
During the Middle Ages a terrifying, mysterious disease raged across Italy. It killed thousands of people, whole towns and villages perished together. There were legends of a mythical town of Apothecarium, where the secret to defeating the disease was hidden.
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About
The story takes place in Italy in the époque of the Renaissance. Disastrous outbreak of plague and leprosy is raving, taking thousands of lives. We play-act for Adriano, - brave and daring as hereditary aristocrat Adriano family member of the Duke of Medici, who sent for the pursuit of his daughter, Claudia. Our hunt leads us to the strangest of places – little town called Apothecarium. Just recently Italy’s brightest minds were fighting over the search of the vaccine against plague. These scientific pioneering and research so as to win the fight with the dreadful disease is the purpose this “amazing city” was built for.
On arrival we discover that Apothecarium has become abandoned and Claudia’s cortege destroyed and the Duchess herself kidnapped. The further deep into the mysterious city we are making our way the more we find it overflowing with the odd inventions imbued with the fleur of the Renaissance and the more horrific details we discover. Unveiling the mystery we learn that the city’s inhabitants have fallen the victims of the outrageous and demented Alchemist who in his pursuit for the elixir of youth has taken the path of the evil and wrecking havoc. This virulent and frenetic scientist is taking lives of the innocent so as to gain the immortality. We are to come across the sinister mysteries of Apothecarium, overpass a great deal of considerable tests and face multitude of hardships so as to free the Duchess of Medici from the clutches of the insane and cold-blooded lunatic and save the survived.
Key Features:
Over 40 Location, 20 Hidden Object and 16 Puzzle scenes
Interactive Map (quest and navigation)
Over 8 hours of gameplay
Integrated Match3 Game
Global Hint System
Additional Game content (Music, Wallpapers, Screensavers etc.)
Special Chamber Orchestra Live Records, original soundtrack included
Built-in Strategy Guide
This Premium Edition includes :
8 New locations
3 New Hidden Object Scenes
3 New Mini games
6 Video clips
16 Musical tracks
6 Screensavers
18 Wallpapers
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ce jeu est délicieusement ringard vieillot avec des graphismes des années 30 ( 1930 ) si si .....
Apothecarium: The Renaissance of Evil - Premium Edition developed by Space Monkey International and published by 1C Online Games is a darkly themed hidden object adventure that blends historical intrigue with supernatural mystery, placing players in a decaying Renaissance setting shaped by plague, obsession, and failed ambition. The game builds its identity around the enigmatic city of Apothecarium, a once-celebrated hub of scientific minds now reduced to a haunting relic of its former purpose. From the outset, it establishes a tone of unease, inviting players into a world where knowledge has been twisted into something dangerous and unnatural. The narrative is centered on an investigation into a missing noblewoman, but it gradually expands into a broader story involving alchemy, immortality, and the catastrophic consequences of unchecked experimentation. The premise is compelling, especially given its historical backdrop, and the gradual uncovering of Apothecarium’s downfall provides a sense of mystery that carries the experience forward. However, while the concept is strong, the storytelling can feel uneven at times. Key details are revealed in fragments, and although this approach enhances the sense of mystery, it can also make the narrative feel disjointed, particularly in later stages where the pacing becomes less focused. Gameplay follows the familiar structure of hidden object adventures, combining detailed search scenes with puzzle-solving and exploration. Players move between a wide range of locations, each filled with intricately arranged objects that must be identified and collected to progress. The scenes are dense and visually rich, often requiring careful observation to distinguish items from their surroundings. A notable feature is the inclusion of morphing objects that change form over time, adding an extra layer of challenge and encouraging players to pay closer attention to their environment. For those who prefer a different approach, the option to replace hidden object segments with match-three gameplay introduces a degree of flexibility, though it does not significantly alter the overall experience. The game also incorporates a variety of puzzles and mini-games that serve to break up the search sequences. These range from logic-based challenges to pattern recognition tasks, and while some are engaging and well-designed, others feel less polished and can disrupt the pacing. The Premium Edition expands on the base game with additional content, including extra locations, puzzles, and a bonus chapter, providing a more complete and extended experience for players who want to explore the world in greater detail. Visually, the game is one of the stronger entries in its genre. The environments are richly detailed, capturing the atmosphere of a once-thriving city now consumed by decay and darkness. The use of shadow, muted colors, and intricate backdrops helps reinforce the unsettling tone, making each location feel distinct despite the overall thematic consistency. However, this level of detail can sometimes work against the player, as cluttered scenes may make object identification more difficult than intended. Character animations and interactions are functional but lack fluidity, occasionally breaking immersion due to their stiffness. The sound design complements the visuals with a subdued, atmospheric score that enhances the sense of mystery without overpowering the experience. Ambient sounds and subtle audio cues contribute to the overall mood, though voice acting and dialogue delivery can feel inconsistent, reflecting the game’s uneven production quality. These elements do not detract significantly from the experience but highlight its status as a mid-tier entry within the genre. One of the game’s main challenges lies in its repetition and pacing. While the variety of locations and puzzles helps maintain interest, the core gameplay loop remains largely unchanged throughout. Searching for objects, solving puzzles, and moving between areas becomes predictable over time, and the lack of evolving mechanics can make the experience feel prolonged. Additionally, some interface and design issues—such as unclear item descriptions or imprecise interaction points—can lead to moments of frustration that interrupt the flow. Despite these shortcomings, the game succeeds in delivering a cohesive and atmospheric hidden object adventure that will appeal to fans of the genre. Its strength lies in its setting and presentation, offering a world that feels immersive even when the gameplay itself becomes repetitive. The added content in the Premium Edition further enhances its value, making it a worthwhile option for players who enjoy longer, exploration-driven experiences. In the end, Apothecarium: The Renaissance of Evil - Premium Edition stands as a solid, if imperfect, example of a story-driven hidden object game. It offers an intriguing premise, detailed environments, and a substantial amount of content, but is held back by uneven execution and a lack of mechanical innovation. For those willing to look past its flaws, it provides a satisfying journey through a dark and mysterious world. Rating: 5/10
This game is actually kind of cool, it has a lot of features that other HOGS don't. The story is fun and the environments are spooky, The puzzles are actually quite challenging which is a pleasant surprise. however I can't recommend it because of how buggy it is. I had a bug that forced me to restart completely and multiple crashes. I think this game desperately needs a patch before anyone should buy it. (my playtime is so high because I left it running once lmao)
💋
норм
O jogo é legal, tem uma história interessante... Mas é o primeiro jogo que eu vi que não tem explicação nos pluzzes, e esse jogo tem uns diferentes, deixando a coisa mais complicada. Achei bacana a ideia de ganhar moedas e ter uma loja pra comprar alguns itens que facilita no jogo.
It was a good game. It is not linear. Had to use the hint a lot. It crashed a couple of timed, but it saved where I was in the game. For the small cost it was worth it.
CRASH "Pure virtual" something
2 Thumbs up. This has elements of steampunk (I love mechanical things), point & click, and clear HOS. The HOS have several morphing items. Many places to go, and I mean many. A new favorite game for me. Hit/skip button, map, journal, hint button. Brighter colors which are better for visually impaired players. Extras: bonus game, collect coins for helpful advantages in HOS or match 3. Slider puzzles that earn you gifts to help with HOS/Match3.
Its good to see hidden object adventure games not made by the big two, Artifex Mundi and Alawar. What you wind up seeing is a more inventive, original game, like Apothecarium. Sure, I've seen morphing objects before, but this has more than any I've seen previously. the art style was completely out of this world, and I was immersed and transported to this alien version of renaissance italy. You could stack up hints by finding puzzle boxes scattered around the world, and also depending on how fast you finished hidden object games and puzzles without skipping, you could get coins, which you could use an in game shop to purchase upgrades. There was also an alternate game mode to doing hidden object scenes, if you for some reason don't like hidden object games (why are you playing this?).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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