
Anuchard has fallen. Generations after the fall, its surviving descendants have chosen you as the Bellwielder of the magical Audros Bell. Go forth, battle monsters, solve puzzles, and restore Anuchard to its former glory: A paradise in the skies!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Anuchard. It was known as a place of wonder and peace, a land of limitless bounty suspended in the heavens above. Five ancient Guardians kept it safe from all harm... Until they turned on the kingdom and its denizens. The Anuchardian paradise fell from the skies, crashing onto the surface of the world below. Only a tiny speck of an island survived the fall intact. The rest coalesced into a twisted mass of winding passages, wild magic, and vicious monsters, known simply as The Dungeon. Somewhere within, the five treasonous Guardians lay asleep.
Generations passed as the few survivors eked out an existence in the Orchard, the sole village on the island, maintaining what little remains of Anuchardian magic. Farmers tend to the fields, scavengers try to pick the bones of the kingdom in the Dungeon. All await the Chosen One, the Bellwielder who will take up the Audros Bell, enter the Dungeon, and wake the Guardians from their slumber, and bring back the paradise lost: Return Anuchard to the heavens.
Finally, you were judged worthy to take up the mantle of the Bellwielder. The Dungeon awaits!
For everyone and everything. You are the Bellwielder and the Audros Bell is your best friend.
Master the Bell! Not just as a weapon, but as a vital tool for overcoming puzzles and obstacles.
It's more than just a blunt instrument of mayhem. Use its knock-back ability to smash enemies into obstacles, reposition them, and clear the way forward.
Use the Bell to solve puzzles in the Dungeon. Launch projectiles, move puzzle pieces, and employ it creatively to progress!

The warped, magical Dungeon houses the Guardians you need to confront in order to restore the lost kingdom of Anuchard.
Brave the dangers of the Dungeon, using the Bell to knock around and defeat the enemies that infest it!
Face complex puzzles and solve them, to unlock the deepest reaches of the Dungeon.
Finally, confront each of the five Guardians to learn the truth of the Anuchard's fall and return the kingdom to its rightful place in the skies!
As the Bellwielder, you're destined to restore Anuchard to the skies - but that doesn't mean you can't help Orchard on the way.
Explore the Dungeon to rescue the souls of lost villagers, returning them to Orchard through the ritual of revival!
Each revived villager will contribute to your quest. Farmers, chefs, herbalists, all will help you and the village.
Prepare for ever deeper ventures into the Dungeon. Cook up meals using ingredients provided by the Orchard, then head into the fray!
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu sympathique, qui vaut surtout pour son histoire. Pas très difficile, un rythme un peu, des personnages attachants il se parcourt facilement. Platiné en 12h.
Really cool game right here. Puzzles made you think a bit and nothing ever felt unfair or difficult. Just the right amount of challenge. Highly recommend.
Was für ein tolles Spiel, das alles richtig macht. Der Retro-look ist gelungen, die Kampfmechanik ganz flüssig und macht fun. Dazu schöne Rätseleinlagen und eine Story, die stimmig ist.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
| $14.99 |
| — |
| 65%* |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Here is my review for Anuchard: This is a rather easy top down action dungeon game. You have a light attack, a heavy attack, and a heal. It plays pretty clunky and you'll commonly miss your attacks because you'll move through the enemy and swing past them. Contrary to what I first thought, this is not a roguelite, nor are the dungeons randomly generated. These are static dungeons with the exact same layouts and battles. The enemies are repeated throughout the whole game, leaving the only variety as the bosses. Each stage has puzzles, which boil down to "find the switch, hit the switch, repeat three times". These aren't difficult, just tedious. Especially when the later levels increase the dungeon size, literally. It's just more rooms with longer hallways, making you walk even further distances. The story here is pretty straightforward. Your village has a dungeon on the outskirts, folks who venture within lose their souls and become petrified. You become the chosen one and venture into the dungeon to rescue these lost spirits. You rescue the souls and eventually discover the Guardians, deities of the realm. You defeat these gods who provide boons to your town such as unlimited food, gold, and energy. You then must face the ultimate god, this is a boss fight with two health bars! Then you get a binary choice to select your ending. The "Blessing" ending shows your world ascending to the heavens, falling back to earth, and the cycle repeats with your descendant. The "Freedom" ending sacrifices your soul to purify the realm of gods and leaves mankind to their own machinations. Neither ending is great, but it's clear the developer prefers the latter. Overall, this would find a home at the top a bargain bin Wii shovelware section at Walmart.
É difícil fazer uma análise para jogos assim. Anunchard é um jogo desenvolvido por uma equipe pequena e tem uma pixel art bonita, mas deixa a desejar nos demais aspectos. O sistema de combate é estranho, por exemplo você tem que dar um dash e acertar uma lapada com um botão diferente do de ataque pra conseguir quebrar armaduras e você não consegue executar isso dentro do tutorial porque esse comando só funciona se tiver um adversário próximo, enfim, passei uns 2 minutos tentando descobrir o que precisava fazer. Por mais que eu goste de apoiar pequenos desenvolvedores, acho que Anunchard deixa a desejar. Tenho expectativas pros próximos projetos e espero que a equipe continue firme e forte, mas é difícil justificar o investimento sabendo que você poderia estar jogando outro de aventura/dungeon crawler com a mesma pegada.
I don't want to do this because the game has a fair amount of charm, but there is just nothing here. The gameplay is very bland and lacks any sort of variety, and it seems to take a backseat anyway to the cutscenes, conversations, and walking from one conversation to another conversation. The characters and setting are pretty decent, but they aren't interesting enough to carry the game. I've only played the first 3.5 chapters(out of an unknown amount), so maybe some more variety is added down the line, but what I've experienced so far is ssssoooo sssssllloooowwww that I don't think it's worth sticking around for Anuchard.
Joya
Amazing game. Please play it. It's so much more than it looks, and the ending is a whirlwind of emotions. Takes about 8h to finish.
si no eres feliz soltero tampoco vas a ser feliz con pareja, la verdadera felicidad la de el anuchard, biológica y tecnológicamente tu pc puede aguantar más que tu corazón, por eso deberias rechazar el amor y convertirte en un jugador de anuchard no, ahora enserio, es un juegazo, recomendado por lo poco que vale
アクションRPG。 ストーリーは章構成。 村で準備→ダンジョン攻略→話が進み次章へ→…という感じ。 広大な世界を探索するゲームではないのは注意。 個人的に好きな点は、主人公の活躍が村に反映されること。 人が増えたり、村・島の外観に変化があるのは〇。 話自体は中々に良い。翻訳も良好。 キャラも良い。町民の性格がわかってくると愛着が湧いてくる。 ダンジョン、謎解き・ボス戦は楽しい。 攻撃は「隙の少ない弱攻撃」と「隙が大きいがアーマー破壊効果の強攻撃」の使い分けは面白い。 うーん?な点 ・サイドクエストが時限式。 ※ただダンジョン攻略前に掲示板をチェックすれば見逃すことはないと思う。 ・新しいアクションが追加されるとかの要素はなく、各ダンジョンで変化は少なめ。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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