
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from
Over 200 spells
40 dice runes and over 30 dice bodies
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Balance is pretty rough. Each character has one optimal path and the rest of the tree is a trap — there's no real reason to pick anything else.
슬더스의 연장선상에 있는 게임 UI는 어느 정도 통일감 있음 주사위라는 요소를 잘 살렸다고는 보기 어려움 주사위가 사실상 카드를 발동하기 위한 코스트에 지나지 않음 물론 각 상황마다 쓸 수 있는 주사위 눈이 다르고 다양한 커스텀이 가능하다는 점에서 나쁘진 않음 다만 일반적으로 생각하는 주사위로서의 장점은 아님 그리고 카드를 뽑거나 덱을 쌓는 게 아니라 처음부터 손패 몇 장만 들고 시작해서 덱을 쌓는 재미가 없음 더불어서 다음에 무슨 카드가 나오냐에 따라 승패가 갈리는 일도 없음 주사위가 운의 요소를 대신하고는 있지만 아무래도 단조로워짐 당연하다면 당연하지만 게임은 가볍게 잘 돌아감 폴드6에서 에뮬로 돌려도 버벅임 같은 건 없음 한 가지 아쉬운 점이 있다면 주사위 + 카드의 조합이니만큼 도파민 충만한 시스템이 있었으면 좋았을 거 같음
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game with nice twists on a classic roguelike genre.
游戏很不错,我很喜欢,说一下 游戏过程中碰到的不好的地方, 伤害的预览(可能护盾的),倒计时卡牌的伤害 ,如果中途添加了增加百分比伤害的牌进去,上面不会显示加成的,导致莫名其妙伤害增加了很多,希望能有话下这方面的显示
主要玩骰子的肉鸽游戏,把其他游戏改卡牌的地方改成了改骰子,挺不错的思路 但是我有一个个人问题,默认的保存时间为什么这么阴间?一场战斗以前跳出来给你diy骰子,进战斗5步发现有更好的想法,退出来回去一看好家伙回改骰子以前?不说没有便捷的一键重新开始战斗,这是什么阴间保存节点?
[h1]《执政官之魂》[/h1] 这是一款 Roguelike 骰子构筑回合制战斗类游戏,其玩法还是很简单易上手的—— 对局内的骰子点数+卡牌消耗,对局外的骰面改造+卡牌选择。 游玩过类似游戏的更是可以做到上手及精通: 卡牌 对局前,可自行构筑参战牌组,另外卡牌并不会像传统卡牌对战一般使用及消耗掉,而是我们消耗当前回合投出的骰子来激活其卡牌效果:(不)超过X点的不同效果 或 达到X点的使用技能效果。 当然除了部分限制回合使用次数的牌外,均可不受限激活。 骰子 对战中最重要的消耗资源, 除此之外,它最重要的便是改造:骰面点数、骰面符文以及骰体, 点数自然是不言而喻,只是与普通骰子不同的是有1~9点数的骰面可改。 符文则是对应骰面赋予一种特殊效果:骰面投出的概率或是加伤等效果。 骰体同符文类似,但作用的是整个骰子。 不过,要想改造的前提是得先拥有想要改造的物品。 最后,除了最基本的外,游戏还有4位角色(职业),不同的角色对应的技能卡牌也不一样,所以对应的牌组搭配、进攻方式也会有很大的区别, 当然了适合自己的才是最强的。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
7/10 杀戮尖塔的有力竞争对手 目前问题多多但是整体还可以,优点就不说了别人写的很多了,我着重说一下缺点 首先卡牌计算过于复杂了,我需要同时计算 敌人对我的伤害 每张卡牌费用/消耗 敌我的buff debuff对卡牌效果带来的影响 骰子点数对卡牌效果的影响 骰子种类上的buff debuff 我对敌人的斩杀 敌人对我的斩杀 而这样的计算我每个回合都要重新算一次,打一局下来累的要死。(教科书般的亵渎.gif) 另外卡组的构筑不够完善,不少都是换皮关系 总之好好打磨,未来可期
好玩但是比较费脑子,不像杀戮尖塔那种游戏可以很放松的玩,打完不想开马上第二局那种,一局70-80分钟
Been playing this a lot. It's got quite a few similarities to slay the spire which drew me to it, but different enough that it is refreshing. Excited to see what future updates bring. More enemy/boss variability would be nice
不差 但玩起來像 咒運魔骰 + Astrea 的縫合怪 比這兩款不好玩一點
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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