
Ares Omega is a top-down rogue-lite shooter. You play as a soldier fighting against a robot rebellion on Mars. Explore procedurally generated levels, upgrade 45 skills across 3 skill trees, and find over 50 different weapons to help you destroy the robot leaders.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Затянула игра своей простотой. Бегаем героем попутно прокачивая отстрелом врагов-роботов по однотипной базе, причём дизайн окружения не меняется, вот каким его увидишь в обучении, таким он и останется всю игру. Дизайн и вариации роботов тоже однотипны, всех в начале увидите и далее по игре будут всё те же враги. Цель каждого уровня - найти телепорт, который является финишем и переносит на следующий уровень. Сами уровни - это лабиринт, всегда рандомный, огромных размеров, и вот когда не получается выйти к телепорту, бродить можно очень долго времени, более получаса. А врагов очень много, не столько конечно как в Alien Shooter, но тоже предостаточно,их алгоритм заполнения комнат довольно скоро становиться понятен и ещё не открыв дверь в комнату уже знаешь какие и сколько их там. Так что враги это не цель, это препятствие, и чем раньше найдёшь выход и меньше их убьёшь, тем лучше. А роботы очень "кусучие" и урон наносят серьёзный и чем больше с ними сражаешься, тем больше вероятность что они тебя "вынесут". Патроны для оружия (как и само оружие) выпадают тоже рандомно и не сказать что бы щедро, их всегда дефицит и это при том что стволов с собой можно носить в количестве пять штук и при затянувшемся прохождении может случиться так что для всех стволов они закончатся. Само оружие можно покупать перед миссией и выбор огромен - около 50-ти наименований, вот только доступ к ним получаешь по мере прокачки перса, поэтому новые стволы открываются по мере увеличения сложности и самыми мощными получиться пострелять лишь под конец игры, когда они уже не будут имбой. Помимо этого оружие покупать надо каждый раз запуская миссию, но благо денег собираешь на локации в большом количестве, которого хватает на покупку пары стволов, а остальные пустые слоты заполнишь рандомным подобранным на локации. Хотелось сделать "идеальную игру", но к сожалению игра багованная и вылетает по неизвестной причине. Причём если на протяжении игры даже с вылетами всё равно удавалось продвигаться дальше, то на последние уровни вылет всё равно происходит до завершения игры. Переигрывал очень много раз, часы ушли на перепрохождения, но критическая ошибка всегда закрывает игру. Жаль.
First, make sure you can play this with a mouse and keyboard. Game controllers are unusable in this game (e.g., the aiming reticle disappears if you're not using a mouse, making aiming effectively impossible). That said, if played with a mouse and keyboard, this has the potential to be a fun little top-down shooter. The action is fast-paced, the limit of vision based on physical obstacles makes for a bit of "fog of war" effect that keeps things interesting. Unfortunately, the game is ruined by a really awful "save game" system, where, if you do not end your game on an odd-numbered floor (????), you'll have to start at the last odd-numbered floor - in my case, I ended my game on floor 2, but the game made me start over on floor one. Not only that, the floor I restarted on was significantly more difficult than the first floor 1 I played - significantly above the skill level I had been able to upgrade my character to.
2000 yılında çıksaydı sevilirdi ama çıkış yılına göre zayıf kalmış üstten bakış shooter oyunu grafikler kötü
crash, crash, crash.
it would be an acceptable game for ~£1 really no more at all. accuracy is shocking, speed of your character is also shocking feels slow to respond and can feel like youre moving through treacle.
fun game
cool
nice game
What kind of game is this? Not a gem, not by a long shot, but there are some good things here. The sparse tags may be a little misleading, but this is actually a rogue-lite game. Death is basically your save mechanism. You're expected to die and you'll do it a lot, and that's okay. When you die you keep your money and experience gained, so even repeated garbage runs in the first floor aren't really a waste; you can take the time you need to get the hang of it (Not that there's much of a learning curve, more like picking up on the game's little idiosyncracies over a few play sessions) The game employs a perk-tree system spread across three distinct playstyles, namely an assault marine with big guns, a nimbler "assassin" with higher mobility and lighter weapons, and a specialist that uses the game's more unusual weapons more effectively. In terms of the gameplay mechanics, it's not that adventurous but that's probably a good thing. There's at least some fundamental design principles at work here. Once you're in the main part of the game, that's where the issues start to arise. You move at a pace that's slow enough that I'm pretty sure the character's feet are sliding on the floor, which also highlights some less-than-perfect animations. Frankly, not a dealbreaker for what's obviously an indie title who's development staff can likely be counted on one hand. My biggest gripe has to be the frankly broken reload, which is far too slow and seems unresponsive at times, with those times often while you're being sprayed in the face with flames or pelted with enough plasma balls to put this game into bullet-hell territory. Interestingly the slow movement speed and the erratic weapon spread are somewhat intentional, as the perk system does allow you to mitigate the damage and move more quickly with appropriate perk choices. Nothing fixes the reloading mechanic though. The second thing is the weapon system, which divides the game's 50 or so guns across several categories. Weapons in the same category share a common ammo pool, so bringing two pistols or two assault rifles is a mistake; you'll want to diversify. (Amusingly, most of the guns are simply renamed real-world weapons. The starting assault rifle is an AK, for example. The game's more unique weapons are in the special category, including a rather satisfying laser rifle) Where the game shines is once you start getting into it a little, and you start enjoying the destruction on screen. Explosions occur with EVERYTHING, which is itself a hazard and a tactical boon to you if used right. There are few things more satisfying that clearing a room with one well-placed grenade, with said room exploding in a cascade so furious your computer seems to fail to translate that into audio. I'd be lying if I said I wasn't having a little fun playing this game. Overall, none of the problems it has really compromise its core design, so I'd say give it a try if you've got a dollar to spend. If you're into other twin-stick-schmup games like Alien Shooter you'll feel right at home.
nice game but a bit hard to recommend to anyone
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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