
KnockOut party is a physics-based 4 players arena fighting game. With fake death feature that allows you to overcome obstacles in a non-standard way and take a shortcut. Knockout your opponent via weapons, game objects or even unarmed.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Polish, Simplified Chinese, Turkish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ezt a játékot nem tudom teljesen ajánlani, mivel ez egy PVP multiplayer játék, melyben max 4 játékos küzdhet meg egymással az arénában. Ezzel most az a probléma, hogy játékos egyáltalán nincs és amikor játszottam én voltam az egyetlen online játékos. Mivel bot-ok nincsenek, így csak annyit tudtam tenni, hogy megnéztem mind a 9 map-ot és hülyéskedtem benne a ragdoll fizikával. Ez nagyon viccesen megvan csinálva, hogy halottnak tetetheted magad és a ragdoll-t használva akár kis nyílásokon is átcsúszhatsz. A játékosok hiányán kívül az a probléma, hogy a fejlesztés hamar abba lett hagyva. 2020 májusban jelent meg Early Access-ben, 2020 szeptemberben full release és 2020 decemberben jött ki az utolsó update és azóta semmi. Tehát csak akkor érdemes megvenni ezt a játékot, ha akciós (0,75 cent) és van három barátod, akivel kipróbálhatod. Vagy pedig ha érdekel a gyors 100% achievement elérése :D Bot-okat igazán hozzá kéne adni a játékhoz, hogy legalább egy kicsit ki lehessen próbálni a harcot egyedül is, singleplayerben. [h2] English: [/h2] I can't fully recommend this game, as it is a PVP multiplayer game in which a maximum of 4 players can battle each other in the arena. The problem with this is that there are no players at all and when I played, I was the only player online. Since there are no bots, all I could do was to check out all 9 maps and mess around with the ragdoll physics. It's really funny how you can pretend to be dead and use the ragdoll to slide through even small openings. In addition to the lack of players, the problem is that development was quickly abandoned. It was released in Early Access in May 2020, had its full release in September 2020, and the last update came out in December 2020 and nothing since then. So, it's only worth buying this game if it's on sale (0.75 cents) and you have three friends to try it out with. Or if you're interested in a quick 100% achievement :D Bots really need to be added to the game so that you could at least try out combat on your own, in single-player mode.
[quote][b]Warning: Dead PVP Game[/b] This game has no meaningful single player content, and no playable PvP servers. There is no functioning PvP population, it's a dead game, and cannot be played as intended.[/quote] Knockout Party is a simplistic, shallow and abandoned 4 player PvP arena brawler/shooter with lulzy ragdoll physics. It was an abject failure, for many reasons, most of them obvious, so let's get into it. The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game.It failed. SteamDB shows the game hit all-time peak player numbers just after launch, with only a tiny 30 concurrent users, which is a pitiful number, and now the game has practically no players, with nobody playing at all, just one or two people logging on every week or so then quickly deleting the game when they see how bad it is. Why did it fail? It's video game autopsy time! From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. Unethically, the developers have left this on the Steam store in an unplayable and broken state (because there's no players and no single player content). It's the responsibility of the developer to maintain their product, ensure it runs on all modern PCs, or if they determine there's defects and the game doesn't work, or the population dies, they should remove it from sale instead of misleadingly trying to scam gamers into buying knowingly abandoned/dead products. This is harmful to Steam and to gamers, not just because it's a direct and intentional attempt to scam people, but because it takes a share of the marketing space and visibility away from other games. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? For starters, this dead game is also massively overpriced. The $7 asking price for this game could get you playable, working games like "The Elder Scrolls Online", "Far Cry 5" or "Metro Exodus". Quality, professionally made games like those are frequently on sale cheaper than this. The developer is deliberately and unethically trying to scam gamers into paying them the laughable price of $7 USD for a game they know is abandoned. Don't give it to them. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
overall alright. the price of this game is in offer for -89% very good.
REZALET BOK GİBİ BİR OYUN
Waste Of Money
+
Knockout Party is a multiplayer arena brawler developed and published by Toxic Studio that embraces the unpredictable nature of physics-driven gameplay. Instead of focusing on technical combat systems or competitive depth, the game is designed around fast matches, outrageous situations, and the kind of spontaneous comedy that emerges when players are given a sandbox filled with weapons, hazards, and ragdoll physics. Its goal is simple: throw a group of players into an arena and let chaos take over. At its core, the game revolves around four-player battles where participants attempt to eliminate one another using whatever tools are available. Players can fight with their fists, pick up weapons, interact with environmental objects, or use hazards scattered throughout each map. The straightforward controls make it easy for newcomers to jump in immediately, which is one of the game's greatest strengths. There is very little barrier to entry, allowing matches to become entertaining within minutes rather than requiring players to learn complicated mechanics. The combat system thrives on unpredictability. Every encounter feels different because the game's physics influence nearly every action. A carefully planned attack can turn into disaster if an object flies in an unexpected direction, while a seemingly accidental movement can result in a spectacular knockout. This constant uncertainty keeps matches exciting and often generates the funniest moments. Victory frequently comes from adapting to unexpected situations rather than relying solely on mechanical skill. One of the most unusual features is the fake death mechanic. Rather than simply attacking opponents directly, players can pretend to be defeated in order to deceive others. This mechanic introduces an element of trickery that gives matches additional personality. Players can use it to avoid danger, lure enemies into traps, or gain access to advantageous positions. The feature adds more variety than a traditional arena fighter and creates memorable situations that players will likely discuss long after the match ends. The game's arenas are another highlight. Each map introduces different layouts, obstacles, and environmental dangers that influence how matches unfold. Some locations encourage aggressive combat in tight spaces, while others create opportunities for clever positioning and environmental kills. The variety helps maintain freshness and prevents the gameplay from becoming repetitive. Learning how to use each arena effectively becomes part of the overall experience and rewards players who take advantage of their surroundings. Weapons contribute significantly to the game's appeal. A wide assortment of objects can be used to attack opponents, ranging from conventional melee tools to more unusual items found throughout the environment. Because of the physics system, every weapon feels unpredictable in practice. A perfectly aimed throw can send an opponent flying, while a poorly timed swing can leave the attacker vulnerable. This unpredictability reinforces the game's emphasis on entertainment over strict competitive balance. Visually, Knockout Party adopts a colorful and approachable style that matches its playful tone. Character models are simple yet expressive, and the bright environments help keep the action easy to follow even when multiple players are causing havoc simultaneously. The presentation does not aim for realism, choosing instead to support the game's lighthearted atmosphere. The exaggerated animations and exaggerated reactions make every victory and defeat more amusing. The game's greatest strength is undoubtedly its ability to create social experiences. Whether playing with friends locally or online, the most memorable moments often emerge naturally from player interaction. A well-timed trick, an accidental self-elimination, or a perfectly executed environmental knockout can instantly turn an ordinary match into a hilarious story. This focus on shared entertainment makes the game particularly effective as a party title. However, Knockout Party also faces some challenges common to multiplayer-focused games. The experience is heavily dependent on having other players available, and its appeal diminishes considerably when played alone. While the mechanics are enjoyable, they are not deep enough to carry the experience without the unpredictable human element that gives the game its personality. The relatively modest player population can also impact matchmaking opportunities, particularly during quieter periods. The physics-driven nature of the gameplay can occasionally produce frustrating outcomes as well. Sometimes victories and defeats feel determined more by random interactions than deliberate decision-making. Competitive players looking for precise control and balanced encounters may find this aspect disappointing. On the other hand, players seeking casual fun will likely view these moments as part of the charm rather than a flaw. What makes Knockout Party worth considering is its commitment to being entertaining above all else. It never pretends to be a serious fighting game or a highly competitive esport. Instead, it focuses entirely on creating amusing situations and encouraging players to experiment with its systems. The combination of ragdoll physics, environmental interaction, creative map design, and deceptive gameplay mechanics results in a multiplayer experience that is often more memorable than technically sophisticated. For players who enjoy party games, physics-based brawlers, and chaotic multiplayer sessions, Knockout Party delivers plenty of laughs and unexpected moments. Its accessible gameplay, unique fake death feature, varied arenas, and emphasis on social interaction create an experience that succeeds when approached with the right expectations. While it may not offer the longevity or refinement of larger multiplayer titles, it provides enough humor and unpredictability to stand out within the crowded party-game genre. Rating: 7/10
çok kasıyor bu ne optimizasyon orsocsxpkları
Oyun iyi ama bazı yerlerde bug var karekterler sıkışıyor
This is the peak of fiction. My balls dry up every time I play this and my room is painted a new white every time.
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