
Conquer the Galaxy In This ‘4x’ Strategy Game. Lead one of 18 different alien races to become a mighty pan-galactic empire. Manage your colonies, deploy your fleets and conduct research. Plot your strategy and turn your planets into mighty bastions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Durchschnittliches Weltraumerlebnis[/h1] Manche Leute schwören auf das Spiel, die Meisten jedoch nicht... [b]Gameplay[/b] „Armada 2526“ ist ein 4x Spiel. Das 4x steht für „explore, expand, exploit & exterminate“ und genau das tun wir auch. Wir erforschen den Weltraum, besiedeln neue Planeten und bereiten uns auf den unvermeidlichen Weltraumkrieg vor. Die Koordinierung ist dabei nicht überdurchschnittlich komplex für Spiele dieser Art. So gibt es z.B. nicht viele verschiedene Rohstoffe oder komplexeres Truppenmanagement. Apropos Truppen…Warum ist das Spiel Rundenstrategie, die Kämpfe sind aber in Echtzeit? Muss ich jetzt nicht wirklich verstehen, oder? Naja, neben dem Kolonisieren und Ausbauen neuer Welten gibt es dann noch die Forschung, die zwar grade am Anfang mit Vielfältigkeit (Schiffe, Waffen, Produktion, Biowaffen, Gegenmittel gegen Biowaffen, usw.) glänzt, aber leider nur in die Richtung bessere Schiffe, Waffe, Produktion, Biowaffen, usw. geht. Es gibt keine richtigen Meilensteine. Generell fühlt sich die Handhabung des Spiels etwas plump an und man hat eher das Gefühl, dass sich nur Textfenster mit Bildern öffnen. Positiv will ich aber erwähnen, dass man mit genügend Leuten sich bestimmt tolle Schlachten liefern könnte. Immerhin gibt es alleine schon 18 Rassen und es sind noch wesentlich mehr Spieler möglich. Arbeitet man sich genug rein, könnte man also lange beschäftigt sein. [b]Story[/b] Das Spiel ist sehr auf Sandbox aufgebaut. Aber immerhin gibt es durch die vielen verschiedenen Rassen eine gewisse Grundgeschichte, die aber außerhalb von Infotexten nicht wirklich erzählt wird. Es gibt auch keine Kampagne, sondern lediglich einzelne Szenarien. Das mag befremdlich wirken, ist aber bei Spielen dieser Art wie z.B. auch [url=https://store.steampowered.com/app/328450/Deadlock_II_Shrine_Wars/]Deadlock II[/url] nicht ungewöhnlich, da man ja viele verschiedene Rassen spielen kann. [b]Grafik/Sound[/b] Hätte man mir einfach mal das Spiel gezeigt und mich raten lassen, aus welchem Jahr das Spiel kommt, hätte ich vermutlich irgendwo auf 2005 getippt. Tatsächlich kam das Spiel erst 2009 raus und wurde 2013 auf Steam veröffentlicht. Das Spiel verfügt über wenig bis keine Animationen und könnte sicherlich auch im Browser erstellt werden. Die deutsche Fassung, welche damals verspätet kam, hat zudem Textprobleme, bei denen manche Dinge nicht übersetzt wurden oder Texte einfach abgeschnitten sind. Eine Stimmenvertonung gibt es auch nicht, wobei ich das noch verstehen kann. Der Soundtrack ist okay. [b]Fazit[/b] Ich sage nicht, dass mal als Spacenerd wie ich keinen Spaß mit „Armada 2625“ haben kann. Man muss sich allerdings reinarbeiten, wenn man dieses alte Strategiespiel längerfristig spielen will, wobei das Spiel einen vernünftigen Mittelweg aus Einfachheit und Komplexität einschlägt. Aber „Armada 2625“ war schon zum Release eher Durchschnitt und mittlerweile gibt es einfach bessere und hübschere Titel, die denselben Job machen. Die Technik im Spiel war nie gut und wirkt zusammen mit der Grafik noch altbackener. Der einzige Grund, warum man sich „Armada 2625“ kaufen sollte, wäre wohl Nostalgie oder das Ausprobieren, welches 4x Spiel einem persönlich am Besten gefällt. Generell würde ich es aber nicht weiterempfehlen. Das Spiel hat mir zwar nicht so zugesagt, aber mein Sci-Fi Herz hat sich an viele Dinge erinnert gefühlt. Von The Expanse über Star Citizen bis hin zum [url=https://bobiverse.fandom.com/de/wiki/Bobiverse_Wiki]Bobiversum[/url] habe ich wieder Lust bekommen, mich in diese Welten zu stürzen. Aber vielleicht schreibe ich auch einfach weiterhin Reviews in [url=https://steamcommunity.com/groups/Drakeschool]meiner Steamgruppe[/url]. Wenn du magst, flieg doch mal vorbei!
Don't let the hours fool you. I had to use compatibility shortcut so playtime doesn't reflect. It's probably hundreds of hours, including playing from years ago back in the day. This 4X game is a bit of an acquired taste. At glance, it looks "MOO2"-like but doesn't "feel" like that or other 4X conquer-the-galaxy games. It looks/feels clunky at times, like sort of mish-mashed together, like it was put through heck just to get it to work. Overall, the game has serious fun to be had, and with serious flaws that requiring sucking it up to accept. For starters, most of the screenshots show all sorts of "3D" ships, stations, ground forces battling. It's not even like that or that type of game. This is no Sins of a Solar Empire or Sword of the Stars, not even close! Rather, this is much closer the type of 4X like MOO2 (Master of Orion 2, for the uninitiated), Interstellar Genesis, or Stars in Shadow are. You'll spend 95% of the gameplay on the 2D map of space. I think there is only 1 screenshot that really shows that. Now while you have the traditional 4X galactic map, you don't see your "ships" on them. Rather, you see a side-ways "Dorito" type icon that represents you have a ship or ships at a system. You click on the system, go to the Fleet tab, to see the ships you have and a picture of them, and how many of each type. Click on the destination system, then select which ships/count of, you wish to send. Easy. From there, another "Dorito" will spawn, with a pathway laid out with dots marking how far it will go each turn, then starts flying through space with a vapor trail behind it, each turn. When it gets there, it spends about a turn "slowing down" just to enter orbit. But easy. Interaction with the rest of the map is unconventional in that you can't just click on a system to "see what's in it". Rather, you hover your mouse over it and a small screen pops-up with text and some animation showing information, like its Habitability rating, does it have an asteroid belt, or Oort cloud, what star type, any unique features. Even flying to this has no such screen. Baffling. But if you colonize or build something there, then it will show a screen with more graphics and information, like how many plots there are to build structures on (similar to Galactic Civilizations I but far less eye-candy). Most of the system are not whole solar systems but just 1 planet. Kind of disappointing. Managing building structures I found quite easy and addicting. As your colony grows, the options open up to build more things. If something is ready to upgrade, it has a blue arrow pointing up. Cool! Click on it. You'll find yourself cycling through your planets looking for new things to "upgrade" and then "upgrade even more!". Something about the design works really well, it's like one of those games that throws rewards at you. If you don't want to bother with any of that though, you can set it to "Auto-Manage" and forget about it. A few cool things are you can ZOOM IN/OUT though. So if you want a closer look, just zoom in. Your mouse cursor acts like a magnifying class, and you'll notice comets, asteroids, or ships flying around (you'll realize it's not a "Dorito" but just a generic 2D craft as an 'icon', not your actual ship(s) ), you can opt to stay zoomed out and the pop-up will show a "zoomed in" version with the star system fully animated and full of activity. Nice touch. One might be concerned about lag for all that popping-up but it's extremely fast, no waiting, it seems hard-coded to be that way so no lag or anything. It's super-instant. There's lots of sound FX bleeping/blooping. The space map can be HUUUGE with the ability to create Custom Game with max size of 300x300 and up to 107 OTHER empires/races!!! JUST MASSIVE-"Could this be larger than the actual Milky Way?"-like. Hundreds of stars. I played this game probably hundreds of hours before getting the Steam version (using Win7 compatibility). I had a massive galactic empire with hundreds of ships, several dozens of worlds, and still barely dented exploring the galaxy. The galaxy is full of various anomalies, wormholes, unique places some you can build and receive bonuses at. For example, if you settle a planet around a Neutron Star you can build powerful "Neutronium" warships. There's a wide array of ships. They're not customizable though. Still, there's everything from explorers, destroyers, carriers, speciality ships, missile cruisers, plague ships, planet bombarders, arks, and world destroyers, all of different types too. They're pretty wild. The "Mother Ark" is like your "Homeworld" type mothership, that acts as it's own travelling colony, like a mobile base extending your fleet range, and able to colonizie any planet without being "used up" doing so. The "X Brain" is a ship built around a large brain that protects your ships from psychic attack. The "Roid Roller" rolls asteroids into planets. The "Plaguewinger" launches plagues and poisons at a planet. It goes on. Combat has an auto-resolve or you can opt to have it play out in a 3D "scene". It's similar to Galactic Civilizations 2 where there is minimum input from the player, then everything just flies at each other blasting away. It's brainless. Notably, it's laggy too. The graphics are too "over-baked". For example, some ships have a "metallic sheen" or "reflective" graphics but it's extreme to the point it looks bad and runs bad. It's just dumb chaos, makes no sense, takes too long to load, too long to play out, too laggy, janky. You'll reach a point where it's too much of a pain to deal with trying to manage what everything is doing, or trying to do, and just start using auto-resolve from the 2D map. Separately, the game has a "skirimish" mode just for creating 3D battles. Tons of tech to research, but flawed. While the different sectors of tech reminds me of Birth of the Federation 4X game, where you can research different things simultaneously and allocate resources, similarly, it takes FOREVER to research anything. The game can be played with a drop-down selecting a limited number of turns which I think the drop-down max is 250 or some laughably small amount (minimum is 10 lol) but you can make it whatever. I play with 99999 turns cap. The game has a broken economy, copying from bad 4X games, where the economy seems set to a "negative income" rate by default. There's almost nothing for you to adjust to control spending. You basically have to stay on your planet and never build anything. lol! Huge flaw in my opinion. Building 1 ship will bankrupt your measly fledgling empire. You really have to be in for "the long haul" or just use the in-game console codes to "add money" (look it up)... This is how it should be: you make money. As your empire grows, your wealth grows, allowing you to build more and increase that wealth. Expanding means growing your population that pays taxes that cover expenses. Who says the cost of growth would outweigh the income? Given in a sci-fi setting where technologies are intended to "improve" QoL, being leveraged to create more efficient materials, miracle ones, and all that, QoL should constantly be improving without imaginary costs applied keeping ppl down in a 20th or 21st Century mindset. MOO2 did a great job in that as your empire grew and became more advanced, so did your wealth also grow - to where you were raking in so much gold, you could stop worry about it. Armada 2526 and some other 4X games, seem to think a "Type I" or "Type II" on the Kardashev scale, would be mired in 19th Century robber-baron or rampant early 20th Century economics where "The Great Depression" never ended. Starting a new game you pick your race, I like how there's different "versions" of each, lots of alien races, diplomacy, and animations. Befriend them, trade, negotiate, or wipe them out. Your call. And listen to a decent soundtrack while doing so, with some songs very soundrack-y to Enigma-like mellow at times.
Armada 2526 Gold Edition is an ancient game from 2009. It's a whopping 15 years old at the time of this review. The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernised or updated to run smoothly on modern gaming PCs. Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try profit from abandonware. This was a B grade ripoff of Master of Orion, intended to fill the very large deficit of galactic empire building 4X strategy games while everyone waited for Stellaris to show up. And there's some fantastic ideas here with deep and interesting mechanics for fleet building, planetary management and so on. The problem is that these great ideas weren't matched with great execution. The diplomacy in the game is an incomprehensible joke (then again, we've all been nuked by Ghandi out of the blue when playing Civ, haven't we?) The UX is clunky and dated, it's awkward and generally un-fun to play, but the real killer here is just how badly optimised the game is. It's also incredibly buggy, with unhandled exceptions and bizarre frame stuttering when trying to play the game. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game is very badly optimised, with low framerates and janky gameplay even on a high end rig. Developers must take the time and polish their games and ensure they are optimised and will play well on any potential customers system. These technical defects push this game below acceptable standards for any modern PC game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Armada 2526 Gold Edition is extremely expensive for an abandonware nostalgia gouge, at $20 USD, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again. Even when it was new, this was never a triple-A game. This is the kind of game that went almost directly from the warehouse into the cheap bargain bins at the front of the shop. Now, on Steam, without any modernisation? This is impossible to recommend. For comparison, the $20 asking price for this game could get you games like "Rise of the Tomb Raider", "Doom Eternal" or "Subnautica". [b]This costs more than you can get Stellaris for!!![/b]
Yet another Windows 10 non compatible game.....It is annoying the "SUPPORT" at Iceberg Interactive is nearly impossible to contact and Steam Doesn't Support it so basically if and when you run into an issue You Are On Your Own..... OKAY, My fault I am not as TECH Savvy as I used to be...Degenerative Arthritis in my spine has kind of reset my priorities....I rely on Steam and its games to help me make it through the day....Even typing this is painful.... Here is my specific issues with the game...Support for the game is only for WINDOWS 7.....Its indicated in the manual. So, Game loads well...lags on big maps but the sizing is all wrong...When I go into the research screen there is no way to exit the screen because if there is a "close panel" button to click on I can't see it...cant close the screen and then you cant even through the Steam overlay screen because the games research screen it blocking it......I dont like having to go into the game files I would need instructions to follow....and I dont want to mess the game up "screwing" with stuff that I shouldn't have to. The reason I am so aggravated is, quite frankly, a good game interesting plenty of diversity and things to try and explore....not if you cant research anything etc.......So, yet another game I cant play and paid for...no refund because it didnt happen until I got about 7-8 hours into the game....How do you change resolution size in a game without options for it in the games settings "options" TAB.......... So....CANT GET A REFUND ...CANT PLAY THE GAME there is no support either you know it or you know someone that wont get aggravated to keep asking them to sort stuff for you...You are on your own...IDEALLY browse for game... like and buy a game...Install Game...Play game....Oh problem...contact game support...fix problem.....Play game again.....Dont know off to Sort out Age of Wonders III now see if I can get help from a bigger developer......Dont get discouraged though Just happy it is happening to me so some other Fumb Ducker doesnt have to..... GREAT GAME THOUGH
Great 4X game.It looks ugly but it sure plays well. We need 2527.These gameplay concepts with better visuals.
This is a great light game. Fun to play. Set it on Sparse, 7 opponents, 40 x 40 grid and you can play a game in just over an hour. This is great game if you have a little time to kill. I also like to play it while listening to an audible Book.
This was ♥♥♥♥ 2D graphics? Very misleading advertising. Very piss poor execution of what could have been a great strategy game. Not impressed. 3 turns. Done. For free this wouldve been a rip off.
oyun bozuk açılmıyor ve hata veriyor
Me lembrou um jogo que joguei em 1996 chamado STARS! e esse por incrível que pareça não é melhor... https://wiki.starsautohost.org/wiki/Main_Page
sehr gutes Spiel! zudem funktioniert problemlos über LAN / Hamachi
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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