
APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees! Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 92% | — | $1.2M |
| $5.99−70% | 58ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun for the first ten hours. After that, the novelty wears off, and you are left with rolling traits and doing routine tasks. If you like gacha, then you may like the process.
The game has a very cozy feel to it, and the gameplay consists of a slow-paced grind. Something the game does really well is having multiple gameplay systems of breeding bees, collecting butterflies, and catching fish, which don’t have overlapping mechanics (bees and butterflies are slightly related due to flowers, but can be treated as entirely separate). This means if you get bored of trying for a bee, you can go catch fish for a while or run around looking for butterflies, and there is no pressure to do things in a certain order or rush for any specific goals. The list of cons is pretty short here: the UI takes some getting used to and breeding all the different types of bees sometimes requires annoyingly specific conditions. There is a chance you might enjoy some activities more than others, as bee breeding is the most involved, while catching fish is (probably) the least interesting of the three, but take things slow and eventually you’ll clean up every goal in the books! Overall, a strong 7/10, or maybe even an 8/10. A very chill game that’s good when you want to relax or play something slower. Maybe not something you’d play day in day out all week, but certainly good for a rainy afternoon or two. Note: Some proceeds of buying this game go to various beekeeping and bee conservation charities. In fact, the developers’ other games all go towards similar causes related to their topics. Neat.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Adorable and lots of things to do so you aren't always doing the same thing on repeat. Dev answers super quick about bugs and stuff too.
Apico - 7/1/2026 TL;DR: Apico is a surprisingly deep beekeeping game that reveals the depth of its mechanics over time. It’s a bit overwhelming for me, with lots of separate components to manage, but for the right person this game would be a blast. This is one of those that’s definitely a wife-first game for me, so for what it’s worth I did pretty much all of this game in multiplayer with her. Going into this, I was expecting something similar to a Stardew Valley with a beekeeping slant, and I can confidently say that is not what I really got out of this game, with its true nature hiding beneath the surface. Apico is a game I have two hearts over. It’s incredibly easy to obsess over this game, to get hooked on the system of progression, discovery, and accomplishment (a little bit of randomness to spice it up of course). On the other hand, it’s so easy to feel your time being wasted by this game, sometimes unintentionally. I’ll approach the game from both angles here. The Apico I Love: Apico is an incredibly charming little game. The visuals are simple but very appealing and cute. There’s not much in the way of story, but the characters you meet along the way have fun enough dialogue and it gives off a very cozy atmosphere. As you go throughout the game, you’ll unlock the record and cassette players, letting you set the tone of your work. You’re able to fully customize the world to your liking, much more-so than something like Stardew Valley, and work at your own pace, the time of day not mattering to your character. It creates the atmosphere of this incredibly chill game. Apico is not an incredibly chill game, though. Apico is brimming with interesting mechanics and complexity that reveal themselves as you play. The crux of the game is breeding bees to discover them all. Discovered bees create products that you can sell, some with special uses, and many being used to discover other species of bees. It’s got that Pokemon sort of collection vibe going on, but in a way it kind of feels more rewarding. There’s obviously the bees to breed (aka social bees), but also solitary bees that you can find with the produce from the social bees. The world has flowers to discover and crossbreed, and those flowers in combination with other factors can also help you find various types of butterflies. There’s also a whole fishing mechanic to go alongside - which admittedly is super easy. Presentation of these is great - you get a little bee catalog and cute unlocking animations when you discover a new one. There’s also shiny variants of the butterflies, solitary bees, and fish, but they’re not too hard to come by, and getting all of the non-shiny variants gives you an item to help hunt down the shiny variants - pretty nice! Breeding the social bees has you interacting with their genetics, breeding them to modify their productivity, what times of day and climates they’re active in, and giving you real power over the production like you wouldn’t get in any other game. While my wife handled most of the social bee breeding, and I the other aspects of the game, this was great. My wife’s brain clung to the bee breeding incredibly strongly, the system made intuitive sense to her, and she could absolutely demolish creating whatever she wanted. She’s definitely a science-brained person, so I guess I should have expected as much. It’s a game that really sucks you in. There’s not a ton to do, but for what it is it kept my attention fully and I appreciated that. The ability to also self-host multiplayer is a great perk. The Apico I Dread: It takes so long to get things done in this game. Breeding bees is on a timer, finding solitary bees is on a timer, certain events occur not only based on time of day but also phase of the moon. The act of handling a new bee is as follows: Breed or obtain new bee from overworld -> put two of that bee together to make a queen -> put the queen in a box with a limited number of filters -> the queen fills up the filters (can be anywhere from 1 to like 8 per breed cycle) -> put the filters in a machine with a limited number of slots -> crank that machine -> get the product out -> get the filter out and return it to the breeding box thing -> get the offspring of the queen sorted (limited slots). That just sounds like a lot doesn’t it? Compound that with other mechanics, like some bees only breeding when around certain flowers, or during certain times of the day, or certain biomes, and breeding bees at scale becomes a mad dash of clicking around through 10 suspended menus moving items around. The game has light amounts of automation you can do for some of this, but I found it to be a bit janky and it’s also relatively late-game and takes a decent amount of work to create the automations for. It’s only a solution to some of this tedium. My wife, somehow, thrived on this system. I don’t know what goes on in that lady’s head, but I’m sure she’d make for an excellent beekeeper! The game is also full of tons of glitches, at least in multiplayer. Persistent disconnection issues (self hosted or not), records and tapes vanishing from the jukebox, and boats disappearing from where you left them are perhaps the biggest issues we ran into - consistently through our playthrough. A handful of achievements that were absolutely earned also didn’t pop for my wife, although I was able to get all of them. Likely another bug related to poor connection issues. The game also has a ton of items that are useful for nothing other than filling out your encyclopedia, not even worth much to sell. I do understand that it would be hard to make so many products relevant and helpful, but it’s a bit frustrating to have to deal with the storage situation for all of that. In The End: So, yeah, Apico is a game that I had a lot of fun with but a lot of issues with. I definitely think that there’s fantastic ideas at the core here, and if you’re the right kind of person who loves micromanaging everything, you’ll probably love this game (like my wife), but it’s not quite my cup of tea. Overall, my time was definitely positive, and I loved the world I was able to create with my wife.
I really want to like this game even more. But playing in multipayer was a bit buggy to say at least. But apart from the buggy parts, I enjoyed this game. It was fun, although sometimes a bit challenging. I enjoyed this game with my friend, but I think its better played alone.
візуально дуже гарно, але тааааааааааааааак нудно
I loved all the collecting everything. Great game if you are a completionist.
Buen juego para destrozar tu mente y cambiar tu vida social por la cría de abejas
80時間プレイいてもコンプ終わらない!楽しい! けど残念なことに蝶・魚図鑑は日本語あるのに読み込み処理が壊れてて日本語表示されなかったので、直して日本語表示するパッチを作ってみました。 https://github.com/dewfalse/apico-jp-patch/releases https://steamcommunity.com/sharedfiles/filedetails/?id=3754742702
fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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