
Conduct, upgrade and repair your train through endless waves of enemies in a post-apocalyptic setting. In this action management roguelike, the player decides to embark on a journey through the wasteland looking to fulfill the dream of seeing the remains of the outside world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Apocalypse Express is an action management Roguelike in which the player conducts, upgrades and repairs different parts of the train through endless waves of enemies in a post-apocalyptic setting. Departing the darkness of their lifelong shelter, the player decides to embark on a journey through the wasteland looking to fulfill the dream of seeing the outside world with their own eyes, charting out a map around the few remaining memories of the past world.
Be prepared for some nail-biting tension as you try to keep your train running while balancing putting out fires, collecting resources and dispatching enemies. You won't always be able to take care of every part of the Train so be ready to think fast and smart as things will not go as planned.
Modules are the foundation of your Build. Fill up your Wagons with various modules each giving you unique abilities. There are Modules for every type of Wastelander. Go full offense by building up an arsenal of cannons, rocket launchers and turrets, obliterating everything in your path. Take the more defensive approach and create an indestructible machine built around disabling enemies, deflecting shots and extinguishing fires, keeping your train healthy and running even through the harshest conditions. Or experiment with other combinations, perhaps go with a speedy train that gets you to your destination faster or even create a completely autonomous system that does all the work for you. Your slots are limited, so choose wisely.
Once you've assembled your perfect combination of modules it's time to make them shine. Each module can be upgraded in dozens of interesting ways, either by making them more powerful or introducing completely new abilities.
Relics are the final piece of the puzzle, you can only have a few of them but relics often bring powerful and impactful effects that can be the backbone of some amazing builds! Mix and match them to find the best combination to create the perfect Train.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesante y agradable, lo seguiré jugando.
Cool concept but it is a terrible mechanic that you can have a run slowly die out, even when making the most optimal decisions. It feels really bad to be chained to the track, not beinng able to move with no ammo, slowly waiting to die, just because the game decided that the best build i could have gotten is still not good enough. More interesting meta progression would also help.
FTL-adjacent but action-based roguelite. Why it's good: - Run time: Just over an hour to kill the final boss. - Very little text: No annoying lore events during runs, almost zero story - Low RNG: Basically no RNG-based events. Bad loot is possible, but overall runs are pretty consistent. Basically no RNG during fights (shots always hit). - Action based: No pausing, no managing crew, just you by yourself running around shooting things and activating systems. Very little planning or number-crunching required. - Buff stacking: You can get OP and it's not that hard to figure out. - Pretty easy difficulty: Some systems are shamelessly OP, but I like it. Not a game where you die a lot or have to grind. You can make it harder, but it's optional and only for achievements. - No bloat: You get on the train, shoot things, select loot, shoot more things… rinse and repeat until you beat the boss, and that's it. No hidden easter eggs or unlocks. Very Arcade-y. Possible cons: Content amount: I personally don't care, but if you're looking for a huge game, this isn't it. There are only 5 different trains. You beat the game in 10 hours and 100% in 20 probably. GG. It's 9.99 though. Also, the soundtrack isn't spectacular. It's alright, but only one track per stage is just looping. Overall, nice little game that does what it sets out to do and doesn't try to do anything else. Fine at 9.99, but on sale it's a good deal for sure.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd like to feel more overpowered in this game. I feel like the upgrades arent enough, and I ran out of bullets from which I couldn't really recover... it feels like I can't take enough necessary actions to help myself recover in this game.
Вполне себе игра, приятное сочетания графики и геймплея. Вначале казалось душноватой, но когда привык все поехало как по маслу, местами даже бодрее. Разнообразие комбинаций вооружения просто огромное. Для тех начал недавно могу дать пару советов: если в модулях попадается овердрайв - берите его не глядя, эта штука позволяет разогнать ваш хламовоз даже тогда когда в топке нет угля, что очень спасает на некоторых уровнях, да и целом полезный допинг (отлично сочетается со взрывным углем). Первого босса не обязательно убивать сразу, пока он жив путь бесконечен и можно собирать ресурсы попадающиеся на пути (желательно к этому моменту выбить из реликвий "бездонный багаж). И напоследок, для получения достижения «Does size matter?» все 10 модулей должны стоять в вагонах на поезде а не лежать в инвентаре. 10 Бобби из 10.
A stressful but fun micro managing rouge lite that has you being the best Bobby you can be as well as the conductor of a train on a one way trip to Hell, at least it feels like it anyway. It will take some time to get used to everything and I spent the first couple of hours thinking this game was balanced around having the coop going but it really just came down to getting better at taking in information and getting to where I was needed most. Once you can start getting upgrades consistently as well as just finding better mods and gear it should all click into place in your head and you should be able to make it to the end just fine. It's after that where you start putting modifiers on the runs that I wanted to kidnap my friend again because things will get a lot more hectic. For how much I did enjoy my time as well as the uniqueness of the gameplay I can say it's worth the full $10 asking price.
This game has so much potential but it is let down by balancing so bad. It is not just numbers on damage and such either. I have gone so long with no extra modules being an option on the trail. Meanwhile then you get to the boss and feel completely trashed, even though you were doing hard runs and getting legendary bonuses. My last run I had several of these. I scored on a random chance. I had other great ones like repair 25 percent next to you, extra explosion damage, several gun upgrades in terms of a reflector and firing speed. I was running hard choices the entire trail. Get to the first boss and in a couple seconds of the start, literally 3-5 seconds, six or seven drones are hitting different areas and taking no damage from the claw's auto damage field I built and hitting them with the gun is tedious at best, especially with massive reload times where you can do little else. It just did not feel good to go through so much hard only to instantly, I want to stress it was about max 5 seconds, have the entire train on fire. And again, you see the picture with many guns, yet in this hard run, I got one, one extra module choice. There were no others. That is something that is always happening as well. Add in your usual, you'll get bad choices or some that do not fit and it becomes not a hard game, but a tedious, frustrating one where you doing well does not add up, like it does in most RL builders.
要說好不好玩,我覺得是還不錯。 這遊戲主打的就是一個顧此失彼,要顧到這個就另外一邊肯定就會出事。 但後期難度很明顯就不是一個人,甚至兩個人可以顧得來的程度。然而多人合作卻只開放兩人,沒有四人,實際打起來會力不從心。有時候我真的很懷疑,一堆零件丟下去所增加的難度,你不開蜥蜴(諧音你懂的)根本過不了的程度。 而且遊戲目前僅可以遠端同樂。其實我也不反對遠端同樂,只是不知道為什麼,這個遊戲的遠端同樂會延遲與卡頓,尤其是敵人一多的時候,客服端那邊會幾乎卡到無法正常遊玩。一個好友出問題可能是個人線路問題,但兩個好友都這樣,我覺得就是遊戲的問題了。 別的不說,我只希望這遊戲,拜託,可以提高合作的夥伴上限嗎? 兩人打到後期根本顧不來,最起碼也要四個玩家才可以。不然後期一堆模組只有被打爆的份,沒有使用的機會。
Очень весело
really fun really chaotic can reccomend
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Where this game's players are, estimated from review languages.
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