
Arcane Trigger is a bullet-building roguelike where every shot is crafted before it's fired. Forge over 220 bullets, shape their effects with 150+ magical seals, and master infinite synergies in this endlessly replayable strategic shooter.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Defend your home from shadowspawn invaders in this bullet-building roguelike! When a mystical rift unleashes waves of monsters, arm your Arcane Rifle and craft the ultimate magic ammunition to vanish them. From the Creators of "Endgame of Devil" comes their latest masterpiece! A gunslinger who crafts magic into every bullet!
Every enemy you destroy releases the energy you’ll need to forge new bullets. Clear waves, harvest power, and keep your finger on the trigger. The real battle begins when the smoke settles.
Use the energy you’ve gathered to craft over 220 unique bullets, each with distinct effects and elemental powers. Your next bullet could redefine your entire build.
Rearrange your bullets in the Arcane Magazine to trigger powerful synergies. Chain effects, amplify damage, build wild elemental combos and triple merge three identical bullets to get a new and more powerful version. Strategy starts long before you pull the trigger.
At the end of every wave, pick from 150+ magical Seals to modify your bullets and abilities. Each run is a new experiment. Mix effects, evolve your loadout, and craft your build to become an unstoppable force.
•3 Unique Playable Characters with distinct mechanics
•220+ Bullet Types across 6 elemental attributes
•150+ Magical Seals with diverse enhancement effects
•Bullet Fusion System merging three identical bullets for empowered versions
•13 Ancient Runes for strategic permanent upgrades
•8 Magic Carpets offering unique gameplay styles
•15 Waves of Escalating Challenges with Omens & Megastructures
•Multiple Difficulty Levels catering to both casual and hardcore players
•Dimension Events to encounter mysterious visitors between battles
•Endless Synergy Possibilities between bullets, seals, and runes
•Exquisite Pixel Art with impactful visual effects
All the programs, designs and artworks of the game are all created manually and contain no AI elements.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−20% | 414reviews | 87% | — | $70.3K |
| Free | 3ratings | 53% | — | not modelled |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh, low difficulty, kinda quaint. Nothing really brain busting and it feels like half the game is the luck of the draw but not in a way that matters (adding the damage boost to one bullet instead of another should matter but it just usually doesn't that much so the frustrations lower) but it's just...fine? Nothing special, nothing crazy, just a servicable little title.
角色对build构筑影响有限,但瑕不掩瑜,依然是非常好玩的快节奏杀时间好游戏!
挺好玩的,就是无尽这个伤害次数归零是认真的?我实在想不到怎么才能在回合前120此攻击归零的情况下打怪
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比前作更好上手,更好玩。
For under 10 bucks, it is worth the price indeed. It's a fun game that I felt I got my money's worth out of, but not something i'm going to play 20+ hours of, though that is just a me thing.
之前玩了手机版 操作不太方便所以又买了pc版 很有意思 适合打发时间
无尽模式是用通关的队伍进行的,其中敌人的血量5万5起步吧,反正高于冰队满召唤+镰刀遗物的输出。 开了一次无尽模式后就对这个游戏没有游玩的动力了 无尽模式还是难度8才解锁的 说不上好也说不上坏,坏不到给差评,但是也没得选
[h1]《奥术扳机》:谁说回合制肉鸽不能打枪,谁说看不懂规则不能无脑?[/h1] 《奥术扳机》虽然依旧是一款回合制肉鸽游戏,但本作最独特的地方就是虽然游戏整体采用了西式奇幻作为世界观背景,但在游戏主题上,玩家其实是在用机枪击败不断冒进的敌人。 简单来说,作为一款回合制游戏,本作的攻击方式是每当玩家按下扳机、也就是代表回合结束开始攻击的按钮,角色就会自动按顺序发射装备栏里拥有不同攻击效果的全部子弹。其实这套玩法本质上依旧是,类似于玩家抽取卡牌,然后自动按顺序释放攻击的回合制肉鸽战斗游戏,只不过游戏在主题设定上比较新颖,而且视觉表现效果上也确实是射击攻击,因此游玩起来确实有一定的新鲜感。 当然,问题在于本作,不同子弹的攻击效果差异过大,虽然单独挑出来也不难理解,但是词条相当复杂,在总数过多的情况下,玩家很难同时记住所有已抽取子弹的效果,尤其是在你不是烧脑玩家而是休闲玩家的情况下,大多数玩家的游戏体验可能会:变成抽取一颗效果看起来比较强的子弹,然后不对牌组进行排序,只是一味的无脑攻击。 不过好在游戏本身的局内构筑搭配非常强力,即便是无脑流初见也十分容易一命通关,因此,玩家完全不用担心在看不懂规则的情况下又受到肉鸽游戏特有的挫败感的阻碍以至于不能很好地享受到游戏体验,相反,游戏的低难度和无脑战术打法反而会给你提供更多的成就感。 因此,哪怕我是一名十分不喜欢回合制肉鸽的玩家,我也可以负责任地说,《奥术扳机》绝对是一款绝对优秀的独立佳作。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
注意看,眼前这个魔法叫做超位面魔法,在你面临12波的时候,有一个关键抉择,流星碎片和光焰造成的伤害仅仅只有1%的高额概率造成99999点伤害,这简直是太超模,但不像另外前面两个选择那么稳定,这大抵是赌狗流派的魅力吧。不稳定的概率中出现看不懂的伤害。 《奥术板机》,和经典神作杀戮尖塔一样,现在目前有4个角色,也是有出牌顺序的。子弹效果丰富多样,有200多种子弹可以自由地选择,将子弹进行加强合并,提高自己的伤害,效果多样,比如说感电、灼烧、击退、寒冰等等。 六种不同元素的子弹类型,子弹是通过击杀怪物所获得的锻造点数来进行选择,如果没有心仪的子弹也可以进行跳过或者消耗消除次数来刷新子弹,同时也可以储存更多的锻造点数来强化下一次的子弹选择,由原来的三选一变成四选一,在解锁特定道具之后还可以进一步增加可选数量。 还有各种各样的机制和强化效果的封印物,该游戏一共有15波,打完每波后,具有一定数量的子弹可以解锁对应的封印物的效果,这就可以与子弹进行联动了。那还是打不过,怎么办?这个时候有场外符文系统,根据你的进度和难度给你具体的符文点数。消耗点数可以激活符文,提高相关的能力。或是解锁魔毯,也是有着不同的效果的。 高手也不用怕,有15种难度可以选择。而且在战斗的过程中,偶尔会出现墓碑,你在两个强化敌人选项当中选择一个。所以就对你的子弹封印物、 符文、魔毯相互配合提出了更多的要求。搭配好真的特别的爽,像素美术也特别的好看呢。 开局先利用降魔杵和闪电球进行过渡,之后通过叠加感电和高能来增加自身雷系输出,在封印物和子弹的选择上也是优先选择有上述属性加成的,在自身高能属性能够增加到一定程度时,就可以利用魔角来对敌人造成高额伤害,或者利用电爪和红铜来给敌人挂上高额感电。就是用新角色阿雅用雷系法术通关的大致流程,真的挺有趣的。 《奥术扳机》自发行以来一直免费更新新的角色和修改 bug,也算是一个非常良心的游戏,制作组还是比较听劝的。这款游戏推荐喜欢肉鸽卡牌类的玩家入手!绝对不会辜负你的期待!喜欢试试吧。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
非常解压,轻松愉快
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5K | 63 | 89% | $6.60 | |
| $135.7K | 1K | 89% | $6.99 | |
| $2.1K | 8 | 62% | $9.99 | |
| $1.6K | 9 | 100% | $5.99 | |
| $266K | 1.5K | 84% | $8.99 | |
| $134.3K | 316 | 81% | $9.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.3K | 425 | 88% | $6.99 | |
| $70.4K | 228 | 96% | $7.49 | |
| $70.4K | 417 | 81% | $7.99 | |
| $70.4K | 370 | 91% | $11.99 | |
| $70.3K | 402 | 76% | $5.59 | |
| $70.3K | 236 | 92% | $7.99 |