
Embark upon a tragic tale and discover the ravaged world of Elypse! Fight your destiny in an arduous 2D adventure, story rich platformer, in a mesmerising and mysterious world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.43/day in the week after.
About


Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 403reviews | 74% | — | $69.7K |
| $19.99 | 49ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1 hit-death metroidvania games should not exist, especially ones that rely on pin-point accurate angles on dashes though gauntlets that will kill you if you dont have the right angle Also having to dash to 'Reload" my shots is definitely a choice, not a good one, but a choice. I cannot recommend this game, even though it is well priced.
Despite purporting to support Steam Deck , this game does NOT run on Steam Deck, nor Arch Linux on desktop. I hate when developers lie! It still says steam deck support on their patch notes and does nto even run in a compatibility layer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal
| $9.99 |
| 8ratings |
| 76% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Elypse is a very challenging precise platformer. For me personally this is a 5/10. I won't play it again, but the challenge was fun. If you like pain go for it, especially if it is on sale. Hence the "recommendation" Pro: - Nice visuals in an atmospheric world - Fast paced gameplay, due to chained dashes. - Good soundtrack - Great cost to playtime ratio - especially if it is on sale. - Difficult, but fun final boss. Neutral: - [spoiler]Dashes reload shots.[/spoiler] Interesting concept, but probably not for everyone. - Challenging boss fights, but not very memorable (except for final boss). - Interesting but not very deep story. - The FOV could be larger. Especially when you have to go downwards, you don't see much. - As stated under positive - the world is atmospheric with nice visuals. However, the areas don't really invite for exploration. Con: - A precision platformer that uses the hard-to-precisely-aim joystick to set the dash target. Which again is at fixed distance. [spoiler] (Activate the dash line marker in the settings.) [/spoiler] - Screenshakes when shooting and dashing, which makes the precision part quite hard. Especially avoiding fast projectiles. - Sometimes very rare save points. [spoiler](If you need to collect several keys for a gate, visit a save point in between keys.) [/spoiler] - Shots push your character quite a distance backwards. Most of my deaths were caused by this. - One hit = death, is very punishing, especially due to ... - ... almost every enemy has autoaim. - Upgrades don't feel rewarding. Especially after boss fights.
I played this game and beat it after 670 deaths. Let’s be clear: I didn’t finish it because it was fun; I finished it out of pure spite and to spite its broken design. There is a massive difference between [b]fair, rewarding difficulty found in masterpieces like Hollow Knight or ori where you actually learn from your mistakes and grow as a player—and lazy, artificial difficulty. Elypse relies on cheap "one-hit-kill" mechanics coupled with millimeter-precise platforming in a world riddled with bugs and clunky physics. The developer had absolutely no idea how to balance this game. The movement is absurdly fast to the point of being unplayable, and the encounters are designed with sheer laziness. The final boss is the perfect example: it throws 5 different attacks at you simultaneously, completely filling the screen with projectiles. It's not a test of skill; it's a test of luck and trial-by-annoyance. The biggest confession of this failed design is the fact that the developer literally put a slider in the settings allowing you to [b]slow the game speed down to 50%[/b]. This is a official admission that they couldn't balance the pacing of their own game, so they threw in a cheap, lazy patch instead of actually fixing the gameplay mechanics. (I had to drop the speed to 80% during the final boss just to deal with the absolute nonsense).
Very linear and extremely short. Couldn't turn off screen shake or controller vibration something I do in every game I play. The most annoying part about this game is you get one shot by everything I don't care if there were many checkpoints it was still annoying. Got this game in an on sale bundle and this isn't the primary game I was looking towards, but none the less wouldn't recommend anyone going out of their way to pick this one up.
3/10 Not for me. A combination of: -really precise platforming sequences, without ability to see the whole path upfront or having enough time to react (sometimes you just drop into the unknown and you don't know whethere there are flames or a platform below to react properly, so you die and need to start over), -one hit kills -checkpoints spaced a little bit too far apart -enemies + boss fights It's too much for me. The game is hard, but not in a fun way as the Celeste or Holllow Knight when you die because you lack skill and you are motivated to restart. Here you die because it's impossible to react fast enough for the first time and it's just frustrating. This is neither metroidvania nor precise platformer, it's something between, but that mix here isn't good in my opinion. I'm sure there are people who will enjoy it. Graphics are great, character moves swiftly, story is ok. From technical point of view it's a good game, but that gameplay is not my cup of tea.
a punch of the worst mechanism, giving u one of the worse game ever created.
.
Ca pourrait être sympa si c'était pas aussi punitif et difficile a prendre en main... Si vous voulez vous faire du mal c'est par ici, mais le jeu est unfair y'a des passages imbuvables avec une RNG complêtement horrible
还行,4.2内入库,买不了吃亏买不了上当...话说背刺了,蓝瘦香菇鸭... 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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