
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lackluster. Gameplay feels unengaging and boring. UI needs to be streamlined. Unnecessary complex domestic system. Paragons are too difficult to manage. Music soundtrack is meh. Combat feels phoned in. Lack of charm and personality. Ara just makes me want to play Civ or EU4
I Can not stand systems that inhibit play-styles as a feature. Built in antifun systems some how became popular in pseudo historic games even though they were designed for other titles as a correction to difficulty subsystems. I hate the war system in this game; it is the worse of multiple different titles. I don't was crusader kings case belli style play with time limits on wars when you add in other mechanics like mustering and deployed reinforcements while also having repairable walls. Essentially if your 1 catapult gets sniped in an interaction the entire war is over. Unfortunately this game banks on this weird type of combat system that is stack based but not controlled. I really liked the district style experience, but this will never be a playable long term game with its current warfare style. Needs an overall; Don't really know how this made it out of the testing stage. You know why civ succeeded? because it allows the player the rough ability to do what they want in the direction they want, without too many arbitrary rules that it makes the experience pigeonholed into interactions. There isn't a real way to grab a district spot back for literally 100 turns; there should be minor district concessions, there should be mini wars that aren't just skirmishing there should be border movement not just entire city movement which becomes its own massive under taking.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like this game over civ 7. Many mechanics of this game are fun, but If the Devs will just stick with it and add more content it could be one of the best in my opinion. Really needs those special nation only units and more types of units!! We will see.
Getting the supply chains to line up cleanly is very satisfying
I feel like half my playtime was game lag
Ara sounds and plays very nice ! Maybe I didn't run into the laborious parts of they have been profressively fixed, but I'm having a blast :)
I have played the civilization series since the first game, and that tempted me to give this a go. I'd say this is closer to Civ 7 than other Civ games, with alot more micro managing of cities. I've had alot of fun so far, though I think the diplomacy is rather simplified. I would say this game is great if you can get it on a discount or sale
Hru v téhle chvíli doporučit prostě nejde. Nemá špatnou myšlenku, ale je navržená dost nešťastně. Asi první věc je hudba. U všech strategií je nerušivá, tady je hrozně agresivní. Tohle je první věc, co sem musel ve hře vypnout. Pak je tu správa armády, utratíte zdroje a čas na vytrénování armády, ale nemůžete jí nasadit, protože jste na limitu a jsou z ní "rezervy" které lze nasadit později. Další věcí je, že ve městě musíte organizovat jednotlivé výroby, čím více měst tím méně přehledné. Někomu tohle může vyhovovat, ale nikde to není vidět, musíte do toho města a koukat. Vylepšení se děje bez dělníků, což je zajímavý koncept. A rozmanitost surovin je celkem dobrá, ale na mapě se v začátku nic děje. Průzkumník běhá, sbírá co najde, vy rostete a po hodině hraní zjistím, že mě to vůbec nebaví a byť výzkum letí rychle, do nové doby se dostanu za 15 minut, tak to na dynamice hry nic nezměnilo. Nemožnost vybrat si jak chci strategii dohrát už aplikovala nově CIV VII. Nevím, jestli od sebe opisovali, protože všechno co je nově špatně na CIV VII se dá najít i tady, snad kromě jedné věci a to je přechod do nové doby. Třeba se hra časem zlepší, potenciál má a je pořád relativně krátce vydaná, ale za ty peníze rozhodně nestojí.
Fun game for micromanagement
Once you understand how to play, its very enjoyable. Start at the lower difficulties and work your way up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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