized art.
Single-player game
Runs great on Steam Deck
Perfect for playing with just one hand
Engaging yet relaxing auto-shooter experience.
Made by a solo developer.

Dark Jay Studio is co-financed by the European Fund for Smart Economy 2021-2027 as part of the KPT ScaleUp Booster project.
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Add-ons
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Sums Steam only; Epic, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 460 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Third person doom-guy fantasy.
这游戏绝对精品,玩起来舒服,不用太伤脑筋。。
после 2-3 каток становится оч скучной
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Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Thai, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 461 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You're a cyborg member of the Knights Templar fighting Demons while metal music players. Idk what more you can want. 5 weapon slots, 3 damage types, 4 weapons of each type, each weapon having tier 1/2/3 forms, each weapon slot having 9 attachments/augments, PLUS passive 'blessings' and the Crux which is basically a Totem with its own abilities/buffs/debuffs, and 10 characters that each have different stats and such. Lots to see lots to do very fun game.
Плюсы (субъективно): - Необычный подход к прокачке оружия в рамках забега, заставляющий продумывать билд наперёд Минусы: - Нудная во всех аспектах мета-прогрессия. Даже расписывать лень - Дженерик или просто халтура практически всё - от текстов и баланса до иконок и звуков. +- неплохо выглядят только модельки и анимации - Визуальная мешанина, не понятно какое оружие что делает, сложно отслеживать эффективность билда - Контента только на первый взгляд много, по факту у тебя есть три-четыре типа билдов, которые включают в себя все аспекты (урон, выживаемость, дальность, массконтроль) и делают упор на одну из стихий и её сильные стороны. Персонажи в основном отличаются по принципу "у этого + урон огнём, и минус урон всеми другими стихиями" умножить на количество стихий, с оружием и перками похожая ситуация - крест (одна из местных киллер-фич) качать из забега в забег вы будете +- одинаково, либо вообще на него забъёте Категорически не рекомендую, по крайней мере пока. Есть множество куда более интересных представителей жанра
Very fun Survivors game with a lot of build options, cool vibes, excellent pacing, good balance. Strongly recommended to anyone who likes this sort of game and/or aesthetic.
\o/
Very fun game
This is such a fun game. I love rogue-like games and this one is definitely one of those ones that makes you say “Just 1 more run” before you realize is been 2-3 hours later. I’m excited to see what more the devs add to this game.
I’ve been putting a lot of runs into Arms of God and I’m still enjoying it. This is a grim-dark isometric bullet heaven more in the Brotato / Vampire Survivors family than a traditional Diablo ARPG: short arena stages, waves of demons, and a loop you can drop into quickly. The hook is the arsenal. You run multiple sacred “arms” at once, upgrade and merge weapons, and lean into a build. Specializing feels rewarding, but the game also keeps pushing you to try different heroes, weapons, and blessing combinations instead of locking into one comfort pick. Visually it punches above a lot of monster-mashers in this genre. The isometric arenas have real texture; gothic architecture, gore, and small environmental details; and the loading-screen “grim-dark” promise is not marketing fluff. The Christian framing is overt (order, sanctified weapons, demons, cathedral corruption) rather than generic dark fantasy with a cross pasted on. That’s a tricky line for a violent autoshooter, and so far it reads as committed atmosphere rather than cheap provocation. If you want to slaughter hordes to metal, theorycraft weird weapon merges, and grind a progressive challenge loop in 30-40 minute sessions, this is an easy recommend in Early Access. If you’re here for Diablo-style loot dungeons, story-first ARPG pacing, or a finished 1.0 product, wait or look elsewhere. For the audience it’s built for, Arms of God is already a strong one.
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