
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
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About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
круто
I played the demo for 40ish hours, and it was a blast! I enjoy the intuitiveness of the basic functionalities of the different systems, levers, etc., and I am AWESTRUCK by what people are coming up with using the logic circuits! The full release has been the same kind of fun so far! I look forward to finding out how many different mission types there are as my friend and I discover more planets!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gud
各星にあるミッションもユニークなものが多くそれに合った改造やセッティングであれこれ悩むのが楽しい ネット上にあまり情報がないがワークショップで先達の作品を参考にしたりできるのでなんとかなる 時間は溶ける!
amazing game
Excellent ship building game which scratches that itch that hasn't been sated since wiremod in GMod. Its like From the Depths meets Garry's Mod Spacemod. Lots of depths with the systems, different atmosphers and conditions and missions that throw up new challenges as you advance. You unlock more stuff as you complete more missions which add more and more complexity to your systems. You can play the game in coop too where you can both work on the ship, I havent seen a mode where you both get your own ship yet though. Controls can be a bit finicky at times but you get used to it and you can remap your keys and the joystick.
The game is very nice and a little complicated, but you can have lots of fun if you play with your friends. At first I thought that 20 euros was too much for a game like this, but trust me I don't regret my purchase. The game has enough content for atleast 200 hours of gameplay. Inter planet travels take time and landing is very different on each planet. Building your ship is more complicated than it looks. You have to be careful with pretty much everything. From mass, to aerodynamics and why not aesthetic. I would recommend this game to anyone, because no matter what your game taste is, this game is for everyone. Huge congrats to Approximately Games developers for making such an unique game!
good
its just peak.... so many hours of gameplay in there too
I refunded after 45mins and cannot possibly recommend this game in this state, the game released at 1.0 with broken cable physics, cables literally breaking mid flight, allegedly when the craft flexes under physics of even tiny amonts of thrust and all of a sudden your flight controls stop working, cameras stop working etc and that was the tutorial ship. On top of that, random excessive changes in flight characteristics are justified as atmospheric effects. These are why people crash, its not pilot error nor is it fun, the game sets players up to fail in a cheap and lazy way because the ship components just dont work reliably. Ships break undetectably when you use them, by design. What kind of premise is that? Its not hilarious and its not the kind of mechanic I enjoy. If you want to save yourself some pointless frustration, suggest moving on.
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