
ARIE: Moonprayer is a beautiful, short 3D anime exploration experience through an ending world, where melodies weave through your final journey on earth. Utilizing the power of the protagonist's fantastical instrument, the game consists of rhythm and puzzle-solving elements in a vast world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The moon is falling, and the world is ending. Tides run amok, waters rise, leaving Cerul Island as Earth's last remaining land. Now that past civilisations and history lie submerged, later generations have chosen to worship the perpetually falling moon, believing they may return to their true homeland after death: Luna.
As a Moonbard, Diallo's mission is to guide the departed to Luna. He shall embark on a dramatic journey through this apocalyptic world alongside Raye, his benefactor's daughter, towards the world's pinnacle: Baptismal Terra.
As a Moonbard, you have to face the spirits of the departed. By performing Moonsongs, they can return to the moon. You can finish their ascensions by following the rhythm of the moonsong and syncing with the music tempo.

The fantastical instrument you wield, “Diqin”, interacts with ancient human ruins to produce unexpected effects. Whether resonating with rocks, rotating structures, or rewinding time, you can forge paths untrodden by those who came before.

The extreme tides triggered by Moonfall transformed a mountain into an island, creating a vast watery realm. Over time, not only does the weather vary, with high and low tides occurring at sunrise and sunset respectively, affecting exploration range, but the occasional drifting moon dust also causes characters to become fatigued.
Resting at a bonfire not only advances half a day, altering the sky and weather, but also restores the character's stamina, enabling them to journey further and longer.

Across the vast expanse of Cerul Island, you may explore this towering mountain range, drenched in tidal waters, seamlessly, freely venturing into the island's hidden sanctuaries. Within ancient materials awaiting discovery, which can be utilized to rebuild the desolate villages where the characters dwell.

You will encounter numerous living characters and deranged Moonspirits throughout the world, uncovering their stories through dialogue and playing instrument. Having inherited the memories of the Moonspirits, you may also uncover the history of the past and deepen the resonance of the melody.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 37reviews | 95% | — | $16.2K |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
[h1][b]慢步調的唯美敘事作品,很吃個人口味與喜好。[/b][/h1] [h2][b]前言:[/b][/h2] [b]《ARIE:月詠》是台灣的獨立遊戲工作室 PhantomWorks 所帶來的第一款作品,玩家要化身「頌奏人」以樂器「笛琴」演奏「月曲」來讓人類殘留於世的「月魂」踏上歸途,這部分的設計概念會直接讓人聯想到另一款台灣獨立作品《OPUS:靈魂之橋》,比較不一樣的是月詠的玩法以解謎要素融合節奏遊戲,美術更古風、奇幻一些;但是或許因經驗不足的關係,遊戲在探索跟敘事部分都有明顯的缺點,3D地圖探索起來比較空曠,平台跳躍凸顯了跳躍機制的問題,而敘事上過於隱諱和不直接都讓閱讀與理解受到影響,整體會是需要耐心、靜下心來才能感受的作品,沒有那麼大眾化。[/b] [hr][/hr] [h1][b]淒美又淡淡哀傷的故事,敘事手法略顯不足[/b][/h1] 遊戲劇情設定在未來,因為某種原因導致月亮越來越靠近地球,海平面急速的上升,人類可居住的區域只剩下原本是高山的山峰,如今還殘存在海面上的「島嶼」- 賽魯島,而月亮持續靠近所降下的「月塵」污染,更是大幅的縮減了人類壽命,島上居民只剩下30、40歲的壽命且隨後誕生的後代壽命會更短,如今賽魯島的居民存將「月亮」視作一種信仰,並相信透過頌奏人的「月曲」能將他們逝世後的靈魂受往月球之地「夜月」並獲得新生…世界觀是動漫、遊戲作品常見的設定,人類文明接近滅亡後,殘存人類形成了一種更古老且有獨特信仰的新文明,並對現代科技感到不可思議,遊戲裡我們將扮演三位主要角色並透過他們的旅途來認識頌奏人的使命與夜月的真相; [code]頌奏人讓逝世之人,靈魂踏上夜月歸途,身體海葬永眠大海[/code] 然而主打劇情體驗的本作,在敘事方面個人認為不夠完善,有幾個主要問題很影響體驗,像是「原創名詞」較多,但缺乏百科讓玩家查閱,導致序章可能就讓人感覺霧裡看花,不清不楚的就結束,同時角色之間的對談常常使用倒敘法或訴說一段回憶,角色講得很開心卻沒給玩家更多解釋,會有一種「你們在講你們的」的感受,玩家的帶入感不足,最後則是人物刻畫的不夠,劇情既要敘述主要角色的故事,又有配角小故事插曲,只有三個主章節顯然太短了些,這導致一些角色的犧牲與感傷之處,不是很能夠傳遞到玩家身上,玩家看著哀傷的片刻,聽著淒涼的配樂,卻難產生共鳴感。 https://steamcommunity.com/sharedfiles/filedetails/?id=3724774996 [hr][/hr] [h1][b]場景優美但探索無趣,節奏與解謎玩法融合,平台跳躍略微惱人[/b][/h1] 本作是3D的箱庭地圖設計,玩家會依照劇情走片整座島嶼,本作的美術風格很好,主要角色的模型精緻,不過場景細節與配角的模型就有點粗造,但是結合光影、日夜與氣候變化,在多數情況下都還算是有美景可以欣賞,可惜的是探索場景大多都很空曠,地圖中可以找到一些收集品、壁畫,並收集資源來建設一座村莊,解幾個支線任務,除此之外就沒有內容,地圖探索沒有什麼讓人產生探索興趣或獲得驚喜的地方。 本作有兩種主要玩法,一種是透過樂曲來安撫與送走殘留於世間的「鬼魂」或推進主線故事的節奏玩法,另一種則是透過樂曲來操作機關,並進行平台跳躍相關的解謎,節奏玩法的部分難度不高,配合優美的畫面表現、動聽的配樂相當有感,是多數玩家能享受的設計;但平台跳躍的部分就有點差強人意,平台跳躍的流程設計並不難,需要動腦的是如何用樂曲來調整機關位置,但是人物跳躍的動作很僵硬,並且與平台邊緣的物理碰撞很弔詭,同時人物相當容易卡在各種地方,就連平地走路都可能因為一個小坡度停下,只能說平台跳躍的玩法部分,處處都凸顯了人物動作性的不足。 https://steamcommunity.com/sharedfiles/filedetails/?id=3724774943 [hr][/hr] [h1][b]優缺點整理:[/b][/h1] [h3]✔️優點[/h3] [olist] [*]有意思的故事與題材 [*]美術風格好看,光影與天氣結合出一些優美場景 [*]角色人設加上日文CV,是玩家普遍會愛的組合 [*]解謎設計難度適中 [*]配樂好聽 [/olist] [h3]❌缺點[/h3] [olist] [*]人物刻畫、帶入感不足,難與角色產生共鳴與同理心 [*]原創名詞解釋太少,角色對白與敘事都給人一種「打啞謎」的感覺 [*]地圖過於空曠,缺少讓人產生探索誘因的興趣點 [*]人物跳躍動作僵硬,地面與平台的碰撞判定很糟,人物容易卡住 [*]無完整配音,人物都站樁演出,還有走位的小BUG [/olist] https://steamcommunity.com/sharedfiles/filedetails/?id=3724774977 [hr][/hr] [h1][b]結論:需要耐心並且有點吃電波,建議先試試DEMO版本。[/b][/h1] 遊戲有很好的配樂,並有還不錯的美術與吸引人的世界觀,但是很可惜在「講故事」方面表現的不好,以一款主要賣點是劇情的作品來說,這個問題相對的比較嚴重,其實劇情並不是完全沒講清楚,只是把很多人物過往的細節、名詞的解釋都藏在各種收集品裡冗長的文字記載中,如果只是單純的推進故事,只看主要劇情的對白,很多時候會一頭霧水,而整個故事流程就一直會有這樣讓人搞不清楚來龍去派的情形出現,導致不論是角色出現犧牲、劇情出現翻轉,都很難讓玩家產生認同與感動,如果本身比較沒有耐心閱讀,或只喜歡推進主線看劇情的玩家,我會比較不推薦你這款作品。 [quote] 歡迎參觀[url=https://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 或是[url=https://www.facebook.com/PrivateKitchenGames] 我的FB粉專 [/url] 喜歡這篇評論,在請按讚跟關注啦~ [/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
The gameplay, movement, and especially the walking/jumping animations do not feel very polished or satisfying. There is an interesting gimmick of rhythm game + dodging projectiles combination that seems quite unique. But ultimately, I think the gameplay detracts from the narrative here instead of enhancing it. It is sad because there are some incredible gameplay concepts, like the song you play seamlessly syncing with the BGM, tying together narrative+gameplay+music into one mechanic. I love the idea, but the execution feels like it's missing something. The narrative delivery is at once heavy-handed in sentimentalism and abrupt in exposition. It feels aesthetically interesting and hints at deep themes, but at the same time it feels somehow uninviting and distant. The characters didn't make a strong impression on me. I would recommend the game if you want a sentimental narrative experience and aesthetics are a high priority for you. I wouldn't recommend it if you were hoping for satisfying gameplay.
游戏营造的氛围感挺唯美的,还有音乐解密+音乐节奏的玩法也别出心裁,目前我玩下来对于配乐的印象比较深刻,剧情虽然前期有点谜语人,但是后来逐渐推进后发现其实也挺有意思的,总之总体节奏偏慢,优化也不算太好,不过如果能慢慢体验的话,应该是部还不错的作品。
Full Gameplay : https://youtu.be/kUqJJJL4yKg
这个游戏很值得推荐,画风很优美,配音很精良。但是美中不足的是游戏优化不太行,我的这个配置,帧数在60左右浮动,还会伴随闪屏。 但是总体还是值得推荐的。 缺乏手动存档,bug还是有的。
建议增加战败CG,销量增加300%
比起游戏更像是艺术品一样
抬头仰望天空,就会为此而无可抑制地感到喜悦吧? 民俗童话风和笛子,梦中情游。 我喜欢蕾耶,她好可爱,纯白的发丝好棒,修长的大腿好棒,露出的后背好棒,冷淡带娇的声音好棒,紫色的眼瞳好棒,有点焦躁带刺的态度好棒,对孩子会很温柔这点也好棒。 鼻血,啊,鼻血止不住了…… 手感上最大问题的跳跃仍然没有甚么改善,既然废墟没做路面判定的话,为什么不把空气墙堵得再严实一点别给人跳进去的机会呢…… 主人公狄亚君的耐摔能力比杰洛特强一点,但不多((
.劇情寫的很意象,感覺很吃電波,就不評論。 .探索物品的設計其實還可以,但是遊戲的跳躍操作讓探索玩起來很躁。而且這個遊戲因為往下跳會摔死回到原處,所以總是得繞路走下去,這個地圖設計總是要玩家繞一圈才能到指定位置,跑個主線任務常常都會迷路,探索更不用說了。 .解謎的部分沒有太多意見,但是常常要配合跑酷的話就會很痛苦,每次都會有「看起來跳上去了,實際上並沒有!」的情況頻繁發生。搞得我不知道是自己跑酷技巧太差,還是沒有正確理解謎題。 .地圖看不出來高低差,尋路困難。而且某些謎題裝置都做在水上,根本不知道那裡有路。 .地圖不能縮放,用起來非常不方便。 .很多選擇框的預設位置都在「返回」鍵上,按個傳送地點要多按一個按鈕很煩。 .遊戲效能優化不好,感覺遠景繪製吃非常多資源,基本上我都開「低畫質」。但低畫質有另一個問題,就是太遠的東西不會被畫出來,但這個太遠的判定很奇怪,有時候要走到離3步距離才會顯示出來。 .文本顯示速度太慢,不過這算是個人偏好,所以也還好。 .音樂QTE的按鍵太小,光環內縮很難看的清楚。 .和月魂戰鬥的時候吹笛會減速,那個彈幕真的有要讓人閃的意思?但就算不減速也是超難閃,因為攻擊沒有預備動作(或是有但不明顯)。 立繪很好看,姑且給個好評。
[h1] 赛鲁岛的温柔回响:一款适合静下心玩的二次元末日游戏 [/h1] 玩累了各种竞技的游戏,静下心来玩本作,绝对是一款好游戏,本作是二次元风格的慢节奏的冒险游戏,以月陨末日为背景,说实话,能静下心玩上一会,特别的享受。 游戏设定在月球不断殒落的世界观,世界一步步将走向灭亡,潮汐倒错、海水暴涨,曾经的文明和历史被淹没在海底,只剩下一座赛鲁岛,这里成为地球上的最后净土。在幸存的人们,把的月球当信仰,他们坚信人死后,所谓的灵魂能真正回到家乡。 本作的主角狄亚罗是一名颂奏人,使命是演奏月曲的方式,来引渡逝者灵魂,送他们去往夜月。这次他要和蕾耶一起,在末日世界里踏上一段旅程,是在世界之巅的沐曝之地,故事围绕月陨末日的倒计时来展开的。 本作是半开放世界,线性,这里是有海水,有山地。岛上的环境会随着时间变化,直接影响探索范围,天气会变化,在旅途中,有会各种各样的人,通过和他们对话、为他们演奏,我们能了解他们故事,一点点揭开过往。 本作的核心玩法就是探索,跟着旋律,走这段末日前的旅途。游戏中的你作为颂奏人,核心玩法就是演奏月曲,来面对灵魂,跟着旋律按下键盘中的案件俗称QTE,来完成颂奏,这样就能把他送他们回夜月。除此之外,主角手中的笛琴是关键道具,乐器与遗迹产生反应,让岩石共鸣或转动建筑,还是帮我们开辟道路,来解开遗迹里谜题。 游戏如果角色感到疲惫时。可以在游戏中的沿途火堆是可以休息的,能恢复体力,回生命等,岛上有材料,收集起来可以修复废弃村庄,也算是一个小目标。我觉得也可以说她是节奏游戏,也可以说二次元游戏,这个游戏确实很新颖,玩家演奏的曲能和背景音乐同步,游戏把剧情和音乐融合,说实话,这玩法很新颖的。 游戏优点是美术风格有一说一很不错,二次元细腻,人物建模也超好看,沿途的风景还可以,配音方面,有中文和日文的,我玩的是日文,代入感挺强的。 叙事还算可以。美术给我感觉很不错有点像原神,但整体氛围很有代入得。 当然,这款游戏也有不少问题,优化不怎么好,掉帧,还有人物的体验不太好,再加上行走与跳跃的动画有些生硬。游戏上的细节上也有问题,过场剧情里,人物会有偶尔穿模的情况。操作很反人类的。 总而言之,这款游戏虽然有些问题,但如果你喜欢剧情游戏,很喜欢二次元,那么这款游戏绝对值得一试。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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