
A physics-driven arcade racer where racing, drifting, and stunting come together. Compete on global leaderboards, build and share your own tracks, customize your cars & more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Race against the time on 54 exciting stunt tracks and additional 10 training tracks, set your fastest time and battle other players on the leaderboards!
Race against your personal best ghost or any leaderboard entry & watch replays of other players!
Smooth drifting with 20 various challenges across 3 different world maps including time attack, rush & freestyle!
Use the in-air controls to flip and roll your car through the air! Master the mechanics and perfect your landings.
Complete races & challenges and use credits to unlock new parts, paint your car & more!
Build your own tracks using the Track Builder, share or download other player-made tracks using the Steam Workshop!
Below is the roadmap of content coming in 2026! The content and features will be split into Major & Minor updates during their planned release periods.

Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I generally like the game! I’ve been following the development of this game for the past 3 years, and I like where things are going. I do have some complaints though: On controller, the cars feel light and lack weight in my opinion, as well as feeling very sensitive with no setting to change this. Although decent, I think the lighting system is a bit boring, and ends up looking more like a mobile game. There’s a lack of reflections and fog/haze looks blobby with little dimension. Settings to change texture, reflection, and shadow quality (including other quality settings) would also be very helpful for people with low-end systems. With all that said, I do believe the is very well optimized. I’m able to play extremely smoothly on my ROG Ally z1 Extreme, even on my 1440p 144hz monitor. The game also feels very snappy on keyboard. The map builder is also very straightforward, and playing community-made maps is extremely simple. I do come from playing alternate titles such as Need for Speed and Forza Horizon, so my comments mights be skewed in some manner.
its fun to play
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really like the fact that you have in air control as thats a rare thing in car games
I'll be the first to admit, I can't drive for toffee - in any game. Nonetheless, my ability aside, this is a brilliantly made game, with a lot of replayability and tireless visuals that never get old to look at. Sometimes it does feel a bit "early concept demo" but I can't be too harsh - it is still in early access and I know Haz and his people working on it are bound to improve on that as time goes by. Whilst I'm total mackerel, the drifting seems like it'd be really enjoyable if you can get decent at it, and the infinite number of both developed courses and workshop courses make for an infinitely interesting and fun game. Hopefully I'll get a little bit better and enjoy it even more. For now, it's a great time-waster, and is helping me get through my sickness, in the moments where I'm not too nauseous to look at a screen. Great stuff. (FWIW, Linux works perfectly out of the box with no tinkering required, but I find it seems to run a bit better (frame pacing wise) on Windows, so playing it on there is preferable if you dual boot!)
This game is really fun and addictive, in a good way! Racing part of the game is fun and steering feels great. The best part for me is the drift mode, i have always loved drift-games. But there has been some years since a really good one like this. Can't wait to master my drifting skills! The game also runs great and is super responsive. Recommended!
очень фановые казуальные гонки. таймкиллер
honestly has so much potential. cant wait to see this game a year or two from now. to dev, I just want to say, its so pretty and reminds me of Sonic, Monkey Ball, and Rocket League(sorry to the RL haters out there) because of the graphics and i LOVE it! -Definitely should allow the ability to change cars on mod maps even if the creator sets a car to the map! -Possibly add more jumping cars or make them a variant like the race and drift variants of the cars. -The home screen is simple but makes me feel like there's a home screen before it and I'm missing a lot of options. same with choosing my race and location. just feel like since its purely for fun, i should get to drive whatever car on whatever track but im just a player. im still excited to see how it ends up!
Im really enjoying this game, i see so much potential in this game, i really need to put more time into the control of the cars it feels wired for me who grew up in lots of mix racing game. this is for sure is a lot diffrent for me, ive also been a long time supporter since earily days in gta stunts and now watching haz create his very own game just show how motivated He is to put tons of hours into making an awesomee game that can be played by others and grow to learn new cool skills as time progresss, its makess me really happy to see apex rush has come a very long way since :D i look forward to see what does apex rush comes in the next few months. happy for you haz (and the team you have) and your time what you guys have created :D
Great game, the time trials are difficult but fun. Kind of gives a GTA Trackmainia vibe.
This game has 3 gamemodes: Regular races, Drift races, and Freeroam. Regular races consist of three cars that you will switch between from race to race based on the track. The first one is the Voltra it is the fastest, the second one is the Alera it can jump and is also in the drift races, the third one is the Nexo it is a little in between and it's also in the drift races. The drift races consist of three cars: The SX7, the Nexo drift, and the Alera drift. The game at the time of writing this consists of 6 maps (one of them being a training map) and 3 gamemodes, The racing gamemode consists of 3 maps (first one being the training map), The drift gamemode consists of 3 maps, And freeroam which consists of 3 maps (one of them being a nighttime variant of the first one). Every car except the Voltra has in depth customization, the customization includes changing you're front and rear bumper, fenders and side skirts, headlights and taillights, hood and windshield banner (sun strip), seats and rollcage, rims, and the spoiler. These are all cosmetic and won't have any effect on the performance of you're vehicle. You buy these modifications with rush, which you can earn by beating any of the races regular or drift, you will get x amount of rush based on how fast you beat the level. The later levels will get harder and harder to beat quickly but they will give you more rush if you do. When it comes to the harder later levels you will get more rush even if you don't beat the levels quickly because they are overall harder. This game rewards you for playing a level over and over again and then getting better and better while you learn shortcuts all at the same time. It also has integrated workshop support so you can download and play custom tracks, or make you're own and upload it. Overall it's a very addicting game and I'd say it's worth the price!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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