
Arkos is a first-person fantasy shooter with destructible voxel environment inspired by the classic retro shooters from 90-s
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] КТО ПРИДУМАЛ РАЗМЕСТИТЬ КНОПКИ РАЗМЕРОМ С ПИКСЕЛЬ И КАК МНЕ ИХ НАЙТИ? [/h1] Игра оч крутая до момента где нужно найти кнопки для открытия ворот дальше. Суть в том что это обязательные кнопки открывающие обязательные ворота, кнопки размером с один пиксель, они никак не выделяются на фоне локации и если не знать где они сам их уже не найдёшь!
За свои деньги отличная игруля. Из приятного - визуальный стиль, звуковое оформление, отзывчивое управление. Из неприятного - музыка хоть и хороша, но не всегда вливается в настроение, подход к секретам (волл-хампить в 202х даже в ретро играх зашквар), отсутствие карты.
This game is a lot like another of my favorite fantasy games...u know the game WIZORDUM. ARKOS is so cool I even decided to purchase ARKOS II with 1. I love this genre of games...keep em comin 👻 👽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Плохо, очень плохо. Визуально очень уныло. Мало того, что графон в принципе на любителя, ну ладно, не будем придираться к майнкрафтщине, кому то может нравится, не в этом дело. А дело в том, что игра в принципе до ужаса однообразная. Маленькие, коридорные, узенькие уровни и эпизоды, которые ничем друг от друга не отличаются. В игре 7 эпизодов и единственная разница между ними, это цвет. Один красненький, другой зелененький, третий синенький, на этом отличия заканчиваются. Никаких деталей нет, ни деревьев, ни лесов, рек, пустынь, домов, столбов, фонарей - ничего нет, голые стены. Примитивщина невероятная. Геймплей тоже унылый. Противники губки, убиваются медленно. Суть сражений здесь заключается в выдергивании противников мелкими отрядиками и отстреливание их попутно пятясь назад, т.к. развернуться, кроме как назад здесь некуда. В нормальном шутере ты безостановочно бежишь вперед и выносишь толпы, здесь же ты пятишься назад и убиваешь одного-двух противников, т.е. все наоборот. Динамика на нуле. Единственный плюс игры, это музыка. Музыка классная, приятная. Но сегодня сложнее найти игру, где музыка была бы плохая, нежели игру, где она хорошая. Ну, такой себе плюс, в отрыве от всего остального. В итоге: Визуально уныло, геймплейно уныло, сюжета нет, атмосферы нет, единственный плюс, это музыка, за что надбавляю игре лишний бал. 3/10
It's not great but there are some good ideas- the major problem with the game being the simplicity of the base game being set to Unity with that sort of flat corridor crawling thing you'd see in games like Wolfenstein 3D. This game looks like Zelda meets Minecraft in FPS form but it plays more like a severely dumbed down version of Amid Evil or Hexen. It's fun killing enemies and watching them explode into chunks of bloody pixels, The game is a bit too long because after level 4 it doesn't introduce any knew mechanics and only two new enemies are introduced. Exploration is sometimes fun but usually boring because the solution to each area is always the same - find a switch, find a key, or break something open. The weapon design kind of saves the game, even though all the weapons handle the same. There is a weapon that absorbs lava and turns it into mana which is probably the coolest thing about the game because you know when you find lava you basically have infinite ammo. Then there are other pools where you can recharge health and mana. Unfortunately, you have to go back and refill your health and mana at these pools before you finish a level which is really dumb design. This game could've been limited to five worlds, as it seems the fourth and fifth areas are just a total retread with nothing new added. It's overly simplistic but playable.
Ótimo jogo.
It's very simple and fun. The voxels are enjoyable, even when chaotic and the art is great. Boss battles were especially cool. Music is excellent! It's worth playing. The game however could be more interesting with more dynamic enemies akin to the shield knights and the wizards with meteors. Also the guns could have some variety or extra abilities (bouncing projectiles, fire effects/damage over time) just to spice things up. I kept expecting the teleporting weapon to play a major role in combat, but it just never did. Hoping the sequel adds a bit more spice to it, but I recommend playing this. I had a real blast bingeing this game and just turning my brain off.
+
The quality of the game is okay, but it is a very short game. You may get more out of it than I did, but after playing through it once, trying all the different weapons, enemies, puzzles, bosses, I was pretty much done with the game. Really, my only complaint is that its short, and sometimes the pixel effects can absolutely flood your eyes.
95% of the game is boring as hell. The other 5% feels like a second developer desperately trying to inject something interesting into the game, but the rest is too boring to let it stick. Did you know there's like 4 enemy types? And one of them only appears in the final world? Also there's only one ammo type. ♥♥♥♥'s THAT boring.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4K | 37 | 92% | $12.99 | |
| $33.7K | 346 | 87% | $4.99 | |
| $74.6K | 201 | 95% | $14.99 | |
| $11.4K | 21 | 100% | $19.99 | |
| $606 | 2 | 100% | $10.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.7K | 260 | 92% | $9.99 | |
| $37.7K | 177 | 89% | $14.99 | |
| $37.7K | 212 | 72% | $8.99 | |
| $37.7K | 76 | 47% | $17.99 | |
| $37.7K | 183 | 68% | $13.99 | |
| $37.7K | 371 | 60% | $4.99 |