
Arkos is a first-person fantasy shooter with destructible voxel environment inspired by the classic retro shooters from 90-s
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Коротенький ретро-шутер с воксельной разрушаемостью некоторых предметов окружения. Больше добавить, пожалуй, нечего. Казалось бы игра до безобразия примитивна, но в этой примитивности есть своя притягательность. Очень расслабляет мозг процесс разваливания на воксели нелепых врагов под приятную музыку. Никаких апгрейдов, прокачки, элементов рогалика и прочей ереси. Просто бегаем-стреляем, иногда встаём на кнопки чтобы дверь открыть и секретики вынюхиваем, тыкаясь носом в стены. Стоит недорого, демоверсия для сомневающихся в наличии.
Arkos es un boomer shooter muy básico. Tienen un bonito apartado visual, con un pixel art muy agradable a la vista. La jugabilidad es buena, el diseño de niveles es bastante decente, tiene una buena variedad de enemigos y niveles. Como contras diré que el juego es un tanto monótono, las varitas mágicas son "todas iguales", solo golpean más rápido o con mayor cantidad de "balas" y eso es todo. También el juego, desde mi perspectiva, carece de comunicación con el jugador. Es "complicado" notar cuando algo te golpea. Faltan "efectos de impacto", por decirlo de alguna forma. Ahora bien, el juego es corto y es barato, por tanto, cumple con lo que promete, pero no es ninguna maravilla. Nota: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
по мега скидке в 90% купить можно чисто для коллекции. Динамики в игре 0, атмосферы 0, монстры скудные, уровни однообразные. Короче просто шутер на 15 минут
A pretty unique voxel boom shoot akin to Wolfenstien with some cool features that sets it apart from other games in the genre. ----PROS---- - cool old school soundtrack - i REALLY love the voxel art style, its pretty unique in the boom shoot genre and gives the game a bunch of character - small bite sized levels that aren't too confusing to navigate( which is a breath of fresh air if you play bunch of these type of games) - weapons / staves are fun to use, and the teleport staff is one of a kind as far as i know - destructible environment ( I wish more games had this feature) -----CONS---- - no verticality to the levels - levels can be kinda samey and lame - no map - progress can be halted due to having the way forward hidden in a secret room that requires wall hugging Even though i wasn't able to complete this game and it frustrated me towards the end i'd still recommend it. it was smooth sailing until the second to last chapter where the only way to progress is through secret hunting and i just got stuck. maybe others will have better luck.
虽然自称受了不少复古射击游戏的启发,但是并没有做出什么复古射击游戏的样子 第一点是武器没有特点,而且弹药太少了,导致经常只能用最基础的法杖,没有fps的爽感 第二点是地图设计的太差了。 首先每一关都是一个又一个四方的空旷房间,里面放了几只怪物,压根就没有地形。 过于单调的场景还导致地图压根没有记忆点,关卡不算大但是就是容易迷路,因为哪哪看着都一个样,而且这游戏又没有小地图。 然后是秘密地点完全没有提示。对于大部分的复古射击游戏,玩家会在秘密地点入口附近感到某种‘异常感’,但是这游戏没有,你只能地毯式的对每一面墙按操作键。 总的看来这个游戏不太能当作一款复古射击游戏,不如说是3d化的地牢探索类的某些手游。
Just play Wizordum instead.
всё четко
good
Great game. There are 7 different worlds, and even within worlds, all levels do something different. The game is simple, but it will surprise you. The voxel graphics are beautiful and run great on an old laptop.
[h1] ARKOS - Pretty and Tedious [/h1] God I hate that I'm putting a thumbs down but, ARKOS is a tedious and I do mean in the best most purest form TEDIOUS ass experience. On the surface; you've got a boomer shooter-lite vibe, with graphics harkening back to the early days of the DOS era with that Catacomb-3D-esque color scheme, and some interestingly cute little wizard dudes to blast at, seems interesting right? Well ♥♥♥♥ hold up cowboy that's about ALL the game has going for it. I will admit; the voxels and lighting look downright ♥♥♥♥♥♥♥ gorgeous. The art direction is on point; it's so adorable and memorable (for lack of a better term) - just LOOKING at the designs of things I can tell the dev had put a ton of time and honest heart into the conception of the world on display here. From the cute little wizard bastards, to the spiders hanging from the ceiling - to the cool as all get-out DND flavored 'staves' replacing your guns for your arsenal. But that's where it stops and it stops DEAD. Episodes come down to a myriad of levels with Wolfenstein 3D/Catacombs-esque design, there is 0 vertical variation to design of the level spaces and it unfortunately adds to the tedium. And I know your thinking "well no ♥♥♥♥ dude" but instead of the dev taking this restriction and working with it - upon reaching Episode 4 I realized all of these restaurant place-mat mazes called levels there is 0 variation between them other than a color swap between the episodes themselves. No new level design tricks abound, no traps, no secrets, no new monsters beyond what you see in Episode 1 - or weapons [b] brother I ain't ♥♥♥♥♥♥♥♥ you nooooooooothing goes beyond the literal first episode. It shows ALLLLLLLLLLL its tricks [/b] And I feel like the dev could tell because the total number per episode drops off fast; [u] I otherwise opted to uninstall. [/u] ARKOs - for all it harkening back to it's DOS era roots - should've stayed on the shareware list. Recommended on heavy heavy discount for total superfans of the genre, and even then it's a stretch. It's all dressed up with nowhere to go. Bland, tedious slugfest.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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