
Mayo is back, and it’s all about kicking butts and having an existential crisis. This is a clicker game about a mayonnaise jar.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]100円実績ゲーと思えば[/h1] フルスクリーンからウィンドウにできない時点でやる気はなく、クリック数200台でやめた。 ながらプレイでできるなら多分最後まで頑張れたとは思うが、ゲームのあらゆる要素にどうでもいいものしか感じないのにフルスクリーン固定は無理。 ただ100円ゲーにしては実績が50もあるので実績目当てで買うならおすすめできるかもしれない。
my name is mayo this was the most fun game iv ever played in a wall. ok ill say im a trophy hunter. but this game just gives you a nice easy little reword at the end just for playing it if your looking for a nice easy fun game thats a bit on the cheap side and to squeeze that trophy itch i so recommend playing my name is mayo all three just to start your steam trophy hunter journey - dear div if your reading this keep up making this likeable nice little game your making hear ... thank you for reading and have a nice day from the year 2025.
¿Querías más "My Name is Mayo"? ¿No? Bueno, lo vas a tener igual. Claro, si estás dispuesto a pasar un rato cliqueando un tarro de mayonesa mientras hacés otras cosas con tu otra mano, como... revisar el celular. Los chistes siguen siendo igual de malos, pero hay un poquito más de trabajo en el estilo visual, minijuegos simples, y las separaciones del menú ayudan en la progresión, así que eso es un avance. La barra está en el infierno.
Apparently, one adventure involving a jar of mayonnaise wasn't enough. So here I am... once again clicking Mayo. Thankfully, My Name is Mayo 2 knows exactly what it is and doesn't pretend to be anything else. It's silly, self-aware and packed with the same offbeat humour that made the first game surprisingly entertaining. The gameplay hasn't changed much, and honestly, that's exactly what I wanted. You click the jar, unlock costumes, uncover more bizarre little stories and collect another generous helping of achievements along the way. The writing regularly breaks the fourth wall, the jokes never take themselves seriously and even the game's own descriptions seem determined to remind you just how ridiculous the whole thing is. It isn't trying to revolutionise gaming, and that's perfectly fine. Sometimes you just want twenty or thirty minutes of harmless nonsense that puts a smile on your face. With its low price, easy achievements and plenty of quirky humour, My Name is Mayo 2 delivers exactly that. If you enjoyed the first game, there's every chance you'll enjoy spending a little more time with everyone's favourite existential jar of mayonnaise.
J'ai cliqué 10 000 fois sur un pot de mayonnaise, et j'ai payé pour ça.
My Name is Mayo 2 is an intentionally absurd sequel that fully embraces the strange notoriety of its predecessor and leans even harder into being a self-aware joke disguised as a video game. Developed and published by Green Lava Studios, it makes no attempt to compete with traditional ideas of depth, challenge, or mechanical complexity. Instead, it doubles down on minimalism, irony, and the oddly compelling act of repeatedly clicking on a jar of mayonnaise, transforming that single action into a surprisingly cohesive, if unconventional, experience. At its most basic level, the game revolves around one action: clicking. Each click interacts with the mayonnaise jar, incrementally pushing progress forward. Over time, these clicks unlock short text snippets, surreal observations, and fragments of loosely connected stories that slowly form a bizarre narrative tapestry. The writing oscillates between self-deprecating humor, strange existential musings, and outright nonsense, creating a tone that feels deliberately awkward and knowingly ridiculous. The jar of mayonnaise becomes less an object and more a silent protagonist, framed as a vessel for humor, parody, and oddly melancholic reflections. The sequel expands slightly on the original formula by introducing multiple narrative threads rather than a single stream of unlocks. These stories are fragmented and abstract, encouraging curiosity more than emotional investment, but they provide just enough structure to make continued clicking feel purposeful. While the narratives themselves are not complex, their delivery is playful and unpredictable, often surprising players with how seriously they treat such a ridiculous premise. This contrast between earnest presentation and absurd subject matter is a large part of the game’s appeal. To break up the monotony of endless clicking, My Name is Mayo 2 introduces several short minigames. These segments borrow mechanics from familiar arcade-style challenges, offering brief moments of interaction that differ from the core loop. Although these minigames are simple and not particularly deep, their inclusion helps vary pacing and gives players something new to engage with between long stretches of clicking. They feel more like comedic interludes than meaningful gameplay additions, but they succeed in keeping the experience from becoming completely static. One of the game’s strongest hooks lies in its achievement system. With dozens of achievements and collectible cards tied directly to progress, the game appeals strongly to completionists. Watching achievements unlock in rapid succession provides a steady drip of satisfaction, reinforcing the compulsion to keep clicking even when the gameplay itself offers no challenge. The inclusion of a click leaderboard further reinforces the game’s tongue-in-cheek approach, parodying competitive gaming culture by turning something utterly meaningless into a statistic worth comparing. Visually, the presentation is deliberately simple. The mayonnaise jar appears in various costumes and scenarios as content is unlocked, adding light visual novelty without ever distracting from the central joke. Backgrounds and interface elements are clean and unobtrusive, ensuring the focus remains on the act of interaction rather than spectacle. Audio design is similarly restrained, with soft background music and subtle sound effects that punctuate clicks without demanding attention. This minimal audiovisual approach reinforces the game’s identity as a conceptual experience rather than a technical showcase. The game’s reception highlights how sharply it divides players based on expectations. Those who understand it as a parody, a meme, or a commentary on idle and clicker games often find it charming and oddly addictive. Others, approaching it with conventional expectations of gameplay depth or narrative cohesion, may find it shallow or pointless. The repetitive nature of the core loop is not a flaw in the traditional sense but a deliberate design choice, and enjoyment depends almost entirely on whether the player appreciates the humor behind that decision. Ultimately, My Name is Mayo 2 succeeds by fully committing to its own nonsense. It is not a game designed to be mastered, challenged, or even meaningfully “played” in the usual sense. Instead, it offers a strange blend of satire, idle interaction, and achievement-driven compulsion wrapped in a surreal presentation. For players who enjoy ironic humor, minimalist experiments, or simply want a low-effort experience that rewards persistence with jokes and collectibles, it delivers exactly what it promises. For everyone else, it remains an odd curiosity—proof that sometimes a jar of mayonnaise and a mouse click are all a game needs to leave an impression. Rating: 9/10
garapa
МАЙОНЕЗ
ggs free mayo acheivements 2 lulz
Yes
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Concurrent players on Steam, sampled daily since tracking started.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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