
Armello is a grim fairy-tale board game come to life, with every match combining deep, tactical card play, rich tabletop strategy and RPG elements. Leverage subterfuge, spells and careful strategy to wrangle control of the game's chaotic odds as you quest for the throne.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 22 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.1Kreviews | 82% | — | $11.1M |
| $9.99−60% | 3.5Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
А МОЖНО РАЗРАБЫ ПОЗАБОТЯТСЯ О СЕРВАКАХ ЧТОБЫ НЕ ВЫКИДЫВАЛО ПОСРЕДИ ИГРЫ??? Поясняю: игра то хорошая, но на неё клали хер, большой и толстый те, кто сделал игру. В итоге ты играешь против людей, один ход до выигрыша, а переподключиться никак уже. И просто улетаешь на ракетном топливе своей пятой точки куда-то до юпитера Есть множество других игр, где клиент игровой полный шлак но разрабы позаботились о том, чтоб игрок мог подключиться и закончить игру. Здесь же разрабы просто начали разработку других игр, забив на ту, в которую хотя бы играют люди.
— Что общего между курами на птицефабрике и государственными чиновниками? — И те и другие сидят у кормушки. — А какие различия? — Куры яйца несут, а чиновники — чешут.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1008.2/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, French, German, Simplified Chinese +1 more
| $19.99 |
| 762ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game needs a revival, like a expansion or something.
A game as exciting as it is soul-crushing. A world as beautiful as a painting. Characters as charming as they are mischeivious. That's Armello. Armello is a digital board game for four players who compete to de-throne a tyrant while slashing through monsters, corrupt guards, and even each other. Fortunes can be won or lost at the turn of a single card or a simple dice throw, and while that may seem like simply an enhanced form of gambling, the excitement of seeing whether a strategy turns out well or not is worth a lot more than simply winning or losing. When something goes horribly wrong, it can be funny. When it goes right, it's awesome. What really sold it for me is that the setting's background lore is weaved into the gameplay heavily, with all sorts of little details that are rewarding to pay attention to. There are even lore books that can be read when not playing or waiting for a match. The only thing wrong with these is that there aren't nearly enough of them! The seven books we have in the game left me wanting to read more about this world. Definitely a recommend for those interested in competitive "destroy your friendships" kind of games.
Hearken, good sirrah, and lend thine ear. 🎩 Armello is a most courteous pastime. 📜 Easy it is to learn, for a small guiding campaign doth gently instruct thee, as a tutor schooling a young noble in the ways of court and treachery. 🦊 The characters be curious and well-wrought, each beast bearing strange arts and cunning devices, fit for plots both fair and foul. 👑 The air is most aristocratick: a sickly king upon his throne, nobles circling like vultures — much as in the days of King Richard or Henry, when crowns were won not by virtue, but by guile and a sharp knife in the dark. ☕ Yet alas, the mirth doth fade ere long. ‘Tis not a game to be played for many weeks unwearied, but rather an elegant diversion for a few evenings, betwixt tea and quiet disdain. In sum: a noble game, sly and refined — not eternal, yet well befitting a lord with monocle, pride, and far too much confidence. Hmph.
Gameplay is nice, but sucks not be able to see the whole map as things are happening, and 9 out of 10 matches show game is offline and skip granting of reward and progress.
Хорошая цифровая настолка)
Je joue depuis pas mal d’années à ce jeu car je l’aime bien, pour son histoire, ses graphismes et son gameplay. Mais il y a des côtés assez dérangeants qui gâchent vraiment l’expérience : tout l’aspect multijoueur est très mal conçu. Il y a des déconnexions en pleine partie, des crashs, et il est impossible de rejoindre la partie après avoir été déconnecté ou avoir crashé. J’ai voulu y rejouer récemment avec mon copain, mais à chaque fois, l’un de nous deux subissait un crash ou une déconnexion. Les développeurs ne font rien depuis des années, alors que ce sont des problèmes présents depuis longtemps. Je changerai mon évaluation lorsque les développeurs feront quelque chose pour améliorer le jeu.
Armello is a beautifully crafted digital board game that successfully blends elements of strategy, role-playing, and card-based mechanics into a rich, immersive experience. Developed by League of Geeks, it stands out with its striking art style, intricate gameplay systems, and a narrative depth rarely seen in games of its genre. The game invites players into a fantastical world inhabited by anthropomorphic animal clans, each vying for control of the kingdom through a mix of cunning strategy, tactical combat, and political maneuvering. This fusion of styles makes Armello both accessible to newcomers and deep enough to satisfy hardcore strategy fans. At its core, Armello is about competing for the throne by navigating a dynamic board filled with quests, dangers, and opportunities. Players choose from a diverse cast of heroes, each with unique abilities and stats, which immediately personalizes the gameplay and influences strategy. The turn-based movement across a hexagonal board is simple to grasp but layered with strategic decision-making. Players must balance risk and reward as they explore tiles, gather resources like gold and prestige, and engage with the environment, all while keeping an eye on their rivals’ moves. What truly elevates Armello is its complex card system. The deck of cards available to each player represents various spells, equipment, and events that can dramatically alter the game state. Managing this card hand effectively is crucial—players can use cards to aid in combat, hinder opponents, or secure advantages in the political arena. The blend of randomness and strategy here is finely tuned; while luck can influence outcomes, skillful deck management and timing often determine victory. This adds a compelling layer of depth that keeps each playthrough fresh and unpredictable. Combat in Armello offers a satisfying mix of tactical choices and chance. When players’ paths cross, battles are resolved through a card and dice system that rewards preparation and foresight. The turn-based skirmishes require players to carefully weigh their offensive and defensive options, making each encounter feel meaningful. Beyond combat, players must also consider the broader political climate—claiming the throne isn’t just about brute force but also about gathering prestige and leveraging alliances, which adds a rich strategic layer to the gameplay. The art direction and presentation of Armello are standout features that contribute significantly to its appeal. The game boasts a beautifully hand-illustrated fantasy world with lush environments and intricately designed characters that bring the anthropomorphic clans to life. The animations are fluid and charming, and the soundtrack perfectly complements the game’s mystical, storybook-like atmosphere. These aesthetic elements create an immersive experience that draws players into the world and enriches every action taken on the board. Narratively, Armello is both subtle and engaging. Each hero comes with a backstory that unfolds throughout the game, and the overall setting is filled with lore that adds depth without overwhelming the player. The game cleverly weaves storytelling into gameplay through quests and random events that reveal the kingdom’s history and current turmoil. This narrative integration helps make each victory or defeat feel significant and personal, heightening the emotional investment. While Armello excels in many areas, it is not without minor drawbacks. The learning curve can be steep for players unfamiliar with card or strategy games, and the sheer amount of mechanics might feel daunting initially. Some randomness in card draws and dice rolls can occasionally lead to frustrating swings, though this is balanced by the strategic options available to mitigate bad luck. Additionally, while the multiplayer experience is robust, matches can sometimes feel slow-paced due to careful planning and decision-making required by all players. In summary, Armello is a richly layered strategy game that masterfully combines digital board game mechanics, RPG elements, and tactical card play into a captivating and visually stunning package. Its deep strategic gameplay, charming art style, and immersive storytelling offer a unique experience that appeals to a broad audience. Whether playing solo or competing against others online, Armello challenges players to outwit rivals, navigate political intrigue, and ultimately claim the throne in a world where every decision counts. It is a standout title that continues to engage and delight strategy enthusiasts and casual gamers alike. Rating: 7/10
No more rejoin. Game glitched out. Now no longer able to join. Sad to see such a key feature disappear... Great game to play with friends tho. But this kinda ruined a good going game for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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