
This is a 2d platform adventure exploration game that combines platform jumping and straightforward fighting. Players will gradually find the lost memory and uncover the truth of this fantastic world with AOI.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Portuguese - Portugal, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,但是感觉流程没完,圣石只找到两个,很多隐藏也找不到,有点烦、、、
开局三分钟的我为什么会和死亡骑士打起来。 我没上升降梯,爬墙的,没想到就找到了隐藏通道,然后拿了几个宝箱,之后就遇到了那个boss。 刚开始练可以击剑格挡都不知道,加上冲刺没有boss转起来远,打起来很煎熬。死了几次后发现可以爬墙打怪,智慧就简单了。 到了村庄(这时有1300左右钻石),不小心买了个吸魔石,在考虑要不要重创存档。
I really like the potential behind the game and the devs. My only real issue is that healing is locked to consumable items and there doesn't seem to be anything telling you where to go or what to do. Other than that the platforming is smooth and the weapons I used, the basic attack, throwing knife, and wand, all felt very nice to use.
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Hours played at review time, across 40 reviews with recorded playtime.
虽然我可以接受这个游戏,但是我并不会向朋友推荐这个游戏。这个游戏不是面向没有经验的小白的,而是面向那些受苦习惯了的人。原因其他评论也说了,我也不再重复。坐牢归坐牢,坐完牢总得开心吧。跑图怪可以在视野外锁定我,我只能靠一次次死亡去跑图。这非常折磨人。还有那个闪避cd,拿前面的小怪说,我闪避cd比小怪攻击间隔长,很不爽啊。虽然会处理,但是依旧非常不爽。boss战也是面向有一定基础的人的,有难度但是可以接受。 大概过了一年多了重拾游戏感觉也还行,可能因为我有所成长了吧,总的来说这个价格这个游戏体量还是差不多的。
最新一次更新1月19日,跑路了??
一堆初见杀,远程怪隔着屏幕打子弹,有的还是地图炮
可以加一个减少冲刺cd的能量石,然后轮回之路怎么走?
这窗口化跟全屏没啥区别,能弄几个分辨率选择项吗?
总体还可以吧,价格蛮便宜,优点大家都说过了,我就着重谈发现的问题以及提一些小建议。 ··先反馈个bug,地图插把剑会飞的恶魔那里,最右边爬墙跳到最上面会卡住,此时按攻击冲刺的指令都能听到音效,但跳跃无效,也不能从天上下来。只能退出重进,然后发现boss也重置了,还得打一遍。 之后我试着复现了下,bug形式还千奇百怪,有一样无法落地的,有直接显示寄了的,最离谱一次的是主角不见了,地图可以随方向键移动。 ··虽然boss房前面就有存档,但也可以考虑在打完boss自动存个档或者把boss算作不需存档的永久解锁项。不只是防止bug影响,正常流程中也可能遇到,比如我后面打完女巫,以为上面是隐藏,直接先走上路结果在后面坠崖摔死了又重新打,而且boss前面还整了几个巫师搞心态。 ··基本操作包括爬墙跳、下劈手感都ok,但这个冲刺手感有点僵硬,有冷却可以接受,但前摇偏长。第一个boss寄了好多次,就是因为冲刺很不适应,启动慢导致一直被摸到,而且boss血量高,不贪刀打得慢,结果就是之后的流程很长一段时间都不想用冲刺。 还有几个小点。 1.树林那个捷径挺离谱的,像是特意挖了条超长的地道,中途没有任何其他东西,过于简单粗暴。 2.前期怪物血量偏高,建议首先把近战加成和大血量买了。 3.物品的菜单项能不能改一下,比如有的物品不能使用/装备,那就是无效项。 4.是没有地图吗,还是说我没找到? 5.低血量能不能加个警告,跑图不像打boss,不经常注意血量,然后突然一个寄就重来。 6.追逐战太折磨了,失误一次,几个关卡从头再来,左右方向的路上有一个从下向上的回环,拐弯的地方容易磕脑袋,经常卡在那上不去,最后发现只能贴右边的墙反跳。自下而上的追逐战也是磕脑袋,有二段跳会灵活很多,那个石头的瞬移感觉并不实用。
Much more platformer than I expected. There are weapons you receive, but I don't see any other move progression or anything similar.
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Players by region
Where this game's players are, estimated from review languages.
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