
Join Pixel as he quests through gaming history, teleporting across the most iconic video game systems of generations past. He’ll have to jump, dodge and play smart if he wants to survive all the traps, puzzles and enemies waiting to take him down at every turn.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 377reviews | 78% | — | $67.1K |
| $9.99 | 50ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Путешествие по ранним компьютерным эрам типа как в [url=https://store.steampowered.com/app/233470/Evoland/]Evoland[/url], только не jRPG, а платформер, и с образовательными справками по каждой платформе (не знаю, как избежать здесь каламбура). Достойная, насколько я могу судить, эмуляция возможностей каждой платформы (и графика, и звук, и демонстрация новых фич типа параллакса и проч.). https://steamcommunity.com/sharedfiles/filedetails/?id=2386334566 Игру вполне можно было бы рекомендовать даже как научпоп-пособие по теме, но портит её одно: натурально садистский геймдизайн. Вот Супермитбой, что называется, "тяжёл, но справедлив" (ты видишь, что тебе нужно сделать, и осталось лишь исхитриться и сделать), а здесь играть столь же тяжело, но автору этого мало, он ещё то и дело веселится за счёт игрока, пихая свои вездесущие шипы аккурат там, куда тебе удобнее всего приземлиться (в невидимую для тебя область). Или сделать два одинаковых провала, но в одном тебя ждёт смерть, а выход в другом. https://steamcommunity.com/sharedfiles/filedetails/?id=2386615523 И другие подобные финты: нечестные хитбоксы (тебе кажется, что ты проскочил над остиём, но нифига, ведь на самом деле шип — это квадратный блок); невидимые, неочевидные [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2386615569]границы[/url] уровня; прыжок фиксированной высоты (при этом для прыжка не нужно стоять на платформе; но без платформы нельзя сделать двойной прыжок; короче, логику без ста грамм не разберёшь); самонаводящиеся враги (которые не просто ходят по своему маршруту, но тянутся за тобой, и очень легко загнать себя в непроходимую засаду). Всё это умеренно раздражает практически с самого начала, а дальше уровни становятся ещё более масштабные, на много экранов, с летающими над шипами платформами и разумеется без чекпойнтов, ведь раньше чекпойнтов в играх не было. Вот только раньше дизайнеры выпрыгивали из штанов, чтобы вести игрока к цели, ненавязчиво обучая его правилам игры, и все опасности были чётко помечены, в то время как тут ты то и дело получаешь под дых (просто так, по приколу), а расчёт лишь на полное заучивание всего, вплоть до закидывания активно ветвящейся локации трупами в поисках единственно-верного пути. https://steamcommunity.com/sharedfiles/filedetails/?id=2387819337 Короче, удовольствие для очень и очень терпеливых людей. В своё время я пробегал Super Mario Bros. три раза по кругу, а тут окончательно сломался на отметке прогресса в 35% и не понимаю, зачем мучиться при таком обилии по-настоящему крутых, со всех сторон талантливых и столь же олдскульных платформеров, как то: [url=https://steamcommunity.com/id/alpasy/recommended/250760]Shovel Knight[/url] (на гамасутре вот можно [url=https://www.gamasutra.com/blogs/author/DavidDAngelo/988853/]почитать[/url], насколько скрупулёзно авторы подошли к эмулированию восьмибитной платформы), [url=https://steamcommunity.com/id/alpasy/recommended/764790]The Messenger[/url] (с очень красивым, сюжетно мотивированным переходом от восьми к шестнадцати битам), [url=https://steamcommunity.com/id/alpasy/recommended/393520]Iconoclasts[/url], [url=https://steamcommunity.com/id/alpasy/recommended/115800]Owlboy[/url], [url=https://steamcommunity.com/id/alpasy/recommended/249590]Teslagrad[/url] и т.д.
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Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super Life of Pixel is a nostalgia-filled trip down memory lane that had me grinning from ear to ear. This pixel-perfect gem transported me back to the good old days of gaming, with lovingly recreated retro themes from different gaming eras. Steam Deck gameplay: https://www.youtube.com/watch?v=f399544D1k4 From the 8-bit chiptunes to the charmingly blocky graphics, this game nailed the essence of classic gaming. It was like I had dusted off my old consoles and hooked them up to a time machine. The attention to detail is mind-blowing, and the gameplay is just as addictive as the classics it pays homage to. Super Life of Pixel deserves a standing ovation for bringing back the best of gaming history while adding its own unique twists. Trust me, this game will pixelate your heart!
Simple but neat little colorful platformer. Lots of interesting stages in the style of classic console games and a nice soundtrack to tie it all together. It's good fun for a bit!
I've had my problems with this game, and the more I play it the more ridiculous it gets. First off, early on in the game there are some areas where you have to be pixel perfect to make the jump, and if you are off by any amount you fail. The difficulty on some of these levels are just ridiculous! You know what will help in a platformer like this? Checkpoints. There is not a single level in this game that has checkpoints, and in some levels this realization is devastating. In the early levels, sure, collect like 10-20 gems, ok whatever. But in the later levels where you have to collect 60-90 gems, no checkpoints makes this next to impossible. There are also other areas where this can improve, such as enemy hitboxes and movement patterns. Some hitboxes are too large for narrow spaces, and most enemy patterns are unpredictable, making it guaranteed to get hit. Getting hit is no big deal, until you realize that in the majority of levels you cannot heal. Also, is some levels the devs went all out with the spikes, hidden or not. Other than these glaring problems, this is just an average platformer with visuals mimicking that of older hardware with a bit of info of each piece of tech. Edit: after 100% this game (according to the game itself, not getting all the achievements), I can confidently say that this is not a good nor fun game to play. This reeks with unfair game design, I found myself yelling at my monitor because a single pixel from a spike touched me and that killed me, losing all my progress for the level. Don't play this game. Want to experience gaming history? Read up and emulate the systems mentioned here, you will have a much better time with that than anything this game does.
It has serious accessibility issues: No difficulty level No checkpoints. You will die a lot and start over the same level with many challenges you had already overcome only to do so again and again or fail them out of lack of patience. A game like "VVVVVV" exists, learn from it. No sound volume, only on/off switch. The art is gorgeous and its the main reason I bought this game, sadly I can't bear to repeat the same level again for a chance to see the rest of the game systems.
I want to give this a thumbs-up, because I remember and enjoyed playing a lot of the consoles and home computers this game imitates. The thing is, though, that I'm thinking about re-installing this game and making a second attempt at finishing it and I realize I'm just not going to do it. The game doesn't play like the best games on these old systems, it plays like the mediocre games that your grandmom would see for $5 in the discount aisle and get for you for Christmas. Great concept; average execution. If I won't even install and play it despite already owning it, I have to recommend that you just not own it in the first place.
A loving tribute to the era of 2D through the life of a single pixel. Each level is a self contained "theme" that spans across console/pc eras. It has a difficulty spike that is very notable but I enjoyed this experience immensely. Worth the full price easily - 10/10
I'm a bit lazy when it comes to writing reviews but this game is incredible good. And when I read bad reviews about this game I think, you're missing the point here. Basic platforming won't get any better than this. The control you have over the pixel is hard to find in other platforming games. The level design is amazing with a cool learning curve. Sometimes I think, this level is a bit unfair but with a lot of practice I manage to progress and the feeling is very rewarding. I'm 60 years of age and have owned most of the machines since 1984 and it's a constant trip down memory lane with very accurate graphics from each machine. In the eighties it was all about 'playability', and that's what this game is about, great playability, it's just that - one more go - feeling. Well done guys and thank you for this game!
[h1] ABURRIDO [/h1] El concepto del juego y gráficos pixelados son atractivos y es lo primero por lo que uno juego a esto. Los gráficos adaptados a cada consola están muy bien. El manejo del personaje está bien también. Es lindo jugar con los gráficos adaptados a cada consola. pero lo malo es la monotonía del juego. OTRA COSA MUY MALA es que salen pinchos del suelo y no están señalizados, entonces, hay que esperar como un idiota para ver de donde CHOTA va a salir un pincho. Eso le quita dinamismo al juego y se torna insifrible. Los niveles no son difíciles, sino que son muchos y todos bastante similares, asique el juego hace aburridísimo. [h2] No lo recomiendo porque si lo empezás a jugar, seguramente lo dejes sin terminar. [/h2]
a wonderful history, and a great practical journey of the evolution of game play over the decades. Any enthusiast or designer should play this end-to-end.
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