
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from
Over 200 spells
40 dice runes and over 30 dice bodies
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
暗黑奇幻风肉鸽策略游戏。 本作没有故事,选择好角色后直接进副本开打。初始只有一位角色可选,难度也是固定的,其余角色跟难度需随着闯关推进陆续解锁。 玩法跟同类卡牌爬塔差不多,只不过将卡牌换成了骰子而已。当然核心规则也发生了变化,不再是基于行动点或法力值释放各种卡牌效果,而是投掷利骰子,利用掷骰的结果点数去匹配各法术技能指定的骰子点数条件,满足后即可进行攻击,如果运气不好,一个都不满足,那么就会白白浪费一个回合。 但这种情况是很少见的,因为大部分骰子条件要求任意点数就行,只有一些强力的法术还会要求一些苛刻的条件,比如必须是135奇数、或246偶数、或任意点数+固定点数、或点数相加不低于某个数、或几个点数都不低于某个数等。 由于骰子的六个面都能放置符文进行强化,为其更换骰面跟骰体还能进一步赋予新的能力或是强化原有的属性,因此骰子构筑方面的自由度还是很高的。不过目前该作存在平衡性问题,部分法术跟符文实用性偏低,导致好用的套路较为固定。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
[h1]依旧爬塔,但是骰子玩法,那么他好玩嘛?[/h1] 《执政官之魂》是款有着黑暗地牢的画风 + 杀戮尖塔玩法,带有致敬意味向的肉鸽爬塔新游戏,简单点的来说就是塔like。 在本作中玩家需要扮演四位法师,在这场朝圣尊魂的旅途中,不断构筑法术牌,并改造手中骰子,寻找到一条可行的致胜路线,击败沿途的头目及精英,最终征服执政官的宫殿,与它的力量合而为一。 在玩法上,可谓是高度致敬了杀戮尖塔的基本框架,但是又基于骰子又衍生出了另一套全新的玩法机制,我这里简单的总结归纳一下,以供自行体会参考: [h3]相同的点:[/h3] [olist] [*]大体相同的数值设定、依旧以玩家先手开始的回合制 [*]依旧是敌人、精英、商店、火堆、BOSS战等地图节点布置 [*]均有对应的隐藏真结局,需要玩家沿途在一个特殊休息点,用代价换取3次,才能击败真正的BOSS(也就是塔的心脏) [/olist] [h3]不同的点:[/h3] [olist] [*]用骰子的数目来打破传统卡牌的围绕能量费用来出牌这一机制,越多的骰子也就意味着有更多的出牌可能 [*]移除了复杂的路线生成,转变为地点的多选一选项 [*]摒弃了牌组构建这一要素,转而将其变为对骰子的改造,来实现角色的构筑 [*]商店可以直接刷新 [/olist] 作为一个多年的资深塔批,关于本游戏的深度这块我个人是完全认可的,看的出来作者不是单纯的在借鉴机制,而是有加入自己的理解重新杂糅出一套玩法,就如果你有玩塔的基础的话上手本作应该会是非常快的。 在《执政官之魂》这款游戏里,你将见到总计有40 种骰子符文与 30 余种骰体、超过 200 种法术、以及4名可待解锁的角色可供升级。目前来说算是类爬塔的一大诚意致敬作品,如果你厌倦了《Slay The Spire2》它那每半个月就不断地大刀阔斧的更新与节奏,那么游玩《执政官之魂》这类新种品类的塔like,或许能够让你从中看见新的可能。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun little game that feels like a mash of Slay the Spire and Dicey Dungeons. I enjoyed that each class had its own unique feel and gimmicks to lean into. Though I will say that the enemy on the third floor who instantly gameovers you after 5 turns was a rude pull for my stall build gaiamancer.
Definitely Spell Rogue-like, which is good, I love that game. I agree with people saying the builds are a little 'on-rails', but for $10 the game is amazing. Buy it, support these dudes, if you like this genre at all you won't regret it!
[h1]《执政官之魂》| 个人评分:85/100 [/h1] 好久没玩到既有新意,又没有太多繁杂属性知识,而且好上手的肉鸽卡牌游戏了。 本作主要围绕骰子构筑玩法,机制更像是前几年的《骰子闯魔城》,通过骰子点数镶嵌触发能力,但本作在保持好上手的同时,加入了超多丰富内容,比较有新意的一点就是骰子几乎万能,使用方向相当自由,放入主角身上释放被动,又或者放入敌人头上释放负面debuff。 而以上只是基础释放方面,真正亮点实在骰子本身,多种升级方向,以6点数打组,随意修改骰面、镶嵌符文、更换骰体等,甚至可以突破六点上限,再搭配特定卡牌持有的加强属性,骰子本身释放也能成为防守或者强力武器,好玩到不行。 游戏本身流程尽量简约,直线简短的闯关选择,把所有内容都放在玩法之上,不难上手而且越玩越上瘾,相当推荐尝试。 [quote] [b]欢迎关注 →→→→→| [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | ←←←←←[/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
needs work, doesn't stick for me.
Its a hard pass. 3 starting dice is insane. You need at least 5 to enjoy the game. There isn't any equipment, artifacts, abilities, traits, etc - nothing you'd expect from a game like this. I knew this going in, but the whole card + dice customization is a massive slog and annoying as hell to deal with. Everything is 10x more expensive than it should be. Its extremely restrictive, enough to make is anti fun. In fact, after playing the game I am considering the whole "There's hurr durr thousands of combinations! Just cards and dice!" selling point a bunch of bs just to be lazy and add less content, hoping you'll eat the lazy slop.
因为有限制回合数的,和无视护盾扣血的boss在,很多叠buff的流派都很难用,只有攻杀才好过.能用的流派少,很快就会无聊
这次的卡牌肉鸽游戏有些不一样,以骰子为核心驱动力! 可以使用四个角色,有着专属的特性,但需要不断解锁下去!而作为卡牌的部分,主要是固定的法术搭配,限制数量但有几张备用可更换,还需要考虑如何将骰子的部分构建下去。当然,骰子再怎么好,一组牌稀烂也是无法进行下去的! 一些老生常谈的卡牌肉鸽东西,唯一不同的是这次的驱动力是骰子的大小。需要满足牌面上的骰子点数才能发动。对局中中可以把筛子丢给对面或者自己的头上,你可以利用自己的敌方被动来打开战局,但一局仅能使用一次。 当然少不了各种事件以及商店,万一就踩到大机遇了呢?战前可以整理自己的法术或是改变骰子,7个常驻法术栏,三个可替换的备用栏,或是将你前面获取的那些点数,符文,骰体都可以尽数安装上来。可以为你提供无数的选择,例如将你的筛子变成一样的面?更多的数值,以及附加属性,简单的付个魔,让他有更多效果,不过游戏文本量较为多,看符文和骰面总需要摸清具体的功能作用,但是管他呢,我直接就是装装装!碰到啥算啥。 蛮有意思的卡牌肉鸽游戏,但选择一条合适的路才是通关的必要条件,构筑的体系颇多,每局都是不一样的玩法和机遇也未尝不可,骰的变种更为游戏提供了不小的可能性!非常有趣~ [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
I’ve never played games like this before—not even "Slay the Spire". And honestly, I didn't think this kind of game was for me. Hmm... I guess I was wrong. It’s a good thing there was a demo; otherwise—even though it only costs about 10 dollars—I’m not sure I would have even tried it. What can I say? I completely lost track of time while playing—for almost a whole day. I love it. <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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