
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
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Every market we collect.
About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really cool game but i get really bad motion sickness from it
Pleasant surprise
THANKS FOR NOT TELLING WHAT THE ♥♥♥♥ A BABOAB COVER IS AND NOT HIGHLIGHTING ITS PLACE SO I WASTE MY ♥♥♥♥♥♥♥♥♥♥♥ HOURS
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2 SAAT ANASININ AMINA GİDEK AMA BASTEN GETİRMEMİZ GEREKEN EŞYAYI UNUTAK OYUNDA BİZE SÖYLEMESİN VAHİY İNSİN SİZİN BABANIZI DA BABAONUZU DA SİKİYİM OROSPU COCUKLARI
♥♥♥♥♥♥♥♥ коробочные
хайп
There is a quest to recover a radioactive package, which I was not fully prepared for. On the way back to base and in my cargo hold, it damaged a maneuvering thruster, preventing me from turning left. This is fine, I thought, as I could still turn right almost 360 degrees every time I needed to turn left. Then it damaged another maneuvering thruster, preventing me from turning up. This is still manageable, I can roll my ship and turn down/right to control it. Then it started damaging the hull, causing my ship to begin falling apart. This was no longer fine. My ship was falling apart and I barely had any control of it left, but I had one hail mary play remaining. I slowed down and "strategically" flew into the ground before my ship completely fell apart, then carried the package the remaining distance back to base and threw it on the landing pad for them. 10/10 game, no notes
I absolutely love this game. That being said, it definitely isn’t a game for everyone. You do need at least some basic understanding of how ships, planes, and their systems work in order to really progress. The game gives you a ton of freedom to figure things out on your own, which I personally enjoy, but I do think there should be more tutorials explaining what each new technology does and how to actually use it. Still, Google exists, and figuring some of this stuff out on your own can honestly be part of the fun. You’ll probably spend more time designing, building, testing, and rebuilding your ship for the next mission than you will actually completing some of the missions. For some people, that might sound boring. But when you finally finish building a ship for your next voyage, launch it, and everything actually works the way you planned—the feeling of completing that mission is a straight dopamine hit. The game can also be as simple or as complicated as you want to make it. For my first mission, I basically designed a flying box and somehow managed to fly it to the moon and land it with almost no idea what I was doing. As you learn more, though, you can start building much more advanced ships and systems. And if building and designing really isn’t your thing, the game already has a built-in Workshop where you can download other players’ creations and use them to complete missions. Overall, this is easily a 10/10 game for me. The freedom to experiment, build, fail, redesign, and finally watch something you created actually work is incredibly satisfying. I genuinely can’t wait to see what the developers have in store for the future of this game.
It's like Kerbal Space Program and From The Depths had an unwanted child, surprisingly fun if you can enjoy the complexity.
This is a great game, really great when you have a engineer and a architectjavascript:addToCart(1372393);
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