
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from
Over 200 spells
40 dice runes and over 30 dice bodies
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
策略和肉鸽都是我很喜欢的游戏类型 我对肉鸽画面其实没啥要求,只要不乱七八糟晃瞎眼都能过的去,毕竟这类游戏重点玩法,毕竟古早版以撒那画面都不嫌弃。但本作画面其实还挺不错的,在有着同类作品里中上水平的同时还有这较为独特的自我风格,这里我能给到8.5的高分 剧情嘛,说实在我没怎么注意,完全没有在脑子里停留丝滑的流过。剧情对这类游戏其实是附加题,做好的肯定是加分项,如果全部删除其实对游玩也没啥影响。没能给我留下啥印象的剧情说明不会好也不会烂出天,游戏的重点也不是这评分就算了就此略过。 玩法方面,看到很多人本作是爬塔(杀戮尖塔) 玩法,本作的确有类似爬塔的地方但很少,玩法机制上更加类似的应该是骰子地下城这款游戏。本作在玩法上的确没有什么创新也没有什么让人亮点的地方,中规中矩但也足够让玩家感觉到策略肉鸽的魅力。内容丰富度上的确有些不足,每个角色能玩出的流派有点少。玩法上这里玩法我能给个7分,不过看后续更新情况应该还能小涨个1分的左右。 本作的难度还是有些小高的,我自己花了好几个小时打了七八把才通关了一次,当然其中我自身玩这类游戏有些贪遇到精英必打,加上有时手比脑子动的快(俗称莽)。还有一点也很关键,我印象中这游戏没啥教学所以我玩了很久才发现这游戏敌我有个能力可以触发,以致于游戏中期有个敌人是无敌是需要触发他的能力才能解除无敌,这个怪我导致了3次游戏的失败,我之前都以为是跟爬塔里某个怪一样撑到一定回合数就能过关呢。嗯,这种撑过一定回合就能过关的怪本作在后面也出现了。总之,本作是有些策略难度,玩家想要通关还是需要费一番脑子的,对这方面苦手的玩家就自行斟酌下。 总结 执政官之魂是一款整体水平称得上不错的策略肉鸽游戏,但因为玩法上没有什么创新不够亮眼,近些年来类似游戏作品又层出不穷,对这类游戏的老饕玩家来说本作就差些意思但也至少是差强人意的。对于非老饕玩家是很推荐本作,能体验到策略肉鸽的乐趣,老饕们就等等看本作的后续更新,也许后续制作组给你们一份满意的答卷~ [code] [h1]欢迎关注[b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b]鉴赏家[/h1] 欢迎各路[strike]肥宅、哲学家、LSP、绅士[/strike]大神和小白加入我们: [url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的[strike]福利资源[/strike]游戏经验:[b]Q群774704264[/b] [/code]
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Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原本以为《执政官之魂》就是个普通的骰子游戏,结果玩下来发现完全不是那么回事,真正吸引人的地方不是掷骰子,而是围绕骰子做文章。每局都能不断更换骰面、镶嵌符文、替换骰体,再搭配不同法术流派,最后组合出一套属于自己的打法。尤其是Build成型以后,一个技能接一个技能触发连锁效果,看着敌人被一轮Combo直接带走,那种爽感甚至比抽到神卡还强。 游戏虽然带有一定随机性,但不会让人觉得全靠运气。很多时候失败都是因为路线规划或者资源分配出了问题,而不是骰子不给面子。每打完一局都会忍不住想着如果刚才换另一枚符文会不会更强?这种让人不断复盘、不断尝试新套路的设计,就是优秀Roguelike最迷人的地方。四位不同法师拥有独立法术池,每换一个角色都像重新学习一种玩法,重开几十局也不会觉得腻。 另外比较喜欢游戏的整体氛围,没有花里胡哨的特效轰炸,而是用细腻的手绘美术和沉稳的音乐营造出一种神秘又压抑的黑暗奇幻世界。战斗信息也比较清晰,不会因为特效太多影响判断,对于喜欢认真思考每一步的玩家来说很友好。 如果你喜欢研究流派、喜欢不断优化Build,又或者是《杀戮尖塔》《怪物火车》这类Roguelike策略游戏的老玩家,《执政官之魂》值得尝试。它没有照搬成熟公式,而是在骰子构筑这个方向做出了不少自己的特色,每一次新的组合都可能带来意想不到的惊喜,让人总想再开下一局。
游戏玩法有意思,但牌很散,也很少,无法构建build,不好玩
Its fine That's it, If you like STS or Spellrogue you will get some mileage out of this game. There are a few things that become noticeable once you play a few runs. 1. Lack of Enemy Variety - The bosses will always be the same, and this sucks because they are designed to hard counter certain builds. I would recommend introducing at least 1-2 new bosses per act 2. Lack of Build variety - There is really only one way to play pyromancer and Gaiamancer and I have no idea how to scale or feel powerful with the lightning boy. Pyro needs blackflame to scale into anything that feels comfortable or powerful. Gaia need the Sandstorm and Defense, but that is hard countered by the Origin of whatever. This is the main pain point i have with the game I think the base game is well designed but it feels like it needed more time in the oven. I hope the devs will continue with this title as it has massive potential.
Oh yeah. I'll be playing this for a loooooooooooooooong time.
好游戏兄弟们,不好玩来喷我
Very fun game, easy to get into and understand while still having interesting mechanics and strategies to keep you thinking. Can't say there's much to complain about other than for the devs to continue doing what they are probably already doing - continue to build the classes, enemies, and systems as sometimes there are scenarios that feel a bit shallow. Overall, the game succeeds in creating an interesting hybrid, definitely worth the price.
GAMBLING=GOOD
Really enjoying this so far. The dice mechanics really add interesting layers to the classic Slay-the-Spire-like card gameplay, with the major difference that you are not deck-building. You are making a build, though, with the spells that you pick up and slot to define how you are spending dice, and by crafting your dice pool itself. This includes face values, runes with an impressive variety that can be applied to faces, and dice bodies that further help define a particular die's "role" in your build. Do you want a die with high values and runes that increase direct damage? You can do that. Do you want a die that is just generally better for applying debuffs no matter what you roll, but has runes that further lean into that if you're lucky? You can do that. For the price point I feel like this is an easy pick-up if you like the StS style combat but want something that has ideas beyond being just another deck-builder.
非常好玩的肉鸽游戏,成型了是真的爽。虽然还没有解锁全角色,但是已经想问问有没有DLC计划了。偶然看到了那个危险的蓝色角色,不知道会不会是魔法机宝。说到机宝……
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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