
Explore a breathtaking world floating above the clouds in this classic fantasy RPG. Battle an ancient vampire menace, forge powerful bonds with your companions, and experience the definitive Enhanced Edition packed with new content and improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 1.25/day in the week after.
About
"Long, long ago, the elven sorcerers cast a spell to save the floating world of Ara Fell from destruction. Instead, they doomed it to fall from the sky.
Now, the fate of the world rests in the hands of Lita, a young, spirited archer from the village of Aloria. Joined by a band of loyal companions, she must uncover the truth behind an ancient curse, confront a rising vampire menace, and race against time to save her homeland before Ara Fell is lost forever."

Ara Fell: Enhanced Edition blends the storytelling and character-driven charm of classic Japanese RPGs with the freedom and exploration of Western RPGs, alongside elements of visual novels and adventure games. Join Lita and a memorable cast of companions on an emotional journey through a breathtaking world in the sky, where every character brings their own past, motivations, and personal struggles to the adventure.
The Enhanced Edition is the definitive way to experience Ara Fell, featuring a revamped battle system, new character classes and skills, additional side quests, an overhauled crafting and enchanting system, a redesigned UI, autosave, new difficulty options, widescreen support, Twitch integration, and numerous gameplay improvements throughout.

EXPLORATION - Ara Fell is a world meant to be explored! Jump, crawl, swim and even fly through the air to solve puzzles and discover new locations filled with hidden treasure, secrets and adventure! Every corner of Ara Fell is designed with exploration in mind.
OPEN WORLD - Most of the world can be explored from the moment you leave Aloria Village, the heroine's home town... provided, of course, you're strong enough. A clever explorer may be able unlock secrets and discover powerful equipment early in the game if he or she commits to taking advantage of the open nature of the game world.
TACTICAL COMBAT - Ara Fell may be a story-heavy game, but the world is still fraught with danger. Choose specialized equipment and statistics, customizing each character to best suit your play style, and to best thwart each boss battle's unique mechanics.
CHARACTER DRIVEN - When you join Ara Fell's unwitting heroine on her quest to save her homeland, you'll discover a world filled with vibrant characters who laugh, cry, crack jokes, lose their tempers, and even their will to go on as the size and scope of the curse that plagues Ara Fell becomes apparent. Friends and villains alike are not who they seem as the stakes grow ever higher...
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 2.3Kreviews | 94% | — | $222.6K |
| $14.99 | 656ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first thought when booting this up for the first time was, “I hope this RPG maker looking game is at least decent”. Having completed it, I am happy to say that I enjoyed my experience a lot more than a decent game would provide. It didn't take long to realize that this was going to be better than decent. In the first 5 minutes of the game, you can tell from the quality of the weather effects, sound effects and music that this game was going to be a step above the average indie RPG. Now with that praise out of the way, it not a groundbreaking title, but it is quite good. The exploration is a lot of fun and you get to do so very early in the game. The characters have actual personalities in their responses and the changing character portraits help in delivering their responses quite well. I was surprised at the depth of the writing and the devs put together a fun story with some things we have seen before and the knowledge that we have seen it before. It gives the narrative a certain maturity and the characters a certain level of sass that I found enjoyable. The music is quite enjoyable as well. The songs are fun to listen to. The biggest downside to the soundtrack is that the songs do not loop cleanly, so songs will often end and then start up again. It's a minor issue, but it is there. Some of the sound effects and ambient sounds do repeat a little too much for my tastes, but its not a major issue. The character building was far more complex than I was expecting and I found it enjoyable. They skipped the need for buying equipment by allowing you to upgrade your equipment with the right materials. This means that there are a lot of items laying around towns and dungeons to collect, making exploration rewarding. There are character classes and you get to pick between two options for each of your characters, which adds some interesting options to replaying the game. You also get to pick between two different options for upgrading your skills, again giving the player more agency in how your characters are built. The combat is design around dealing as much damage as fast as possible in most random battles, at least that's how I played it. It started out requiring a little bit of strategy, but as time went on, I found a combination of attacks that I could use in almost every random battle and win in a couple of rounds, so combat kind of lost its challenge after a point. I did switch from normal to expert difficulty and there is an even harder difficulty option as well, so I would lean toward the harder difficulties if you plan to play this one. With that said, the exploration and the character customization was fun, the music was enjoyable enough that a few are going to make it into my playlist, and the characters were interesting enough and emoted well enough to deliver a enjoyable story. This one is a definite recommendation if you enjoy indie RPGs.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $14.99 |
| 323ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 135ratings | 88% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An utterly wonderful old school JRPG. The game features pixel art reminiscent of the SNES or Sega Genesis, and it looks wonderful. The story and characters are both terrific, though the story does occasionally hand wave things to keep the party in the driver's seat, but was done sparingly enough that I didn't mind that much. The music was also terrific. If there is one weakness it would be the combat during the regular encounters, it's not as simple as an older Final Fantasy game, where you only have a basic attack, and one caster, but it's not much more complicated, and it does get a bit repetitive, but for boss fights it gets a lot more fun. If you are familiar with these games or prone to grinding at all play on hard, if both, play on expert. I did my first playthrough on hard, and by the end even that was kind of easy. Lastly, a fairly completionist playthrough is likely about 20-25 hours, I came pretty close to getting everything at 21 hours. I strongly recommend this for any old school JRPG/RPG lover, and anyone that likes a good story well told! At $10 this is a great deal, and at the $4 I paid on sale, I feel like I stole something.
Disregard the store page's banner art — this game is artfully crafted. It has a playful vibe, good music and mechanics, and definitely worth playing for anyone that appreciates the genre.
If you like a laid back JRPG with nice pixel art and good mechanics, give this game a try.
Pretty decent RPG offering quite a list of attributes, I love as RPG otaku. While the first impression, seeing the typical RPGMaker graphics was not outright ecstatic, I gave this game a try. Now I am happy I did. I got pretty intuitive, yet powerful item management. Upgrading items based on progress, mainly limited by found ingredients. Upon each level, 10 skill points can be distributed among 4 stats (STR, DEF, Speed, Spirit) Skill points were not usually used in RPGMaker games, and I love it so much - letting me to customize my characters. On top - you can respec your characters, by resetting your assigned skill points. Isn't that great? Story is well woven to pull you in and entrap you up to your ears in engagement and curiosity. World is not small, yet your are set in it to explore it bit by a bit, so you don't get simply lost. Good news is also in form of map (world map) that helps you to navigate through all those maps. A lot of NPCs you can interact with, most with their background, some even offering quests (some simple, some not so much) Enemies do respawn based on simple rules, allowing you to keep control on your party development. Autosave in place, plus manual save system. Four difficulties, scaling greatly, to fit just your personal preference. Music is also nice and pleasant. From secondary features, I love the option to speed up combat. In addition, you can improve your skills, not only items or stats. I find this intriguing, more so much when the skills make a real impact in every battle. Main character as Scout skill, that not only unlocks enemy's stats for better tactical choices, but also grants extra damage for your characters, great trade off, to use scouting instead offensive skill, once, and then having all enemy's stats visible + getting extra damage when attacking them. From high level this is all, but there is more that can please the burdened and hurting soul of our average RPG lover.
Game has some very good ideas. Especially thanks to dev for hp\mp restore between battles. Crafting is good, but a lot of things just feels bad in details. You are walking slow, you jump to water EXTREMLY slow and do it a lot, fights are good but repetitive. Just can't stand it. Even hate it i think, with all respect and love to devs.
One of the more solid RPG Maker games. Very enjoyable experience.
The greatest joy I got in Ara Fell was how the sheer amount of customization of character stats let me build a character with a 100% crit rate. What more could you ask for? The writing is solid, though I did feel the characters could have been fleshed out more, and the ending is particularly narratively impactful.
Fun little throwback, not terribly difficult, but still charming in its own way. Enough stat/skill system to keep things interesting.
Ara Fell est un de mes coups de coeur! Les combats ne sont pas très complexes mais le rythme est bon et la découverte des niveaux des niveaux tout aussi charmants les uns que les autres maintient l'intéret, il y a peu de retours en arrières. Les graphismes pixel sont tout simplement magnifiques.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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