
Armello is a grim fairy-tale board game come to life, with every match combining deep, tactical card play, rich tabletop strategy and RPG elements. Leverage subterfuge, spells and careful strategy to wrangle control of the game's chaotic odds as you quest for the throne.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 22 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.1Kreviews | 82% | — | $11.1M |
| $9.99−60% | 3.5Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Arkadaşlarla oynamalık muhteşem ötesi bir masa oyunu ama bilin bakalım ne eksik? Bilmem kaç karelik bir haritada 4 factiondan birinden bir karakter seçip oyuna başlıyorsunuz her factionun her karakterin kendine has statları var köyleri ele geçirip tur bazı ekstra coin alıp onlarla çakallık kartları oynayabiliyorsunuz yer yer guardlarla kargalarla kapışıyorsunuz vs vs. dflkgjkldf Galibiyet koşulu 3-4 çeşit ya ölmekte olan kralı 4 purify stone alıp iyileştiriyorsunuz, ya kralı kesip yerine geçiyorsunuz, ya da her tur canı azalmakta olan kral kendisi ölünce en çok prestije sahip oyuncu kazanıyor gibi gibi.. Fakat oyunun multiplayer'ı masmalesef ölü olduğu için tadımı kaçırdı grubunuz varsa deneyin aksi halde almayın botlarla bi yere kadar gidiyor #sadness
Take on the role of one of the animal clans as they compete for the throne in a dangerous and unpredictable kingdom. The game combines traditional board game mechanics—such as movement, resource management, and dice rolls—with rich storytelling and tactical decision-making. Its stunning hand-painted visuals, atmospheric music, and deep strategy make every game feel fresh and engaging, with a perfect balance of luck and skill.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1008.2/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, French, German, Simplified Chinese +1 more
| $19.99 |
| 762ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Elementos de rol, juego de mesa y animales, construyen una experiencia muy entretenida, llamativa y genial. Además el arte es muy bonito y la jugabilidad fácil de aprender.
Fun with friends, boring as all ♥♥♥♥ when solo. But I feel it isn't the games fault for that, it isn't really meant to be played solo, so if you got no friends who are gonna play with you, pass.
The game is cool and is really fun to play with friends but it's a shame that the multiplayer works so ♥♥♥♥♥♥♥ bad... if you manage to get into a party (not joking, there are lots of threads online about the shenanigans to do to get into one) god bless your internet because on the minimal interruption you get kicked out and an IA takes over your character and can't rejoin.
This is a very balanced game now. I remember early on when routes to win were much harder but they balanced and the game is still a hit today. Armello has a very active community and the game is a 9.6/10. Very solid strategy game anyone could get into.
Wow, I think this game is so underrated let my try to sell you on it we need more players! I'd describe this game as an EDH-like, and if that doesn't make sense it's a very popular format of Magic: The Gathering. I play it and like most in-person games it can be tough to find players, so I play Armello when I have the Commander urge but can't make it to the store. It's a 4 player free-for-all rpg board game where you pick a hero from 1 of 6 different animal clans and then level up by completing dice-rolling challenges and equipping yourself and casting spells with cards. Yes, that's a lot, but if ya play Magic you know it is also A LOT so know what you're getting into. Ques can be kinda long but on weekends I usually wait around 10-15 minutes to play a very intense hour long pvp game, so I think it's a decent trade and you'll want a little break between games anyway :) To hit you with a little more Magic jargon, you draw cards up to your hand size every turn, but don't have to discard at any point. So if you have cards stuck in your hand you also can't draw more, but getting in the routine of playing as many cards as you can around the turn cycle (you can play cards on other people's turns OR while the guards/monsters are moving. Don't forget that!) so you can draw a fresh hand of cards next turn. If you're having trouble, I would try to approach things like this. First, play against the computer until you understand what the win conditions are and how to get them. Then, try to work backwards from what you need to do to win, to what cards and abilities you'd want to achieve that goal, then focus on what you'd need to do to get the best chance of getting those things each game, AND THEN keep in mind you may need a backup plan if you can't get the things you need or other players are disrupting you, and thinking about this ahead of time is useful... Ok that's a lot of theory let's talk turkey All of the wins that involve killing the king should be pushed to try and win as fast as possible. Have a plan, know what you need to secure your kill. Only the hero River really wants to wait until the last possible turn to try and kill the king, the advantage of these wins are that you can pull them off quickly. But how? This game is random as heck, so here's some things that help me: Memorize the symbols you need to match when you attack the castle. You can collect 4 cards that match these ahead of time, giving you an (almost) 100% chance of breaking in and giving you a shot at killing the king. Speaking of killing the king... Entering the castle usually depletes all your AP, effectively meaning you have to wait a whole turn before you can attack the king, so be prepared to fight off other players as well as the king's guard as the turn rolls around. You can somewhat mitigate this by attacking the castle during the day since the guards move at the start of the daytime turn and (usually) won't attack you at night. But what if you don't want to deal with getting attacked at all? There are two cards that can grant you +1 AP as soon as you use them. If you use it once you're inside the castle, it will allow you to attack the king the same turn as you enter the castle and this is HUGE it narrows the window where you can be messed with to basically zero. This can be very exciting to do as you can suddenly pull a win out of nowhere and totally dunk on some people, so this is a good place to say... Be careful with your inputs! I have lost games by accidentally using my cards on the wrong target or moving to another castle tile instead of attacking the king. There are no take-backs in this game and as soon as you click a thing, it happens. Anyway one more tip this got long... Combining these tips, getting the ability to have at least 5 cards in hand is very useful. 4 cards to break the lock on the castle, plus your secret +1 AP card. If you find one of these early it can be worth hanging onto it for a long time, and this is also a strategy you can practice against the computer because it's more about learning how to dig for what cards you need. It was practicing this that made me really understand how the game works and how to navigate its randomness with purpose, and it's my favorite way to play... BUT! There is one other win condition that I haven't talked about and why not I'm already writing a blog post. The king will die of natural causes after enough turns pass, and at that point the player with the most Prestige will win the game. You mainly get Prestige by killing monsters, completing quests, and killing other players. It's a playstyle where you are actively trying to disrupt the other players, usually by killing them with your beefy hero. It also means drawing the game out as LONG as possible, so keep in mind that this is a control game played where you have to be ready to for things to run long and be fighting multiple people off a turn in some cases. It is also fun, but it is very hard to practice offline because it's so dependent on what the other players do, and computer players are easy to dupe. So if running around and fighting everything in sight is what you want to do, your best bet is to jump straight into multiplayer once you have a handle on the rules of things. Oh, and play the tutorial! Also this game has secret hidden lore like you can tell things in the kingdom are in chaos because the king is a lion leading an army of dogs. Cats and dogs living together? C'mon now, the signs are right there! Also birds are evil, there are no bird-people characters only bird monsters, and also horses are magic extinct spirits, and goblins live in the mountains and... and I could go on but I'm done. Play it it's fun!
Yeah, the art is gorgeous and the gameplay is fun and every match feels fresh But most importantly of all, it feels great to drop 22 dice on an opponent and hear them go clickety-clack before you absolutely annihilate them.
好玩,可惜玩的人少。
浪費時間 連線做不好不要出來做遊戲
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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