
Cast & Spell is an action-packed multiplayer game where wizards battle using elemental magic. Fight in PvP duels or team up with friends in co-op modes to defeat monsters. Master different elements and enjoy intense, strategic combat across various game modes.
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About
Cast & Spell is an exhilarating multiplayer game where players engage in epic battles as powerful wizards, wielding the elements of nature to dominate their opponents. Enter a world where you can command the forces of fire, frost, stone, lightning, water, and life, casting a wide range of spells to outsmart and overpower your enemies in thrilling combat.
In Cast & Spell, you can go head-to-head with other players in intense PvP duels, using strategy and mastery of different elemental combinations to emerge victorious. Prefer teamwork? Join forces with your friends in cooperative PvE modes, where you'll face hordes of monstrous creatures across diverse environments. From fast-paced skirmishes to tactical survival challenges, there's a mode for every kind of mage.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Korean, Russian, Japanese, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Ukrainian
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I gotta tell you something. It was perfect. Perfect. Everything. Down to the last minute details.
[h1]Магия есть, игроков нет вообще[/h1] На бумаге звучит нормально: маги, стихии, дуэли, PvE, PvP, куча заклинаний и возможность собирать свои комбинации. Потенциал повеселиться тут реально есть, особенно если собрать друзей и устроить хаос с огнём, молниями, водой и прочей магической хернёй. Но по факту всё упирается в одну простую проблему: [b]онлайна нет совсем[/b]. Не почти нет, не мало, не иногда пустовато, а просто нихера нет. И самое смешное, что без других людей ты даже геймплей нормально не попробуешь, потому что игра под это не заточена и без игроков толком не стартует. Заходишь такой покастовать, а кастовать не в кого. Хочешь поиграть, собирай друзей. Нет друзей с этой игрой, ну поздравляю, магия закончилась ещё в меню С компанией можно попробовать и, возможно, даже поугарать, потому что потенциал тут есть. Но брать это идея так себе.
Х....я
Ez a játék nem lett volna rossz, hiszen egy aranyos kis varázslós játék, amit ingyen hozzáadhatnál a gyűjteményedhez. Ugyanakkor tele van bosszantó, rosszul megtervezett játékmeneti elemekkel. Játékosok nincsenek, így páran eldöntöttük, hogy boostoljuk. A ranglistás játékmóddal kezdtük, de az a baj vele, hogy ha egy játékos folyamatosan veszít, a rangja olyan mélyre süllyed a negatívra, hogy ugyanannyi időbe telik visszahozni semlegesre, mint eljutni a Grand Magus rangig. Mellesleg a rank pontszámaidat sehol sem mutatja a játék, így azt sem lehet tudni, hogy milyen közel vagy már. Ezt követően a „Crystal Protection” módot játszottuk, ahol az volt a célunk, hogy egy teljesítményt érjünk el azzal, hogy 10 hullámon át megóvjuk a kristályt a sérülésektől. Itt váltak igazán nyilvánvalóvá a játék hibái: ha megidéztünk egy gyógyító gombát, az néha úgy döntött, hogy „csá” és inkább az ellenséges boss-okat ment gyógyítani. Még a saját magunk által megidézett slime-ok is megsebezhetik a kristályt. És ha meghaltunk, a játék néha nem engedte, hogy a játék hátralévő részében újra éledjünk. Az egész játék ellenünk volt ebben a módban, a saját megidézett embereink is. A quick spell pedig elveszi az egész manát egy varázslatra, mi értelme van használni? [h2] English: [/h2] This game wouldn't have been bad, since it's a cute little wizard game that you could add to your library for free. However, it's full of annoying, poorly designed gameplay elements. There aren't any players, so a few of us decided to boost it. We started with Ranked, but the problem with that is that if one player keeps losing, their rank will drop so far into the negative that it will take just as long to climb back up as it would take to reach Grand Magus rank. By the way, the game doesn't display your rank points anywhere, so there's no way to tell how close you are. After that, we played Crystal Protection mode, where our goal to unlock an achievement was to keep the crystal from taking any damage for 10 waves. This is where the game’s bugs really shone through: if we summoned a healer mushroom, it would sometimes decide to say “bye” and go heal the enemy bosses instead. Even our own spawned slimes could damage the crystal. And if we died, the game would sometimes refuse to let us respawn for the rest of the whole game. The whole game was against us in this mode, even our own summoned allies. And "Quick Spell" uses up all your mana for a single spell—what's the point of using it?
Legalzinho
ㅤ
ЗАБРАЛ ИГРУ ВОВ ВРЕМЯ СКИДКИ 100% Очень крутой проект, таких проработанных в плане механик и заклинаний игр очень мало , игра сделал качества, графика тоже хороша. Жаль что разрабы забросили проект . А так выбил 100% ачивок А и еще те кто дрочат ачивки как и я . Игра не достигла порога копий. На витрине перфекциониста отображаться не будет это тоже печалька а так очень хорошо.
I can quickly see why this game is in the position it is in. A decent idea, but game design matters when it comes to fun for me. This game doesn't play well from its mechanics to its enemies.
Very fun with friends but unfortunately no one was in the servers, 9/10
This game is way too good to be dead... how nobody is talking about it? THIS GAME IS SO FUNNNN
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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