
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
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About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]At a glance:[/b][/h1] [h2]Overall gameplay: [b]5/5[/b][/h2] [h2]Graphics: [b]5/5[/b][/h2] [h2]Music/Sounds: [b]3/5[/b][/h2] [h2]Challenges: [b]5/5[/b][/h2] [h2]Replay Value: [b]5/5[/b][/h2] [h2]Co-op Friendly: [b]4/5[/b][/h2] [h2]Story: [b]N/A[/b][/h2] [h1][b]Actual breakdown::[/b][/h1] This game is SUPER fun! I play it with my partner who is an aerospace engineer - and I still figure these things out before her! It requires a basic understanding of aerodynamics, propulsion, and physics but not horribly in depth to give you a headache. I don't really read into the story too much, though each mission has a little bit of lore behind it (doesn't have choices or anything - it's ultimately kind of a delivery sim in that regard). The challenges and missions are difficult, but you can repurpose a build to fit whatever needs doing for the most part. However, in co-op it can be a bit awkward to build the ship and your co-pilot has minimal things to do to help. (one way I fixed this was to have us each build a half of the ship, then I combined them together in the middle!) This game is amazing and the developer seems very interested in continuing it's refinement and updates, based on the last update's message. So if the dev does end up reading this, thank you for making this game, I could easily pour many days, weeks, and months into this! (my one request, unless I just haven't noticed it, is to be able to color the space suits)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is my kind of game; build things that work (sooner or later), invent solutions to problems (as soon as you can get enough wire and electronics parts), create masterpiece space craft (and upgrade or scrap them as soon as you get new components), missions that have multiple paths to solutions (some of them through mountainsides) … A great combination of familiar & new, allows for simple or complex play, as it includes many logic & math components for users who wish to dive deep into such things – it does not require a programming degree, as a person can skip them entirely. For people who haven’t had a lot of experience with such tools, it is a great way to experiment and learn. Most of the time is spent building, fine tuning, and retrofitting your various ships – for people who like building and creating, testing and perfecting, this is the one! Yes, there is “Blowing things up”, but not because you shoot at them; it is usually due to going too fast… In the early days after release, there are also top-notch updates, communication, and feedback, which is also very welcome. A bargain at twice the price!
Game where you spend most of the time building a ship and after completing 1 mission, redesigning and fixing all of it since u died flying it manually, adding auto-hover and stibilization, employing your friend to watch the cams and then blaming him for hitting a mountain bc u fell asleep after spending hours doing all that, then unlocking new blocks and scrapping the whole ship and building a new one that will be obsolete in the next 3 missions. I wouldnt want it any other way
I really love this game, but I do have to point out it's pretty hard.
Great game and with good building and great visuals, but uhhh no power limit on cables is desperately needed as an option.
This game is a great first game from this creator I can't wait to see what else is either added or what other games this dev will make
有点难,造飞船需要思考很多
beautiful, I made a penis and have around 60 hours on the demo
PRetty fun but imma have an aneurysm trying to learn the math and logic
крутой и сложный симулятор постройки и полетов на шаттлах, которые ты сам (или с друзьями) строишь по 8 часов, по итогу вы долетите до другой планеты на каркаса с батарейкой и движком названым велосипедом. Куча разнообразных миссий завязанных на доставке потерянных грузов не дадут заскучать. В демке у меня было наиграно 49 часов, на данный момент в полной версии я уже наиграл 59.4 часов и это того стоило, не жалею что купил её. Самый кайф игры в постройке, и в понимании что каждую систему, каждый каркас ты поставил сам, провел каждый кабель и если твой шаттл впечатался в планету, это будет только твоя вина, ибо в игре багов нет (или за суммарно 100 часов замечено не было) В общем, 11 построенных своими руками шаттлов из 10
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