
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Оптимизация оставляет желать лучшего как и перегруженный интерфейс. Выбор цветовой палитры на карте просто ужасен, смешалось всё: грязь, кони, люди. В остальном прекрасная игра с душным микрокотролем ресурсов и производства (минусов нет), длинной кампанией на несколько десятков часов. Если выбирать между последней (да и шестой) цивой то Ара по скидке выглядит перспективнее, даже не смотря на ряд минусов.
Ara is a great Civ alternative 4X game, taking the usual exploration and expansion gameplay and mixing in resource and supply chain management a la Anno. Its systems are surprisingly deep and, while they take some getting used to, things quickly make sense once you get your hands on the game. There's also a pretty useful tutorial to help you get a hang of the basics. Its biggest strength is definitely how it handles resources and goods. You have a lot of control over how your cities develop and specialize, and I don't think I've played a 4X game as profoundly shaped by the resources and terrain in your starting area as Ara - and this is a good thing! The way supply chains evolve over time manages to accomplish two huge things that 4X games often struggle with: it makes each game feel materially different, and it makes the late game actually interesting to play. If you like fiddling with systems, or if you like "bullets vs beans" strategy games, then I think you'll find something really special with Ara. However, the price for these deep systems is that other areas of the game can feel shallow or opaque to the player, namely diplomacy and warfare. Diplomacy is largely binary, as you don't have many options to interact with AI civilizations. There's theoretically some interesting stuff you can do with bribes, but I found the AI especially resistant to making any deals unless you're clearly ahead of them, at which point you don't really need to bother with them much. In particular, my experience was that they seem hard-wired to not accept agreements of any kind unless you have both a large army and a navy. Technological and economic superiority don't seem to be understood by the AIs. At the same time, they don't seem very good at working together, and it'd be a welcome change if they could understand how to build coalitions against larger powers, especially a player that's getting ahead. At the same time, when war breaks out battles themselves can be quite confusing at a glance as to who's winning and why. The resource systems could also do with a bit of tweaking to make it clearer and more coherent. National limits on buildings don't scale very well into the late game, which I found especially bad with cobblers and tanneries, which never could make enough shoes to outfit my empire with fine clothes. They're not mission-critical or highly advantageous, but they're strictly limited - why? The same goes for the Mint, which can only be built once, and to a slightly lesser degree trading posts, which never get an Act 3 upgrade. I think it'd also be helpful if resource production/consumption tooltips were broken down some more: how much of a good am I making/using in a certain city? How much am I getting in trade agreements? Finally, the civilizations themselves are much shallower than what you'd find in Civ 5, 6, or 7. They don't seem to have unique architecture types, and their abilities resemble Civ 4 more than anything - which can be good or bad! Each leader/civ feels unique in some way, but a little more differentiation, especially in graphics and AI personalities, would go a long way. It'd also be better if cities always used your civ's name pool, because it feels weird to be playing as Germany and see my neighbor Greece settle a city called Dortmund, and then settle myself a new city named Corinth. Overall, Ara is a very fun and unique game that fits into a new generation of great 4X Civilization-likes, along with Old World.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mega alternative zu civ7
I like this game! It's a nice civ empire sim, love the crafting system and the dev team keeps improving it after feedbacks!
Adictivo (sólo un turno mas...) , con elementos diferenciadores a otros 4x que se agradecen, buenos gráficos, y mecánicas, y repito... adictivo. Lo probé antes y después del parche y se agradece muchísimo la automatización de colas porque se hacía muy tedioso con muchas ciudades, pero la verdad, que lo he disfrutado en un partida de casi 800 turnos. Para mi opiniçon: 1. Tienen que mejorar la interfaz / UX aún simplificando los clics a realizar 2. Incluir más mapas reales (pusieron el de la tierra pero la peninsulta son 5 regiones...) 3. Comparador de estadísticas incluso, para ver las diferencias de si metes X o Y sin tener que estar quitando y poniendo suministros perdiendo la bonificación o tiempo en hacerlo 4. Ampliar el límite de tamaño máximo de ciudad (30). Llegué a tener 5 a tope y gusta tener más y más... 5. Poder eliminar ciudades (puedes hacer que te las capturen y arrasarlas pero...) 6. Cambiar regiones Y como no, el problema es el de todos los 4x: 1. Lograr que no se vuelva pesado el juego en las fases finales. 2. Las eras cibernéticas y de ciborgs ensucian las históricas Antes del parche, no lo recomendaría porque había mucha microgestión, ahora? sí
This is a really good game - and I'm absolutely useless at it. It's presented beautifully and zooming in on your empire seeing your subjects go about their business is a nice touch. This parallels a lot of Civ's ideas. Diplomacy options are slightly lacking and there is a *lot* of micromanagement of resources. Success is achieved by understanding what produces what items/goods - and how many goods you need to racket up the bonuses in your various industries to get your empire to grow. No hiding away either as the 'prestige' mechanic from your empire successes will mean that if you don't rank in the top 3 tiers with your opponents come the next technological age then you'll 'drop off' and your civilization is lost to history (although you can turn this offs so only your opponenets are culled). There's a lot to keep track off and the number of improvements, boosts, buffs upgrades can be a little overwhelming. Expect to take lots of notes and refer to the online encyclopedia. There are some minor irritations. The tutorial is fine but I'd recommend going on the internet for help in navigating some of the mechanics and UI. Choosing your startup leader, means a click on the portrait before the stats appear (why can't they just pop up when I move my mouse over them?). Certain things I like to acknowledge from the main screen - like when I've built a marvel/wonder which insists on rewarding me with an animation of the Book of Kells/Bleak House or whatever. Fine if your master craftsmen only churn out a couple every 50 turns or so but my little army of wonder-workers felt like they were completing them constantly. I also found it easy to lose track of when extra 'experts' were generated which provided boosts to amenities and developments in your regions. What seems to scupper me is balancing the growth of my cities - mid-game it unravels for me. After a strong start I'll run out of food and in one game my production of wood ground everything to a halt. Tbh I didn't have the patience to wade through everything to figure out what had broken down. Whether or not I'll find the time to master this is another matter and I think this needs a lot of investment in learning the mechanics to get the most out of it. The game continues to receive updates (good show devs!) and there's rewards here for those willing to put the time and effort in.
Mir gefällt es sehr gut. Für das Spiel war es sicher nicht gut mit Civ verglichen zu werden, auch wenn es natürlich in diese Richtung geht. Aber der wirtschaftliche Aspekt ist hier deutlich stärker ausgeprägt. Verliert man eine Stadt, kann das ziemliche Auswirkungen haben, wenn die Wirtschaftskette dadurch gestört wird. Die Rundenberechnung geht instant. Mir gefällt das gleichzeitige ziehen der Einheiten auch sehr gut. Am Anfang ist das Spiel ziemlich komplex und man neigt manchmal dazu einfach sich durchzuklicken. Ganz ohne Micromanagement geht es nicht, aber wer bereit ist sich einzuarbeiten, bekommt es sehr schönes Spiel.
문명류의 시대 개념이랑 빅토리아3, 아노같은 물류개념이 합쳐진 심시티임 작년 출시 전 문명의 대항마의 표제가 아닌, 새로운 장르의 개척이라 봐야할듯 지금 기준으론 UI만 직관적으로 나왔으면 좋았을거같음 A SIMCITY-style game that combines the era concept of CIV with the logistics system of something like Victoria 3 or ANNO. It shouldn’t be seen as a rival to Civilization, but rather as the beginning of a new genre. As a 4X game, this is my personal ranking CIV 5 >> CIV 6 >>ARA HISTORY>>>HUMAN KIND>>>>CIV7
Super.
Olha, eu esperava ferro, encontrei ouro. Achei bem original, apesar de parecer uma mistura de Humankind com Millenia (não sei o porquê de terem abandonado aquele jogo maravilhoso. Gostei bastante da complexidade, dos gráficos... Falta ainda algumas melhorias, justamente por causa da complexidade, para facilitar a vida dos novatos. A curva de aprendizado parece ser grande e não é qualquer um que gosta de jogos assim, mas ainda bem que sou vacinado pelos jogos da Paradox. Acho que deveria estar melhor avaliado e com mais vendas. Espero que os devs não o abandonem, tem um potencial bem grande. Edit: ainda acho uma sacanagem ter argentina e colômbia mas não ter o brasil
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $134.1M | 62.1K | 47% | $69.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $688.9K | 5.7K | 91% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 948 | 36% | $69.99 | |
| $3.9M | 8.8K | 79% | $14.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 9.9K | 90% | $19.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 |