
Say goodbye to jumping and hello to intense, lightning-fast grounded battles! Arcus Chroma is an offline juggle combo fighting game where dodging and countering are the keys to victory. With a truly unique cast to choose from, let your mind run wild as you master the game's creative combo system.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to the origins of 'Arcus Chroma' a labor of love brought to life by GxGrainson, a solo game developer (a hearty hello from the creator!). A venture fueled by passion, this innovative fighting game boasts a unique ‘Hyper-Flow' combat style which removes the jump button and relocates it to enhance all other mechanics of the game.
Local Versus Mode against Player and CPU
Training Mode
11 Playable Characters
4 Stages
Settings & Button Configuration
More Features Planned!

Say goodbye to jumps and embrace a new level of excitement as you focus on mastering the art of combo creation and grounded combat.
Combine the fast, free-flowing movement options with the satisfying dodge mechanic to move around your opponent and plan your counter attack.
With a diverse cast of characters and an innovative creative combo system, Arcus Chroma offers an exhilarating and fresh gaming experience where you can craft your own personalized playstyle and dominate the battlefield like never before!

In its current iteration, 'Arcus Chroma: Classic' does not feature online multiplayer—a result of the unique challenges faced by an independent developer. However, we highly encourage players to utilize Steam's 'Remote Play' feature or third-party applications such as 'Parsec' to enjoy online matches with friends and rivals alike.
Envisioning a grander future, GxGrainson aspires to expand the Arcus Chroma universe with 'Arcus Chroma: Dimensional Shift,' a sequel featuring improved gameplay with rollback netcode and crossplay. Your support fuels GxGrainson's mission, paving the way for 'Arcus Chroma' to reach its full potential and aiding in laying the groundwork for future endeavors.
For 'Arcus Chroma: Classic,' GxGrainson believes in the power of community collaboration and transparency.
Embark on a journey with our welcoming community where your ideas hold the power to shape the game. Dive into discussions on character concepts, attack strategies, stage aesthetics, and vibrant color palettes. Here, every voice is heard and valued, contributing to a supportive and collaborative environment.
Become a part of our vibrant community on Discord, and let's co-create a gaming experience that reflects the collective creativity and enthusiasm of every player. Your voice matters; let's make 'Arcus Chroma' the adventure we all envision!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is fun. If only it had net code.
Very fun, wasn't expecting much when I heard there was no jumping but the game handles it very well and it's a unique experience in the best way. Also Zaiva has a Hyper Light Drifter skin, therefore this game is peak
I really like the simple controls and the aesthetic. The only negative point I find is the overall lack of punch. In the menu, but more importantly, on the KOs! It's really a shame, it would make the game much more exciting to play Game looks great overall, I hope they keep making it better
I don't care if this game doesn't have netplay, spend $8 and boot up parsec for a saucy as ♥♥♥♥ fighting game
its pretty cut and dry. i would give it to total fg beginners to teach them to avoid jumping. otherwise, if they are used to jumping in other games, they will get frustrated. good solid game to whip out for mystery
great game. It's simple to learn, no jumping, easy combos, and great character design. If you guys can make it multiplayer, and/or give it an arcade or story mode, then you will have a lot of people playing it. I know there is more characters being made in the future, so I have very high expectation from them.
i really like the combo mechanics in this game, the aesthetics and the the design on this game is on point too, love to play funny birb man
Don't let the quarter-circles and lack of jumping fool you, this game manages to bring all the speed and intensity of an anime fighter without ever needing to leave the ground.
너무 개성이 넘치는 캐릭터들이 많고 콤보나 타격감도 좋아서 의외로 잘 만든 게임입니다. 다만, 점프라는 시스템 자체가 없고 회피와 가드 심리가 강한 게임이라서 기존 대전 격투 게임 유저는 당혹스러운 부분이 많습니다. 음성이 없다는 게 아쉽지만 의외로 잘 만들었기 때문에 격투 게임 마니아라면 한 번은 해봐도 좋은 게임이 아닐까 생각합니다.
It's almost a game :)
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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