
Aragami 2 is a third person stealth game where you play as an assassin with the power to control the shadows. Join the shadow clan and fight the invader armies to protect your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
You are one of the last elite warriors of your kin, the Aragami. Victims of a supernatural affliction which corrodes the body and devours the mind, the Aragami control Shadow Essence - a mystical power which grants the ability to control the shadows. With this power the Aragami carry out their tasks and quests - assignments made all along the valley to ensure the subsistence of the village and to free the Aragami enslaved by the invader armies.
Discover a full campaign and join the assassin squad up to 3 players in co-op.
Manage covers and powers with agility. Take down your enemies with stealth kills and non-lethal takedowns.
Become the master of a skill based combat with high risk and high reward.
Craft your weapons and armors and upgrade your elite warrior with a wide variety of abilities and shadow powers.
Save your people and defeat the curse before it ends with you and discover how the Aragami became a legend.
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 3.5Kreviews | 77% | — | $2.8M |
| $39.99 | 5.8Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes, I would definitely recommend this game. The stealth is fun, The story is pretty good (barring retcons), and the tools and abilities are fun. What's not to love?
В ЦЕЛОМ ХОРОШАЯ игра и платина кайвоыая,Прада растянута слишком сильно ,так что лучше проходить в 2 захода чтобы не ♥♥♥♥♥♥♥,а то 40 миссий как то слишком дохрена.в целом советую тем кому нравятся стелс экшен
This game is AWESOME! I love it, it is a difficult game but if you master it you will be a master at every other game but what i like about this one more than the 1rst is because we can fight head on one. but good game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese, Basque +1 more
| $39.99 |
| 854ratings |
| 82% |
| — |
| not modelled |
| $6.99−80% | 58ratings | 76% | — | not modelled |
| $34.99 | — | 90% | — | not modelled |
| $7.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gioco molto più profondo del primo capitolo, con un gameplay rinnovato e davvero interessante. Il bilanciamento dell’uso del salto d’ombra è stato migliorato: nel primo era fin troppo potente, soprattutto usando il mouse, mentre qui è integrato meglio nel ritmo generale. I nemici non ti eliminano più con un colpo solo, e questo permette un approccio più vario alle missioni. Prima eri praticamente costretto a scegliere tra uccidere o non uccidere, ma sempre senza farti vedere. In questo capitolo invece c’è un vero combat system, con un buon mix di parry e schivate, che rende gli scontri più dinamici. Sono presenti più poteri e consumabili, che ampliano ulteriormente le possibilità di affrontare ogni missione secondo il proprio stile. Inoltre non c’è più l’achievement che obbligava a completare i livelli con tutti i tipi di medaglie, cosa che spesso costringeva i giocatori a usare approcci che non erano nelle loro abitudini.
TLDR: While it's somewhat of a big departure from its predecessor, it's still, IMO, an overall better experience and an overall better game. Aragami 2 is a blast in multiplayer (as of Sept. 2026 the servers still work). Leveling up allows you to learn new spells which tend to make the game a lot easier and it is almost necessary later in the game. While the focus is obviously stealth, when sh!t hits the fan, the game isn't absolute garbage, compared to the first one where it was basically an instant game over. Story: As an Aragami, attempt to discover where you're from and if there's a way to claim your humanity back. Aragamis are summoned beings that tend to lose themselves over time, so it's a race against the clock for them lil' Aragamis. Will you be able to save the village that took you in? In the end the story isn't really captivating and, again, the fun is in the gameplay.... Seems like I write this in all my reviews. Gameplay: In the first entry, it was always one hit, one kill. Both ways. In Aragami 2, you can still assassinate everything in one hit, but if you get busted, you can fight back. Sure, it's an overly simple combat system, but it's still better than being one shotted. It involves... Get ready for this... Swinging like crazy and parrying when you're about to get hit! WHOOAAAA NELLY! You can also block but that's for sissies. It's often a better option to run away and scream PARKOUR to your coop bud. Running, warping to a ledge, rolling and blocking incoming attacks all costs stamina. When you're out of it, you're basically a punching bag with very little health. Stamina is probably your greatest enemy in the game, learn to manage it efficiently early on to avoid issues. Remember, jumping costs no stamina! You can only die twice in any level before it restarts it from the beginning. Missions are replayable, it's useful if you're missed a collectable or need more money (later lvs earn you much more money, so don't grind that dough early on). Leveling up gets you points that you can spend in very useful passive & action skills. They are all very useful. You can respecc, it just costs in game currency. You can customise your appearance to reveal your inner ninja tastes! You can play the whole campaign in coop (past the tutorial of course), it's a blast and I highly recommend it while the servers are still up (the company is bankrupt so.... enjoy it while you can). Graphics: Much better than the original title, but still a little underwhelming. There are a few graphical bugs, and more annoyingly so, enemies can sometimes phase and attack through walls. This sounds like it's really bad mostly because, well, it is. Surprinsingly, though, you eventually learn to work with it. Audio: It's chill and I liked it. I remember the music going something like this: ''You got caught AGAIN?! Are you actively trying to get caught? Oh Jesus, they're after me now!!!''. It was great relaxing music apart from the lyrics (for those that haven't gotten the hint, I'm not the best ninja and I was playing coop). But yeah, it's nothing amazing, but it fits. The hub (town), is chill, and the pacing of the game fits the music. I had a lot more fun playing Aragami 2 than the first and it's a damn shame that the studio closed, because we need more games like these.
ninja man
Mechanically this is an awesome game. The combat and audio design are great. Stealth mechanics are pretty good as well, but it isn't anything like Thief. The stealth mechanics are fairly simple until you get to the later stages of the game and unlock a bunch of the more interesting skills. I think there is so much potential here. Sadly, it's way too repetitive and drawn out. Maps are repeatedly used over and over again but with different missions. It seems like a lot was added to this game to stretch it out. It would have been much better if it had a 10 mission story mode with all of the highlights condensed into one campaign and along with that story more some sort of procedural mode with leader boards. Maybe even an online PvP or side quest queue for those who wish to collect things. Some missions are nonsensical filler and interrupt plot lines. This game really needed more time in the oven. This would be a way better game if maps weren't reused so often, filler missions were cut, the environment was more polished, and more features/gamemodes were added. The optimization isn't great, either. I am able to run it with my hardware at 200% render scale but only at 60FPS. It doesn't tap into my CPU or GPU that much. Usage is low and performance is low. For consoles or power saving devices this type of hardware allocation is fine, but not so much for desktop computers. There was no hitching or stutters, just frame dips depending on the map. I'm happy I got to play it, but I probably won't return to it. Huge potential to be a 10. Unfortunately, it's about a 5/10.
Yarak gibi oyun
Game falsely advertises Dualsense controllers.. Looking in the discussions it's been like this for years,
Yes Yes Yes
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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