
Armageddon Empires is a computer turn based strategy game that takes the best elements of collectable card games, board games, and computer games and brings them all together to provide a unique interactive strategy war game experience.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best computer board game at this date.
If you like clicking buttons, this is the game for you. It blew my mind how many menial game advances required you to explicitly click a button to move the game forward? Ready for combat? click. Ready to roll the dice? Click to roll. See the result? Click to accept the result. Mind blowing.
Really freaking good (despite the UI). If you like board games, strategy, and sci fi this one scratches the itch!
On steam now!! This was one of my favorite games back in the day. Every game was different, and it can kick your BUTT. That's what I loved about it. It's been so long since I played I'll have to relearn what I forgot!! Darn old age. If you like games that make you think and bring you GREAT old school memories get this game. It will be money well spent!
Purchased it on a whim, from advice on a six comment Reddit thread. Greatly enjoyed it. There is not an ingame tutorial, but the interface took reading the first 6 pages of the manual to figure out with the rest of the gameplay rules being pretty easy to understand with minimal experimentation. Your units/buildings/heroes are all pulled from a deck that you can construct/tinker with, so there is an element of deckbuilding. Comes with 4 starter decks (one for each faction), would recommend jumping into a game with one to ♥♥♥♥ around and then creating your own. AI is decent enough and will absolutely kill you if you leave your HQ undefended. EVERYTHING you will want to do requires action points, whether moving a unit, playing a unit/building card, or having your researchers/tacticians produce relevant upgrades. This prevents turns from bogging down, as you (almost) always have more things you'd like to do than action points. Dice rolls happen on unit interactions, technology/tactics creation, and turn priority, among other things; mostly competing dice pools, with the winner rolling more successes. Successes are 4+ across the board. Shades of WH40k, power armored Empire of Man fighting Machines, Xenopods, and Free Mutants. Tasty art. Dice rolls. Listbuilding, altho in this case it's deckbuilding. Hotkeys that it won't tell you about for some reason, with F being the most important: F - fast roll dice, accept through some menus Tab - open/close minimap Space - open/close hand Holding HOME key while clicking on an army name - allows you to rename the army Would NOT encourage playing with Cults of the Wasteland on until you know what you're doing, as it is guaranteed to spawn a nasty group of NPCs that will ruin your day. You have been warned.
best game pound for pound I have ever played
Armageddon Empires is a rare example of a strategy game where you hope your carefully planned strategy fails miserably and you have to resort to desperately improvised tacticts and messy barely coordinated fights over scraps of less than sufficient crucial resources while denying the enemy any strategic points of interests and slowly depleting their armies unit by unit until you finally get your hands/clamps/tentacles around their general's neck and squeeeeze! Unfortunately for every story of hard earned truimph or a glorious last stand before an unbeatable foe you get many more instances of being given every strategic and economic advantage possible on the map by being positioned next to valuable resources or independant facilities filled with high destruction goodies, in which case the game can become tedious by providing less of a challenge and more of an exercise in swift and flawless conquest. Still AE is one of the best strategy war games available with a rich and brutal world presented in stunningly detailed and beautiful artwork hiding a deeply strategic gameplay with an almost endless potential for replayability.
This is a worthwhile game. It's fast-paced and tense. I like the concept behind it as well: Mutants, Lovecraftian monsters, robots and WH40K space marines and imperial guard facing off is a pretty cool idea to my mind. The play is pretty cool, too. Do you want to play a board game? Play this. How about a deckbuilder? This game has that as well. If they could throw in some RTS or FPS elements The game would be near perfect. One can finish a small game in an evening and even the large ones should be finished in two. There are shortcomings in the game. Combat is pretty clunky and cumbersome. Movement on the map can be frustratingly slow, supplies constrained by terrain and resources unfairly distributed by the map generator.
one of the goats of tile based 4x games. the ui has not aged well but i played the crap out of this when it was only for purchase from a website ages ago. so happy to see on steam. there is a learning curve but once you get the basics down its a fricking joy to play if this kinda style is your thing like how other reviews its like fallout meets war game and i feel that's accurate as each new game generates a new map with many cool things to discover. i love this cult classic
So glad to see this game get a steam release. This game has a very unique style and gameplay. It's a post-apocalyptic card-based strategy game. The units are interestingly diverse and have great art. There's quite a few nods in there to various books, movies etc. You can improve individual units via technology or genetics, there's tactics cards, leader cards et cetera. As for the downsides, the game itself was developed using a rather primitive 'engine', and the UI honestly feels reminiscent of a late 90s game. Combat can get very very 'clicky' when there's tactics and fate rolls in play. Weak units tend not to be of any use in the late game. It also feels like the myriad options often leads to rather unbalanced games - you're either dominating or getting dominated. If this is an issue, you can always make custom decks to ensure you or your enemies don't get access to cards that make the game too crazy. It's tempting to go for maxed-out decks and huge maps, but smaller games are more balanced and can be lots of fun too.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Clash of Clans | $2.6B | 61.4M | 90% | Free |
| Plants vs. Zombies™ | $1.9B | 5.7M | 75% | Free |
| Clash Royale | $1.9B | 41.6M | 89% | Free |
| Lords Mobile: Kingdom Wars | $1.9B | 9.2M | 90% | Free |
| Stick War: Legacy | $1B | 3.2M | 96% | Free |
| Evony: The King's Return | $644M | 826.6K | 80% | Free |
Related
| Touchdown Girls | $12.9K | 54 | 39% | $11.99 |
| Banner of Conquest | $12.9K | 113 | 73% | $4.99 |
| Reign of the Succubus | $12.9K | 151 | 58% | $4.89 |
| Angry Boy | $12.9K | 105 | 83% | $4.19 |
| THE SEGMENT TWINS | $12.9K | 69 | 93% | $8.99 |
| [SUBJECT] | $12.9K | 92 | 88% | $8.99 |