
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优点: 1.一秒一回合的4X游戏 2.美术很不错,放大可以看到街上的小人,成就感拉满 3.兵种种类丰富,且有自己风格的立绘和模型、 4.中国角色不是眯眯眼 5.建筑种类很多,很鲜活 6.幕次这个时代设定很不错,强于隔壁文明七和人类 7.军事系统很创新,可以编辑部队的阵型种类,且有预备役和常备军的设定非常不错 8.地块扩张我很喜欢,可以建造大型城市而且每扩张一个地块都可以吃到这个区域的基础产值和建筑槽位 缺点: 1.种田种不过AI会被末位淘汰,这个也不一定能是坏事 2.机翻汉化很难受,全是倒装句那种,读起来很难理解 3.工业制品,我到现在不知道那玩意到底是消耗品还是类似于装备那种做一个挂在需要的建筑上就行,或者招兵的时候花费一个就行。还是说每一个回合维持建筑和军队运转都需要消耗一部分。 4.地图选取很难受,有时候看不见军队,而且军队模型除了战斗的时候好像只显示其中一种兵模 5.建筑列表是单一且无序的,而且旁边的二级菜单才能筛选,而且筛选的条件较为单一,希望可以初始就有简单的分类,比如经济区 工业区 科研去适合建造的建筑,而不是单纯按产出和类型划分,比如面包房就适合建在住宅区,单一区域大量建造同一种工业会有产量加成 6.AI辅助建议比较少,新手教程很傻逼,在建筑规划的时候希望有AI辅助的建议,比如如何建设专业的工业区,科研区 原材料产区 7.没有创意工坊,只有游戏内置的模组编辑器 8.我很需要征服胜利 9.我需要更清晰的产业链介绍 游戏目前还在持续更新,我感觉以后做好了是会比隔壁文明七好玩的,而人类基本已经断更了,或许以后4X界的扛把子会是这个
ARA: History Untold is a breath of fresh air for the grand strategy genre. Combining the depth of classic civilization-building games with modern innovations, it delivers a truly immersive and strategic experience that rewards creativity as much as careful planning. From the very first moments, the game impresses with its stunning visuals and lovingly detailed world. Every city, landscape, and unit feels alive a vivid tapestry that evolves as your civilization grows. The attention to detail in terrain, architecture, and environmental design really makes history come to life in a fresh, almost painterly way. What stands out most is the turn system. Unlike the traditional “one player at a time” structure, ARA uses a simultaneous turn mechanic that keeps the pacing smooth and engaging. This small but significant change eliminates downtime and makes each round feel dynamic and strategic. No more waiting your decisions truly play out in real time with everyone else’s. The freedom of choice is another high point. Rather than pushing players toward a single “right” way to win, ARA encourages experimentation and alternate histories. You can lead your civilization through peace, innovation, or conquest, but the path you take truly feels your own. The adaptive AI and event-driven storytelling give the world a living, responsive feel your decisions matter, and the consequences are both logical and satisfying. Music and atmosphere also deserve praise. The score is uplifting and grand without ever feeling overwhelming, perfectly complementing the sense of exploration and progress that defines the game. Overall, ARA: History Untold succeeds in blending innovation with familiarity. It invites players to not just replay history, but rewrite it in their own image. Whether you’re a long-time fan of strategy games or a newcomer drawn to its fresh vision, ARA is absolutely worth your time.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nett, aber eigentlich nur eine Civ-Kopie... und leider mit diversen Fehlern in der Übersetzung, besonders wenn ein englisches Wort im Deutschen mehrere Bedeutungen haben kann. Da wurde zielgenau dann eine falsche gewählt und das Ergebnis ist Unfug (z.B. Veranstaltung statt Ereignis) oder schlimmer noch eine Falschaussage, von Grammatik- oder Rechtschreibfehlern ganz zu schweigen.
I get to about turn 500 and then my food stores resets to zero (both the stored and per turn amount). This prevents me from building anything and I can't continue with the game.
I played a lot on another platform and I'd like to add my points to the game. [h3]Music[/h3] The game has excellent score. Worth a praise, it is totally in tandem with the game and there are many tracks in the game to reflect upon that. [h3]Gameplay[/h3] The gameplay is top-notch. You can make yourself at home with this, especially if you love the genre as a whole. It will reward your playtime put in. [h3]Graphics[/h3] Mind-blowing, to say the least. All the small details are fine-tuned and hand-crafted. [h3]Acts and Eras[/h3] The game is divided into 12 Eras within 3 Acts. Each Act Transition is followed by an (optional) culling, which determines who are in the lead. Only the greatest of you survive through the Acts and get enough Fame to finish the game first! [h3]Crafting[/h3] Crafting is extensive, exhaustive and expansive and is always improved upon through the ages. From humble Feasts, Biscuits, Furniture to Computers, all have their place in history! [h3]Triumphs[/h3] And my favourite part of the game. If you construct a Triumph, it is celebrated by your people. All stop in awe, they wonder and astonish by the marvel of magnificent builders you have! [h3]Verdict[/h3] [h1]A history worth living through.[/h1]
Didn't make a good first impression unfortunately. Seems very system intensive for a game that looks as it does, and for a game with a lot of different resources and components the tutorial was terrible at explaining what to aim for.
游戏很好玩,但是LGBT很恶心,你们这些LGBT就只配给我口!过时代不能取消淘汰机制很恶心,你见过因为分数不够就被历史淘汰的文明嘛?那么多著名文明领袖不上架却上架这么几个村妇你觉得你很nice是吧?UI设计真的很垃圾,操作非常繁琐,收益却很低!我每局都把生产链调好,结果还发现不如多造几个侦察兵直接踩几个补给划算
Boring, confusing, no diplomacy, no personality for each Civ, too much micromanagement.
Amazing graphics, busy supply-chain and economics, recent update addressed UI issues and AI dumbness (a bit) only combat is a bit tame although choosing Squads, Battalions etc is a nice touch. Lot of Leaders to choose from, and they stay leader of their country too, unlike another game I could mention. A well-rounded game without Civ VII's preachy Woke approach - in fact ARA right now IS Civ VII, and that other game with its name is a sheep in wolfs clothing. Watching all the little people mill around makes you feel like the builder of an Empire!
Uh.... what...? Very pretty, but thats about it. Military is still SO dumb. Cant upgrade units in reserves, have to call them up, upgrade, then reform or whatever. Dumb mechanic. One example of many, maybe they will update the game and make it to the expectations they set their audiance with before launch, maybe not, but all this time later and the game is basically unchanged. Theres no way around turn limit, the second you get to the modern ages the game just ENDS. save your money and keep up to date with it, once people have said "yeah its where it needs to be" then buy on a sale. Shame on the devs for releasing such a skin and bones game, needed MUCH more cooking time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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