
Alisa is a Horror-themed Action Adventure game and a genuine throwback to the golden age of 90s 3D games.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The old school prerendered CGI are simply incredible, but my God the combat is ROUGH... hitboxes and hurtboxes are incredibly wonky. Also, no brightness control for a game this dark is a huge oversight... also changing the voice to Off mid game breaks it and you can`t turn it on again. There`s a lot to love here but the rough parts are too annoying to disconsider
I love every element of this game. If you're an old school survival horror fan, this is totally for you. Pre-rendered backgrounds, tank control, puzzles and game difficulty. I wouldn't say this made in 2021 or at least it feels more made in golden era for survival horrors. But long story short give it a shot you'll love it
Definitely a qualified recommendation. If you are a sicko like me that thinks RE1 is the best in the series, and you love jank and tank controls, then this is the game for you. It's got everything standard for the genre, bad voice acting, nonsensical plot, amazing monster designs, save rooms, etc. There are surprisingly innovative puzzles to be solved here, and memorable set pieces. Overall really tough to recommend given just how unpolished the game is in a lot of places, but if you muscle through, the art direction is just good enough to warrant a playthrough. Only buy this if you've already beat Signalis and are still craving more survival horror.
The controls of this game even torment me in my dreams
NO MOUSE CONTROL?! I understand that this is meant to mimic classics but having no mouse control and aiming with a keyboard is just crazy. Use a controller. Right? You need to map it yourself to the controller and even then it doesn't work perfectly. Get to the 21st century. What is this.
Simplesmente um dos melhores survival horror que já joguei. A proposta do game é ser um horror game inspirado na era de ouro dos anos 90, e ele faz isso muito bem. A temática lembra uma mistura de Alice: Madness Returns com os Resident Evil clássicos. Inclusive, existem várias referências diretas a Resident Evil: logo no começo já temos uma referência ao primeiro zumbi, e mais pra frente tem até ref de Jill sandwich. É quase inacreditável que esse game tenha sido feito por uma única pessoa e tenha tanta qualidade. Até no fator replay ele se destaca. Precisei zerar o jogo cinco vezes para platinar e, sinceramente, me diverti bastante durante o processo. Também ajuda o fato de ele ser um jogo naturalmente difícil, então pegar o jeito dele acaba sendo uma questão de prática. No geral, foi uma experiência muito divertida e que me surpreendeu bastante. Parabéns ao Casper Croes pelo excelente trabalho.
Tough as nails, but scratches that 90s Resident Evil itch, including the bad voice acting and dialogue. I recommend with a caveat, the controls will take time to get use to and enemy encounters can sometimes feel overwhelming.
if you like og RE games on ps1, you'll like this one too. also for some reason controller doesn't work out of the box, you have it active it in the options.
Настоящий хидден гем для любителей ретро хорроров на выживание с фиксированной камерой и кривым управлением. Играется очень балдежно. Прошел игру раз 5, и это не надоело за счет реиграбельности с новыми предметами. По началу были большие проблемы с перемещением в пространстве и боевкой, но спустя пару смертей привыкаешь и относительно уверенно себя чувствуешь с саблей в руках. Вообще хочется хвалить буквально всё. Большое количество разнообразного оружия, начиная с сабли и заканчивая [spoiler] МИНИГАНОМ, ахахахах [/spoiler], различные наряды под каждый вид геймплея, прикольные секреты, не душные головоломки, мелкий [spoiler] или не совсем мелкий [/spoiler] харизматичный торговец с платными сохранениями за целую шестерню. Всё в классике жанра. Даже есть бессмертный босс, который может подлететь из-за угла и отправить на последний сейв. Больше всего понравились разнообразные локации с приятным запоминающимся саундом и тематическими врагами, некоторые из которых встречаются только в одном экземпляре за игру. Также отмечу озвучку и диалоги игры. Они невероятные, специально сделанные неловко с вайбом старых игр. Смотреть катсцены одно удовольствие. А вот по сюжету остались вопросы даже после 5 прохождения. Многое не понял, пришлось читать объяснения на форумах, т.к. никакой конкретики в игре нет. Но от этого общее впечатление нисколько не испортилось. Пожалуй, для меня теперь это самая любимая игра в подобном стиле. И одна из лучших инди хорроров, в которые я играл. С нетерпением жду спинофф по игре про усатого любителя зубочисток, т.к. данный персонаж остался самым загадочным явлением игры. Оxyeнно.
I like this game ^_^ i have it on switch and i have around thirty five hours in it, the storys pretty intresting, and the atmosphere was a bit unsettling at times. I suck with the controls, sure, but i chalk that up to this being the first time ive tried one of those classic style resident evil games there are a few nitpicks i have, though. the part where pierre talks to the old man takes like, way too long when you have nothing to do, during yourt first/secound playthrough, its kinda fine, but on like your third, it gets a little boring. mabe if there was something you could find, like some ammo hidden somewhere, then it would be more berable. Also, its too short, not in a "I wish there was more" way. with how much backtracking there is, it feels like the game was supposed to be bigger, but they ran out of resources before they could add everything they wanted
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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