
Arkos is a first-person fantasy shooter with destructible voxel environment inspired by the classic retro shooters from 90-s
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Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然自称受了不少复古射击游戏的启发,但是并没有做出什么复古射击游戏的样子 第一点是武器没有特点,而且弹药太少了,导致经常只能用最基础的法杖,没有fps的爽感 第二点是地图设计的太差了。 首先每一关都是一个又一个四方的空旷房间,里面放了几只怪物,压根就没有地形。 过于单调的场景还导致地图压根没有记忆点,关卡不算大但是就是容易迷路,因为哪哪看着都一个样,而且这游戏又没有小地图。 然后是秘密地点完全没有提示。对于大部分的复古射击游戏,玩家会在秘密地点入口附近感到某种‘异常感’,但是这游戏没有,你只能地毯式的对每一面墙按操作键。 总的看来这个游戏不太能当作一款复古射击游戏,不如说是3d化的地牢探索类的某些手游。
[h1] КТО ПРИДУМАЛ РАЗМЕСТИТЬ КНОПКИ РАЗМЕРОМ С ПИКСЕЛЬ И КАК МНЕ ИХ НАЙТИ? [/h1] Игра оч крутая до момента где нужно найти кнопки для открытия ворот дальше. Суть в том что это обязательные кнопки открывающие обязательные ворота, кнопки размером с один пиксель, они никак не выделяются на фоне локации и если не знать где они сам их уже не найдёшь!
Шутер без огнестрельного оружия - нечастый представитель жанра. Хотя мы помним про такие случаи в прошлом, например, один из самых первых FPS (вышел раньше Wolfenstein 3D) под названием Catacomb 3D тоже был с магическими шарами, а не с пулями. Вот и господа из RetroSouls решили тряхнуть стариной и выдать на-гора стрелялку из магических посохов вместо привычных автоматов и винтовок. Причём вдохновение авторы черпали из тех самых старых шутеров. Поэтому не ждите тут ни восстановления здоровья, ни QTE-сцен, ни открытого мира, ни прочих новомодных штучек. Только отдельные уровни, поиски ключей, боссы в конце глав и тэ дэ. И знаете, играется в это очень даже неплохо. Графика воксельная, и довольно неплоха. Музыка не выдающаяся, но на атмосферу работает. Сложность адекватная, монстряки опасные, боссфайты интересные. Итого получается положительная оценка.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty unique voxel boom shoot akin to Wolfenstien with some cool features that sets it apart from other games in the genre. ----PROS---- - cool old school soundtrack - i REALLY love the voxel art style, its pretty unique in the boom shoot genre and gives the game a bunch of character - small bite sized levels that aren't too confusing to navigate( which is a breath of fresh air if you play bunch of these type of games) - weapons / staves are fun to use, and the teleport staff is one of a kind as far as i know - destructible environment ( I wish more games had this feature) -----CONS---- - no verticality to the levels - levels can be kinda samey and lame - no map - progress can be halted due to having the way forward hidden in a secret room that requires wall hugging Even though i wasn't able to complete this game and it frustrated me towards the end i'd still recommend it. it was smooth sailing until the second to last chapter where the only way to progress is through secret hunting and i just got stuck. maybe others will have better luck.
Pretty simple, and I am not a fan of many levels being symmetrical as it makes them seem more repetitive than necessary and makes navigation confusing at times, but it's still overall a pretty decent boomer shooter with a nice art style.
Arkos es un boomer shooter muy básico. Tienen un bonito apartado visual, con un pixel art muy agradable a la vista. La jugabilidad es buena, el diseño de niveles es bastante decente, tiene una buena variedad de enemigos y niveles. Como contras diré que el juego es un tanto monótono, las varitas mágicas son "todas iguales", solo golpean más rápido o con mayor cantidad de "balas" y eso es todo. También el juego, desde mi perspectiva, carece de comunicación con el jugador. Es "complicado" notar cuando algo te golpea. Faltan "efectos de impacto", por decirlo de alguna forma. Ahora bien, el juego es corto y es barato, por tanto, cumple con lo que promete, pero no es ninguna maravilla. Nota: 7/10
Хорошая игра. Намного лучше, чем может показаться при первом взгляде на неё. Отдельно отмечу замечательную механику с оружием "ловец душ". Очень оригинально и ни на что не похоже. PS. Жду вторую часть, буду надеяться, что она станет ещё лучше
It's not great but there are some good ideas- the major problem with the game being the simplicity of the base game being set to Unity with that sort of flat corridor crawling thing you'd see in games like Wolfenstein 3D. This game looks like Zelda meets Minecraft in FPS form but it plays more like a severely dumbed down version of Amid Evil or Hexen. It's fun killing enemies and watching them explode into chunks of bloody pixels, The game is a bit too long because after level 4 it doesn't introduce any knew mechanics and only two new enemies are introduced. Exploration is sometimes fun but usually boring because the solution to each area is always the same - find a switch, find a key, or break something open. The weapon design kind of saves the game, even though all the weapons handle the same. There is a weapon that absorbs lava and turns it into mana which is probably the coolest thing about the game because you know when you find lava you basically have infinite ammo. Then there are other pools where you can recharge health and mana. Unfortunately, you have to go back and refill your health and mana at these pools before you finish a level which is really dumb design. This game could've been limited to five worlds, as it seems the fourth and fifth areas are just a total retread with nothing new added. It's overly simplistic but playable.
The quality of the game is okay, but it is a very short game. You may get more out of it than I did, but after playing through it once, trying all the different weapons, enemies, puzzles, bosses, I was pretty much done with the game. Really, my only complaint is that its short, and sometimes the pixel effects can absolutely flood your eyes.
по мега скидке в 90% купить можно чисто для коллекции. Динамики в игре 0, атмосферы 0, монстры скудные, уровни однообразные. Короче просто шутер на 15 минут
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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