
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from
Over 200 spells
40 dice runes and over 30 dice bodies
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you love deckbuilder roguelites like I do, DO NOT SLEEP on this one. The dice-tinkering subgenre is so tiny baby small still and it's so exciting to see a game explore so much all at once so soon. It plays like a successor to Dicey Dungeons, with some DNA from Die in the Dungeon, Astrea:Six-Sided Oracles, and Slay the Spire, but it's working with tons of ideas that don't appear in any of those, and what is borrowed is substantially different. Everything in archon soul feels fresh and fascinating. i've barely unlocked anything and already see layers and layers of possibility ahead of me. Archon Soul is cooking SO HARD and deserves your time and money! btw I have more playtime than it looks, i played a lot of the demo :)
기본적으로 spell rouge랑 거의 동일한 게임 다만 이런장르에서는 특이하게 영구효과를 지닌 유물이 없다 대신 astrea처럼 주사위 자체를 개조할수있고 사기주사위 만들어서 좋은주문 갈겨야한다 주사위 만지작거려야하고 그래서인지 런 한판이 길다 90분이면 슬더스 3판까지 돌리는데 아무래도 취향 많이탈수밖에 없는부분 [spoiler] 막보스 기믹이 심장+핑핑이 개꼴받는거만 갖고옴 [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 《执政官之魂》简评[/h1] [h3] 骰子构筑,法力无边 [/h3] 《执政官之魂》是一款以骰子作为核心主题的肉鸽like类牌组构建式游戏。在游戏之中,我们将选择具备不同特质职业的人物,精确的使用不同点数的骰面来释放具有不同效果的法术以及人物或者怪物技能。在既定的道路上不断前进,完成各种战斗、精英战、事件等,最终不断地强化骰子以及完成对法术的配置战胜最终的boss首领。整体上游戏构筑深度较广,玩法有趣,值得一试。 [h3] 核心玩法及亮点 [/h3] 游戏的主要核心玩法在于强化骰子并使用它来与各种怪物一战。在战斗之前,我们可以进行骰子以及法术的配置,骰子的升级包括骰体、点数以及符文。而这些资源的获取在游戏当中较为宽松,每一次的战斗我们都可以随机获得所有的升级资源,也就意味着游戏在升级这方面较为宽泛,每一把都能得到较为显著的强化提升。 游戏在不同人物上都具有一定的侧重,比如第二个使用火焰的角色,后期成长起来还是挺厉害的,当然在前期的提升较为缓慢,暴毙也是常事,需要我们尽早拿到黑焰并尽早构筑出防御体系。同时最好在获胜奖励拿点火焰相关的或者是拿抗咒,后期没有抗咒的话遇到无视护盾的负面怪就老实了。 在每一次击败boss之后都可以增加我们的骰子数量,感觉这还是比较重要的。游戏内的骰子其实就相当于别的卡牌构建式游戏的能量一下,每多一点都是质变,同时在后期的商店之中,也会售卖额外的骰子。到后期最好是尽可能地把自己武装好,该休息就休息,不要贪奖励。 [h3] 短板以及不足之处 [/h3] 数值存在一定问题,难度越高越显著 人物的流派看似构筑众多,但实际上还是有点套路化. 额外的牌解锁得太慢了,一局一局解锁浪费时间了 [h3] 总结 [/h3] 总的来说,这是一款相对不错的骰子类型的构建式肉鸽like游戏,玩起来其实还挺不错的,但是不可否认依旧是存在一部分比较难受的点,但是整体上是好玩的,还是比较值得推荐一玩的。
很难好评 30块最多了
设计非常有意思的爬塔游戏,因为规则相对于之前的爬塔游戏复杂一些,对于新手有点乱,简单说明下: 1.游戏以骰子为主,每局发放你牌库里的法术牌和点数不同的骰子,将骰子拖入法术牌才能打出,拖入不同点数的骰子打出的法术牌效果可能不同,比如护盾牌,点数少于3,就释放五点护盾,否则就三点;有点牌需要特定点数的骰子才能打出; 2.角色和敌人也拥有天赋技能,需要你拖入骰子才能激活,特定点数的骰子激活效果也有不同,比如第一个角色,你拖入一点的骰子,每回合开始就拥5点护盾,否则只有3点,同理将骰子拖入敌人头上,也能激活debuff,特点点数会增强; 3.骰子可以在开战前进行改造,可以配合你选的法术牌更换你骰子库里骰子的点数,你的法术牌需要大点数才能激活增强,那就置换上更多大点数骰子,最有意思的是可以将掉落的符文附魔在骰子上再置换,比如附魔了沉重符文的骰子,更容易出现在你的手牌中,附魔了吸血的骰子,在你法术牌造成伤害时可以吸血; 还有很多,对于初步接触的我而言,游戏做的最不好的就是新手指导上,比如我附魔符文时发现原来要将符文拖到上面可供选择的骰子上附魔,再置换框里的骰子,而不是直接拖到框里附魔,其实没区别,就是没说明卡手了一会儿
[h1]执政官之魂 游戏简评[/h1] [h2]游玩体验[/h2] 如今卡牌肉鸽真的是如雨后春笋一样源源不断的冒出来,进入游戏看到地图的第一眼,商店,❓️事件,精英怪小怪,卡牌,这是什么游戏怎么玩的好难猜呀?果不其然这又是一部类杀戮尖塔游戏。 游戏整体就属于骰子构筑类肉鸽卡牌游戏,那这时候就有不懂得朋友就要问了,和传统的卡牌肉鸽有什么区别呢,答案就是传统卡牌每回合抽牌,但是本作更偏向固定的法术,然后靠骰子来决定这一回合能打什么法术卡。 骰子的改造系统还是做的很不错的,不仅可以修改骰子的点数,还能更换骰体,镶嵌符文,同一颗骰子随着构筑慢慢成长,后期一回合打出各种联动的时候还是挺爽的。 游戏内容也挺量大管饱,游戏一共有四个职业,每个职业都有自己的法术池,一共有两百多种法术,局内还能不断解锁新的法术,四十多种符文,几十种骰体和骰面,一把玩下来可以构筑的空间还是蛮大的,再加上肉鸽随机事件、Boss和路线选择,可重复游玩内容还是不少的。 美术这块也挺不错,美式暗黑漫画纸片风格,复古线稿,整体异能保留暗黑风格的味道,还能让人看着很舒服,法术特效和立绘质量都在线,音乐也比较符合整体氛围。 但是玩下来,我还是觉得它更偏向喜欢研究构筑的玩家,游戏还看到很多游戏的影子,骰子地下城,阿斯特赖亚。但是复杂度比阿斯特赖亚感觉高很多,阿斯特赖亚只要出牌阶段考虑出牌先后顺序和能量消耗就行了,卡牌能力都尽量做得比较精简,玩家理解起来很容易,也会把更多心思放在构筑卡组上面。 毕竟执政官之魂除了能量,还得算骰子点数,算骰子是奇数偶数,大于几点,小于几点,各种骰体,符文互相联动,很多卡牌介绍都是,如果什么什么,否则就怎么样,一张卡读半天,一个回合想半天。对于喜欢研究每一步操作的玩家来说,这套系统应该挺有意思的,但是对于我无脑型玩家,只想成型展示手法(数值),不需要过多思考的玩家来说,就有点太难了,脑袋痒痒的,好像要长脑子了。 另外目前地图和boss重复率还是有一点高,玩到后面能明显感觉几个事件、路线来来回回都是那些内容,新鲜感下降会比较快,希望后续更新能继续丰富内容。 [quote]关注&加入[url=https://store.steampowered.com/curator/44819229]街角的咖啡屋[/url],了解并体验更多好玩游戏[/quote]
Many fun mechanics, but the gameplay is very unforgiving and some runs feel a bit too luck-based to be enjoyable.
Definitely Spell Rogue-like, which is good, I love that game. I agree with people saying the builds are a little 'on-rails', but for $10 the game is amazing. Buy it, support these dudes, if you like this genre at all you won't regret it!
[h1]依旧爬塔,但是骰子玩法,那么他好玩嘛?[/h1] 《执政官之魂》是款有着黑暗地牢的画风 + 杀戮尖塔玩法,带有致敬意味向的肉鸽爬塔新游戏,简单点的来说就是塔like。 在本作中玩家需要扮演四位法师,在这场朝圣尊魂的旅途中,不断构筑法术牌,并改造手中骰子,寻找到一条可行的致胜路线,击败沿途的头目及精英,最终征服执政官的宫殿,与它的力量合而为一。 在玩法上,可谓是高度致敬了杀戮尖塔的基本框架,但是又基于骰子又衍生出了另一套全新的玩法机制,我这里简单的总结归纳一下,以供自行体会参考: [h3]相同的点:[/h3] [olist] [*]大体相同的数值设定、依旧以玩家先手开始的回合制 [*]依旧是敌人、精英、商店、火堆、BOSS战等地图节点布置 [*]均有对应的隐藏真结局,需要玩家沿途在一个特殊休息点,用代价换取3次,才能击败真正的BOSS(也就是塔的心脏) [/olist] [h3]不同的点:[/h3] [olist] [*]用骰子的数目来打破传统卡牌的围绕能量费用来出牌这一机制,越多的骰子也就意味着有更多的出牌可能 [*]移除了复杂的路线生成,转变为地点的多选一选项 [*]摒弃了牌组构建这一要素,转而将其变为对骰子的改造,来实现角色的构筑 [*]商店可以直接刷新 [/olist] 作为一个多年的资深塔批,关于本游戏的深度这块我个人是完全认可的,看的出来作者不是单纯的在借鉴机制,而是有加入自己的理解重新杂糅出一套玩法,就如果你有玩塔的基础的话上手本作应该会是非常快的。 在《执政官之魂》这款游戏里,你将见到总计有40 种骰子符文与 30 余种骰体、超过 200 种法术、以及4名可待解锁的角色可供升级。目前来说算是类爬塔的一大诚意致敬作品,如果你厌倦了《Slay The Spire2》它那每半个月就不断地大刀阔斧的更新与节奏,那么游玩《执政官之魂》这类新种品类的塔like,或许能够让你从中看见新的可能。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h1]执政官之魂:我要成为摇色子高手[/h1] [h2]前言[/h2] 创意很新奇的肉鸽游戏在,整体的风格和设定以及玩法啥的都算得上新颖,个人觉得还是不错的,但整体难度算不上低,有点考验策略和运气的成分在 [h2]玩法[/h2] 游戏中我们的所谓卡牌激活效果的话需要在骰子中骰出各种数值,将骰子放在卡牌的合适的位置中,部分卡牌是满足要求才能和放进去,部分卡牌是放不同大小的数值会有一些差异在,部分法术每场战斗或者每回合使用有一定限制 以上只是游戏的基本逻辑,而游戏是肉鸽游戏,作为肉鸽,核心往往在于构筑和随机性,而本作的随机性体现的方面还是很多的,无论是投骰子,还是战斗胜利获得的随机奖励,以及是地图上遇见的各种可选择的遭遇,都是随机 而游戏的骰子可以在战斗开始前进行改造,不仅可以更改为效果不同的各种骰体,还能给每一面增加不同的符文效果,甚至是更改骰子点数的大小,不过这些都是在局内获取到的情况下才可以 我们每一把遇见的各种法术也都是随机的,游戏为角色设计了不同的几种法术流派,可玩性方面做的不错 [h2]总结[/h2] 总的来说游体验下来还是很不错的,内容丰富的度很高,暗黑奇幻的美术风格也很符合玩的审美,同时也期待后续进一步更新,喜欢肉鸽类卡牌游戏的话就可以尝试一下 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $435 | 4 | 75% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 49 | 92% | Free | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.4K | 255 | 91% | $12.99 | |
| $85.4K | 450 | 88% | $5.99 | |
| $85.4K | 260 | 89% | $14.99 | |
| $85.4K | 191 | 61% | $19.99 | |
| $85.3K | 456 | 80% | $8.99 | |
| $85.4K | 451 | 90% | $16.99 |