
Guard Duty is a comedy adventure about love, loss and the end of the world. Experience an unforgettable story spanning across two radically different time periods.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Return to Monkey Island hätte so aussehen sollen! [/h1] Ja, ich weiß, liebe Gemeinde der Point´n´Click Liebhaber, ich trete hier auf diesem Thema Return to Monkey Island herum. Aber warum diese schlechte Flashgrafik, Ron? WARUM? Sieh doch mal dieses Game hier! https://steamcommunity.com/sharedfiles/filedetails/?id=2272828308 [i][u] Achtung, rührseliges Geschwafel [/u][/i] Für Kleindaniel war Monkey Island 1 (neben Barbarian und Turrican) das erste Spiel auf seinem Amiga500. Und es ist mit den ersten durchgemachten Nächten am Rechner verbunden. Und es ist das erste Spiel, dass den Bub in die Träume verfolgte - wenn das Gehirn im Schlaf weiter an den Rästelketten knobelte: FÜR WAS ZUR HÖLLE BRAUCH ICH DAS GUMMIHUHN-MIT-KARABINERHAKEN? ;-) Die Art wie man ein Point´n´Click gestaltet, die Grafik, die Rätselketten, der Humor, die freie Erkundung der Welt ohne Angst zu haben, sterben zu müssen (Jaha! Zur gleichen Zeit zum Beispiel hat Larry bei Sierra vergessen sein Kondom abzuziehen nach seinem Besuch von "Ken sent me" - und starb!?!) hat sich tief in Daniels Kindergehirn eingegraben. [i][u] Schluß mit Geschwafel [/u][/i] Dieses Genre hat einen tief verwurzelten, vom Feuer der Nostalgie befeuerten, Dopamin und Serotonin produzierenden, Suchteffekt auf mich. (Geiler Satz, Daniel - Danke, Daniel) [h1]Guard of Duty ist genau der Monkey Island/ Simon the Sorcerer 2 Clone den ich mir insgeheim von Grafikadventure wünsche.[/h1] [h1]Die Grafik ist pixelcharmant.[/h1] Das Wort habe ich erfunden - bitte verwenden und darauf hinweisen, dass es von mir kommt ;-P https://steamcommunity.com/sharedfiles/filedetails/?id=2272828195 In gewohnter Manier sucht man (scrollende) Hotspots auf schön gezeichneten Locations nach einsackbaren Items ab. (Bei Adventure lernt man fürs Leben: ALLES! IMMER! SOFORT! einstecken, was so herumliegt. Vom angebissenen Apfel bis zum blutigen Messer) [h1]Und dann, wenn Logik und Gehirnverdrehung nicht ausreichen, klickt man jedes Item mit jedem Item und jedem Hotspot an ... und kommt so weiter in der Story.[/h1] Richtig gute Point´n´Klick haben immer etwas von einem Wimmelbild. Die eingeführte Hotspottaste für das Genre empfinde ich seit Einführung als Störung. Pixelgenaues Absuchen von Pixelartbackgrounds gehört zum Spielspaß! Also für mich! Apropro Spaß... Bei vielen humoristischen Games muss man ja schmunzeln - aber hier muss man/frau wirklich lachen! Also so ganz in echt und laut. LOL quasi Kurzes Fazit noch einmal: [h1]Extrem charmantes Retrovergnügen für alte Säck:innen (so, wieder gendern für die Generation Kleber) mit allen gewohnten Hassliebe-Eigenheiten des Genres! Das gehört in (D)eine Bibliothek![/h1] 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]and discover more reviews from me.
1. The pixel art is beautiful if a bit muddy or weird in perspective at times for the backgrounds. 2. The puzzles aren't confusing and don't have strange solutions. Oftentimes they are a bit too simple I think. 3. The peasant shenanigans in the first act is cute and was probably what I liked the most about the game. I like all their accents and their voice acting. Everything sounds pretty authentic and fitting. 4. Thankfully there are no overly specific or stupid achievements. 5. There is too much pointless dialogue and "lore" dressing up an extremely simple and uninteresting storyline. You can hear backstory of random side characters that are completely pointless. I feel like the game's actual story could have been expanded instead of giving needless background info to these one-note characters. 6. The metal gear solid references were way too heavy handed in the final act of the game. Come up with some of your own ideas...it's way too similar. I especially wasn't fond of the guy with an english accent trying to sound like Snake but still having an english accent come through. I thought that sort of thing only happened with american VA's doing crappy english accents. 7. Sometimes the sound effects are needlessly loud. For example, at the very beginning of the game, there is a guy digging with a shovel in the foreground and the sound of the digging is way too loud, it drowns out normal dialogue. 8. The UI, although you don't have to use it much, has some very strange design choices. For example when you pause, there is a red X in the top right. Looks like it should close the pause overlay and unpause the game, because X at the top of a window in most operating systems closes the window. However it actually tries to exit the game entirely. Despite this being an option in the actual pause menu options already. You have to manually click "Resume" to unpause the game instead. Just a weird choice. Also, when you interact with your items in the first two acts of the game, the item images overlay over the entire background. This can be confusing if the colors clash with the background, since there isn't and opaque background behind the items. Another weird choice. At the end of the game, you have to make a medical solution by mixing colored fluids. You're supposed to mix 2 colors, but there is no indication you can do this, it just asks you to choose the colors to use on the patient. Turns out you just have to choose the two colors, and the system knows you want to mix them out of nowhere. Confusing as heck. 9. The last act has very awkward emotional part between characters that were just introduced like 20 minutes ago, which falls completely flat. The hero of the story is a side character introduced at the start of the last act. Holy moly is the end sudden and the final act awkard. Overall despite the fact I really like the look of the game I can't really recommend it to point and click fans or people who just want to play something new. There are many better point and click games out there with a lot more effort put into their stories. I'd leave this one until you don't have much else to play for point and click fans only.
Pretty entertaining point & click adventure in the style of the old LucasArts games, but way easier. Definitely liked the medieval part of the game more than the futuristic setting, but luckily that part doesn't overstay its welcome. I did have a few annoyances tho, like how some paths aren't visible immediately until you move to the edge of the screen and an arrow appears. Overall it's definitely worth a playthrough for anyone who enjoys old school adventures.
It's clear that a lot of love and understanding went into this game from someone who's very aware of titles like Discworld, The Secret of Monkey Island and Broken Sword to name only a few. That said, it's not just that the creator is aware of these games that makes Guard Duty so memorable, it's that the creator clearly has an understanding of what makes those games so unforgettable that works so favorable here in Guard Duty. Guard Duty is full of nostalgia and succeeds at leaving a charming and memorable experience, one that I furtherly enjoyed. I loved being thrown into a ridiculous world riddled with references to old point & click favorites as well as other popular more modern titles. At the time of typing, I'm absolutely shattered so, I have no idea how to finish this review. I'll just leave it here. Ta for reading and all the best to you.
It's a short and enjoyable experience. It's not going to blow your mind, but at this price, it doesn't overstay it's welcome and there's no "moon logic" to the game, very much a good time!
Дико крутейшая вещь в духе старых добрых пиксельных квестов. Головоломки интутивно понятные и даже там где случаются затупы, спустя брождение пары экранов, осознание что делать дальше легко приходит в голову. Смесь фэнтэзи и киберпанка переданная через пространственно временную петлю и порталы выводит сюжет на совершенно потрясающий уровень. И что характерно в прошлом и будущем одновременно интересно играть. Фэнтэзи с рыцарями и сказочными существами не пошлит и выглядит очень добротно продуманным в плане лора. А киберпанк будущего впитывает в себя простые и понятные установки жанра задающие нуарное повествование от лица ГГ агента который напоминает персонажа из аниме ковбой Бибоп. Сюжет держит, мне было интересно играть. Локализация и перевод на русский сделаны на совесть, вплоть до перерисовывания спрайтов в журнале и корявого почерка главного героя. Когда герой вначали игры падает в улье головой и искусанный ходит по городу шепелявя от таво што его рожа опухла - субтитры делятся на 2 вида! одфни фот вфтакфие фот. а другие вот такие вот. (внизу) [поясняющие] И это до того момента пока не будет приобретена с трудом травка излечивающая недуг, а диалогов с нпс прилично и все они на опухшем языке ГГ. некоторые нпс тебя не понимают и шлют куда подальше, другие сочувствующе смотрят, а третьи пытаются хоть как то помочь и направить. В завершение очень угарно-интересно-серьёзная вещь получилась. Достаточно коротенькая чтоб насладится сполна и не передознуца. Качественно продуманная и исполненная. Любителям discworld, full throttle и прочих схожих по атмосфере квестов - точно должна зайти
Marvelous game. Great plot, perfect writing and voice acting, captivating and somewhat innovative gameplay. Very recommended. And don't forget to switch the game to windowed mode.
Bon petit P'n'C, histoire et dialogues sympas, énigmes pas trop dures, un plat qui se laisse bien déguster en one shot ou en 2 sessions courtes.
Very nice game. Everything just clicked - graphics, music, puzzles, and characters. Tondbert for the King ;)
Quick and fun Not a fan of the last third of the game but the middle age part was really good
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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