
Freely build your magic academy and choose qpprentices from over 200 traits: genius, eccentric, or perhaps a fool? Select from hundreds of wizard classes to face hundreds of different event challenges, resist the invasion of the abyss, and save the entire empire from crisis.
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About

Arcana Academy is a magic-themed card simulation management game filled with many mysteries waiting to be discovered. In the game, you play as a mage headmaster, freely constructing your magic academy, summoning human, elf, and even dangerous vampire and werewolf students to support the reconstruction of the empire.

Use over 300 collectible buildings or cards to freely construct your own magic academy, from Regular Classrooms to Mage Spires, from manual Workshops to automated Production—upgrade Facilities and Buildings step by step, improve Production lines, and boost Production efficiency. Summon different Races, handle sudden Events, and explore over 200 unique Mainline or random Events.

With over 40 mysterious and special summon rituals, add your favorite materials to the ritual—offerings can be souls, money, or even living beings. The correct execution of a ritual usually requires fixed offerings, and the results are generally consistent; but if you break the rules, the outcome may lead to terrifying unknowns...

Every academy's name and emblem can be freely defined. analyze each apprentice's unique trait combination (randomly generated from over 200 traits), select and admit them to your academy, teach according to their abilities, and enforce discipline with over 40 different academy rules for those lacking self-control. With over 100 different magic books, help them unravel the mysteries of the elements, Select their future class paths, and complete assessments. There are over 100 different wizard class selection assessments, leading them to become geniuses... or fall into mediocrity.

During your academy's construction, monsters will constantly eye you with hostility. To ensure peace and stability for your academy, you can send people to deal with them, or pay some "protection fees" in exchange for more development opportunities.

With over 120 researchable blueprints, as you expand your academy, you will encounter new knowledge and magic, master more technology, and fully automate production to rapidly develop your academy. But continuous development is a double-edged sword—more crises may follow, so be sure to prepare accordingly.
If you enjoy any of the following titles, we think you’ll love Arcana Academy:
Hogwarts Legacy, Harry Potter, Mind Over Magic, Stacklands, Cultist Simulator, Cardboard Town, Ways of Alchemy, Spellcaster University, Stack to Ascension, Card Cultivation, WitchHand, Witchbrook...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Japanese, Polish, Simplified Chinese, Portuguese - Brazil, Korean, Traditional Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
是好玩的,就是升科技好慢…可能因为没有培养出好的巫师,给王子提供到三星巫师就很卡住,升不上去科技,就导致一些材料培养不出来,要用大量金钱去探索…我都打完巨龙了,也不知道怎么能禁止部分食物不要吃了,比如蘑菇,蜂蜜,我还要留着合成…
为什么过几秒就卡顿一下 过了一天突然好了,好玩。下次出现时继续反馈。 把卡片塞进箱子里好像就不占据卡牌数量了,不用造一堆仓库好评。
одно и тоже интересно только вначале
不错的游戏,好玩也很啥时间,但: 学生的特性和主属性不相关(给水属性的烹饪加成之类的),工作也是有经验的,设定太自相矛盾了,建议学生的主属性在入学时可自定义,因材施教嘛; 资源和物流系统太烂,产出和消耗没法只靠一个箱子完成(其实可以,但是影响建筑布局,会带来其他不便),搞得操作太繁琐。建议改为一个总仓库收纳所有资源,资源箱可设置一种资源作为供应端和接收端。或者直接把资源箱的吸附范围改成整个地图,这样我就不必频繁的更换生产建筑的供应箱。 魔法水晶后期溢出太多,我需要一个无上限的容器或者额外的消费手段,比如购买或熔炼成遗物。
《巫师与学徒》是一款魔法题材的卡牌模拟经营游戏。游戏中玩家将作为一位法师校长建造魔法学院,招募人类、精灵,甚至危险的吸血鬼与狼人学徒,为帝国重建提供支援。 游戏开头有一小段剧情,讲述主角所在国家因为遭到灾害,主角跑到魔法分校遗址重建学院。游戏中的信件不少,字体还挺好看的。支持高清分辨率。卡牌设计的也不错,画面整体来说是比较精美,色调很舒服,比较柔和,基本没有太刺眼的地方。人物造型也很漂亮可爱,小动物还有些呆萌。 游戏的主要玩法都是以卡牌方式呈现的,然后又融入了学徒管理培养系统,虽然能看到其他游戏的影子,但是融合的还是不错的。游戏中玩家开局有一名巫师,可以进行探索、建造等,也都是通过卡牌的方式进行的。在召唤出魔法信使之后,则可以通过魔法阵的召唤仪式召唤学徒、教授甚至怪物。游戏中的人物,包括老师、学生和信使等,逗能够采集资源,或利用设施培育资源,但是有些活动比如建造学院设施等则是必须由巫师来进行的,学徒是无法进行的。游戏中可以将多余的材料熔炼成魔法水晶——一些提示也是可以熔炼的——魔法水晶主要是用于探索区域、召唤魔法,后面有了研究站之后还可以用来解锁科技。 游戏中有大量的事件,有些是限时的,需要堆叠人物或资源,完成之后可以获得物资奖励或线索奖励等,有些还会奖励学生之类有价值的。战斗则是在学校上方的场地进行,是自走棋模式,玩家可以随时添加新角色进行战斗——魔法信使也是可以参与生产和战斗的,别把信使忘了。巫师如果血量降到零不会死亡而是进入濒死状态,吃药或等待时间结束之后就会重生。 游戏中每月会结算一次食物,必须在结算前保证食物充足,因此至少保证1人采集酸梅藤或用培育箱培植酸梅藤。游戏设有多个难度,初上手还是建议先选低一点的难度适应下节奏和流程。不得不说游戏的内容还是相当丰富的,有300多种卡牌,还有200多个主线和支线剧情,而人物的属性也是随机生成的正负面特性组合,还有100多种魔法书、100多个职业等。 而在学院管理方面,玩家可以指定校规,每项校规都有正面或负面的收益,学徒们从事资源采集、战斗等会获得经验并提升等级,建造礼堂、教室等设施也可以增加学徒的经验。当学徒的经验达到一定等级的时候就可以进行考核,玩家可以安排其毕业,如果学校还有名额的话还可以让其留在学校担任教师,壮大学校的师资力量。 目前来看,游戏的整体玩法还是不错的,但是也存在此类游戏的通病,即重复度过高的问题,由于游戏中的生产都是以进度条方式进行的,因此移动角色的操作尽量还是等进度条走完再进行,否则就会浪费该次已经花费的时间,到了中期设施多了之后,玩家会非常的手忙脚乱,需要经常暂停来找资源或设施、有时候还要去指引里找配方,游戏的节奏也会变得很慢,如果能推出保留进度功能,或者提供更方便的归类整理功能会好不少。总的来说,游戏质量还是值得肯定,喜欢的玩家可以入手体验。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
游戏真的很中我的点,但一看销量这么差,感觉宣传力度很小,另外玩法还是小众了,引导也做的不好,我没玩过同类游戏,但一开始的引导我根本不知道在引导,引导应该再详细一些,然后会强制暂停游戏指导,现在只是一张绿牌让我更觉得眼花缭乱不知道看什么了。 看这情况大改应该不会了,还是希望有些小调整,同元素的不同职业差别大一点吧,感觉还是有些单一了,另外这个图片,反正都是AI的,为啥不多弄一点,我一堆同样的图片学徒只有名字不同看得很没有代入感
治好校长需要三个蜂蜜,蜂蜜露头就秒,即使堆叠在任务下方也会被吃掉,硬生生磨了半个小时,就是打不出三个蜂蜜我敲里哇!
挺好的 再出点别的内容啥的 内容太少了不够玩 再出点别的种族要性感一点 现在没啥玩的了
操作太繁琐
卡牌+魔法+经营算是耳目一新的搭配,游戏内容能够撑得起二三十小时,花的不亏。 经营一座魔法学院培养出超级天才是很爽,但是几代人接力培养新人实在太肝了...期间的内容有点重复 上线这么久做了挺多优化,看来制作组是能听进玩家声音的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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