
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from
Over 200 spells
40 dice runes and over 30 dice bodies
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is fun, effectively. Lots of options, fun build paths, etc. Would love to see more "bridge" spells to make a few of the different builds for each character more interconnected, but fun game with lots of trade-offs every encounter. Seems like a really good foundation to build upon for a more fleshed out game.
It's fast, fun and just deep enough to be enjoyable and not a grind. I like it.
手札となるカードとサイコロの組み合わせでデッキ構築バトルするローグライク形式のゲームだが、デモ版をプレイして面白かったので製品版を購入&プレイしての感想を。 サイコロの種類とルーンを組み合わせ、それをバトル毎にどの手札にはめて、攻撃or防御、バフ&デバフ、アビリティ... HPを犠牲にしてダメージを与えるか、ガードを固めて次ターンに備えるかでバトルは大きく左右する。 ゲーム内容理解よりも、スペル内容画の脳内インプットまで時間がかかったせいもあるが、あれこれ考えてると初期キャラでのラスボス撃破まで1時間以上かかった。この手のゲーム初心者にはおすすめしにくいかもだけど、そんな私も初心者だが結構ハマる。 ただ良いところも悪いところもまだある。 ■良かったところ ・慣れると序盤はサクサク、エリアを進むにつれじっくり考えないと積むゲームバランス。 ・自敵キャラ、カード共に、見た目で特性が理解しやすいイラスト。 ・サウンドデザイン。 ■悪かったところ ・初見でUIが少しわかりにくく不親切に感じる箇所がいくつかある。(日本語版でのみプレイ) >サイコロやカードはマウスオーバーで詳細説明文が読めるが、場面によっては画面外にでて読めない時がある。 >バトル中の「ダイスを非表示」機能を使わないと敵のバフ&デバフが隠れてしまうレイアウト。 >スペルのチャージ等の残り回数が見にくい。 >アビリティ枠のサイコロマークが「5」だと誤解しやすい。 >画面切り替え時のワイプが目障り。 その他、元々強いスペル程リスクに対する見返りが少ないものが多く使えるものは限られてくるが、(逆にぶっ壊れビルドを作りにくくしてある印象ではある)あちらを立てればこちらが立たない歯がゆいゲームバランスも、もっと金貨がたまりやすくなればその印象は変わるかも。 最新のバージョンアップによりゲームバランスが見直され、序盤は簡単になり、後半は逆に難易度上がりすぎた印象。 時間をかけて構築したデッキが最後になればなるほど意味がなくなってくる場面が増えたが、今のところまだ楽しく遊べている。 ゲーム的にどうしても運要素が強いこともあるが、最適解のデッキを探し出すゲームな気もするし、あれもこれも可能性が見いだせるゲーム性になってると飽きにくく長期間遊べるようになると思う。
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Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fantastic game. rogue like dice roll game. great mechanics, tons of creative synergies that make the game appealing. give "slay the spire" vibes. I'm absolutely hooked. good bang for your buck.
Love the game and the mechanics. There are a lot of options to tweak dices and adapt to them to your build which I really enjoy. The dev seems quite nice and responsive to player feedback.
Great game and super enjoyable for anyone who likes this sort of Spire-esque strategy games. My only gripes with the game is lack of boss variety and very big disparity in power between the available characters. Gaiamancer seems pretty well rounded with multiple point of scaling, but others like Pyromancer lack enough scaling block option and it feels impossible to block with him in high ascension. There is also the thing about some enemies being hard counters to certain strategies, but I believe that's just a skill issue on my part, not knowing the enemies fully yet, as you are able to equip a side deck to deal with threats like those. All in all, a great game that I really hope the dev gives further support in terms of balancing and (hopefully) new boss enemies, if possible. Those two things would go a long way of taking advantage of all the potential this game has.
《执政官之魂》是一款以骰子为核心的卡牌构筑roguelike游戏,玩起来有点像是《杀戮尖塔》和《咒运魔骰》的结合体。玩家除了在传统的卡牌构筑玩法之外,还需要围绕小小的骰子进行构筑才能让自己无往不利。 实际体验中,骰子改造是最有趣也最重要的部分。在初始时,你会拥有3个非常常见的六面骰,但是在此后随着你每战胜一个首领,都可以获得一个额外的骰子,后续还可以从其他渠道购买更多。 随后,你就可以对你的骰子进行改造,在1-6之外,你还可以把骰面更改为7-9的点数,甚至你还可以把一个骰子的六个面全部改造为相同的点数。在这个机制下,你可以根据自己的技能来改造骰子,就可以最大化收益。比如说需要大点数的技能,你可以打造一个6面全是9的骰子。 骰子改造也不单单是点数上的变化,你还可以为每一个面添加符文,给对应骰面的点数带来独特的附加效果,和技能产生连锁反应。此外,每个敌人和玩家角色都有独特的技能,可以通过使用特定的骰子值在每场战斗中触发一次,就像你使用法术一样。 这款游戏中没有像大多数其他Roguelike游戏中常见的随机生成物品,而且据游戏图鉴,总共只有42种不同的敌人,137种不同的卡牌,看起来内容比较丰富。不过在实际游玩中,基本上只有通过更换职业才能体验到更多的新套路和玩法,所以重玩价值的次数有限。 游戏的战斗系统也挺有却的,不是直接掷骰子,而是把骰子拖到对应的法术栏位里,这样能更有效的利用改造后的骰子打出最大化收益,并且触发敌方的debuff。 总体而言,《执政官之魂》的玩法创意十足,对骰子的6个面以及本体都可以单独改造,带来了十分丰富的构筑可能性。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1] 《执政官之魂》简评[/h1] 一款非常独特的卡牌对战游戏,之所以称之为独特,在于其卡牌的打出并非经典“杀戮尖塔”式的消耗能量,而是消耗掉玩家随机投掷出来的骰子来完成。因此,这款肉鸽构筑游戏,实际上由卡牌构筑和骰子构筑两个方面来实现的。本作的创新性绝对是有的,两种层面融合带来的独特构筑体系,策略性也相当强,尤其是对于词条的理解以及使用,还是蛮需要玩家思考的。不过,游戏的难度也是极高的,至少角色的养成速度和敌人的数值强度有那么一丢丢的不成正比。 战斗页面可以参考“杀戮尖塔”,但是其手牌栏的上方增添了一行骰子栏,所以玩家每回合的出牌页面,卡组中的全部卡牌(法术)以及骰子组中的全部骰子一起列出。其实在此处就有一项和经典卡牌游戏的不同之处,往往玩家手牌都是卡组里随机抽,而本作则是直接把卡组全部卡牌列出来,而骰子则是随机投掷的显示器上面的点数。 出牌要使用骰子,只需要将骰子拖入骰子栏位,即可施放法术,很简单的操作,只是往往很多卡牌,对放入的骰子有特殊要求,例如小号骰子的点数累积达到多少点、骰面点数小于等于某个数字或者大于等于某个数字、需要骰面刻上符文等等,总结起来,其实就是越厉害的卡牌出牌限制越多。 构筑体系为卡牌和骰子两种构筑要素,实际上卡牌构筑只是固定数量的卡牌搭配,更多的还是在于骰子。骰子的构筑,包括了骰面的点数(点数可以替换)、骰面的符文(针对单个骰面)、骰体的锻造(针对整个骰子)。如何根据卡牌所需骰子类型,来构筑骰子的骰面点数,并且通过对整个骰子的锻造和每个面的符文,来提升更高的输出数值和效率,这是本作的构筑策略。 目前,游戏拥有4个职业、137张卡牌、34个锻体、40个符文,内容还是很丰富的。但是经过实际体验之后会发现,卡牌之间的构筑策略不强,或者说每个职业的卡牌构筑套路单一,这就导致玩家在打牌时感觉都是各种卡牌各自独立,投掷出来的骰子能用到那张卡牌就是打出哪张卡牌,这样的设计之下,无法体验卡组的链式效果带来的数值提升,而是纯粹的单卡数值,这其实不是非常的构筑。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
As creative an original as Slay the Spire at launch. If you're into deckbuilders this is a MUST play. Definitely worth the cheap price tag.
A gem of a deckbuilder--well done! I do think there needs to be a bit more detailed tutorial on how to modify dice (it was a tad confusing), but once you get cookin', my god, it's fun. Very well done!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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