
Apollo 11 VR is the story of the greatest journey ever taken by humankind. This VR experience is a recreation of the events which took place between July 16th and July 24th 1969. Now for the first time ever you get to experience this historic event through the eyes of those who lived through it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is abandoned which is too bad. You need to alter some security settings in Windows in order to get this thing to run.
This is marketed as an "experience" rather than a "game", and that's accurate -- the whole thing can be finished in less than an hour, and even with zero interaction from the player. That's not necessarily a bad thing, because there are such media as interactive films, where the viewer has some control over the camera. But a person needs to understand what he's buying beforehand (specifically, that this is not a game in the usual sense). On the positive side, this title can be played from start to finish with non-VR hardware now. It was originally VR-only, but it received an update allowing people to play with basic monitor, mouse and keyboard. Some people are leaving comments that they are having display bugs, but I personally haven't seen any problems. As far as the interactive gameplay sequences, they seemed pretty disappointing to me. Some games are "a mile wide and an inch deep" in covering a certain subject. By its very nature, this type of "game" appeals to a technically-minded audience, so the better approach here would have been to make a "foot wide but ten feet deep" simulator. I would have personally enjoyed witnessing crew training on simulators, hearing the theory of operation and other instruction on the procedures which will play out later in the game (docking, lunar descent, etc.). Instead, there is practically no instruction or even useful indicators for these things. For the docking sequence, the game will "fail" the player for things like approaching the target too quickly, but there seems to be no instrument indicating a relative speed, nor a maximum limit which should not be exceeded. The player is forced to fly blind, and yet the game punishes him for doing it "wrong". For the descent to the Moon surface, there is practically no instruction the first run; it's possible to quickly run out of fuel, without even finding a remaining fuel indicator (I did spot a fuel / oxidizer reading in the cabin, but it seemed static, like a simple texture / decoration). After failing once, the game shows a slide offering slightly more instructions, but these are also very difficult to follow, because there is no indicator of the actual and intended attitude / direction of the craft on its way down. It's a sadly-missed opportunity to educate the audience. There is a playable scene on the Moon's surface, but it is done pretty terribly (in my opinion). The graphics are so clunky that it seems that very little effort was put into it -- terrain and rocks on the surface look ridiculous, and there are no shadows cast from the men on the surface. Also, there's an obvious (and, I would say, distasteful) "Easter-egg" which completely ruins any sense of dignity that could have been conveyed here. It seems that this title is something of a proof-of-concept for teaching school children, or anyone interested in this area of technology and history. However, it's done in a very rudimentary way, and it passes very quickly, so it hardly justifies the price that Steam is asking for it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра очень интересная но на этапе на луне просто чёрный экран, пожалуйста исправьте баг
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $156.4M | 419K | 85% | $23.99 | |
| $57.5M | 107.7K | 77% | $19.99 | |
| $2.7M | 28.2K | 65% | $3.99 | |
| $1.9M | 1.4K | 97% | $26.24 | |
| $1.9M | 2.6K | 80% | $19.99 | |
| $1.8M | 2.8K | 79% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $210.2K | 507 | 79% | $14.99 | |
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| $210.2K | 797 | 81% | $9.99 | |
| $210.4K | 781 | 82% | $16.99 | |
| $210.1K | 354 | 52% | $14.99 | |
| $210.1K | 762 | 85% | $8.99 |