
Anuchard has fallen. Generations after the fall, its surviving descendants have chosen you as the Bellwielder of the magical Audros Bell. Go forth, battle monsters, solve puzzles, and restore Anuchard to its former glory: A paradise in the skies!
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About
Anuchard. It was known as a place of wonder and peace, a land of limitless bounty suspended in the heavens above. Five ancient Guardians kept it safe from all harm... Until they turned on the kingdom and its denizens. The Anuchardian paradise fell from the skies, crashing onto the surface of the world below. Only a tiny speck of an island survived the fall intact. The rest coalesced into a twisted mass of winding passages, wild magic, and vicious monsters, known simply as The Dungeon. Somewhere within, the five treasonous Guardians lay asleep.
Generations passed as the few survivors eked out an existence in the Orchard, the sole village on the island, maintaining what little remains of Anuchardian magic. Farmers tend to the fields, scavengers try to pick the bones of the kingdom in the Dungeon. All await the Chosen One, the Bellwielder who will take up the Audros Bell, enter the Dungeon, and wake the Guardians from their slumber, and bring back the paradise lost: Return Anuchard to the heavens.
Finally, you were judged worthy to take up the mantle of the Bellwielder. The Dungeon awaits!
For everyone and everything. You are the Bellwielder and the Audros Bell is your best friend.
Master the Bell! Not just as a weapon, but as a vital tool for overcoming puzzles and obstacles.
It's more than just a blunt instrument of mayhem. Use its knock-back ability to smash enemies into obstacles, reposition them, and clear the way forward.
Use the Bell to solve puzzles in the Dungeon. Launch projectiles, move puzzle pieces, and employ it creatively to progress!

The warped, magical Dungeon houses the Guardians you need to confront in order to restore the lost kingdom of Anuchard.
Brave the dangers of the Dungeon, using the Bell to knock around and defeat the enemies that infest it!
Face complex puzzles and solve them, to unlock the deepest reaches of the Dungeon.
Finally, confront each of the five Guardians to learn the truth of the Anuchard's fall and return the kingdom to its rightful place in the skies!
As the Bellwielder, you're destined to restore Anuchard to the skies - but that doesn't mean you can't help Orchard on the way.
Explore the Dungeon to rescue the souls of lost villagers, returning them to Orchard through the ritual of revival!
Each revived villager will contribute to your quest. Farmers, chefs, herbalists, all will help you and the village.
Prepare for ever deeper ventures into the Dungeon. Cook up meals using ingredients provided by the Orchard, then head into the fray!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 엔딩 코앞인 거 같은데 너무 힘들어요. [/h2] [b] 옛 감성 그대로. 단점도 그대로. [/b] 흐으음... 일단 사실 평가 내려도 될 거 같아요. 적고 엔딩을 보겠지만 아마도..? 아 근데 이게 참. 장단점 바로 갈게요 그냥. 손가락이 근질거리네. 장점은 그 옛날 wii 감성 있죠. 닌텐도DS 감성. 그 시절 rpg 게임하는 감성은 확실하게 충족했다고 생각함. 나도 추억에 젖어서 했고 (추억 없음.) 플레이도 어렵지 않아 가볍게 하기에도 너무 좋았으니까. 반복이 좀 있지만 그래도 기믹으로서 있는 패턴이나 퍼즐들도 좋았고요. 게임 플레이 자체는... 낫밷. 중간 정도인 거 같음. ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ 단점은 생각보다 좀 있는데 ㅋ; 일단 스토리 먼저 짚고 갑시다. 이게 피로함의 일등공신이니까. 아무 진짜 영양가가 하아아아나도 없어요. 그냥 주인공이 세상을 구하는. 뤼얼 젤다의 전설. BUT 중간 과정이 개같이 노잼인. 이 샊들 대화랍시고 하는게 초딩 대화 수준에서 멈춰있고 이게 개같은 구글번역기를 만나면서 더 심해짐. 대화가 진짜 졸라 긴데 이게 결국 다 아아아무 의미가 없어요. 그걸 알다보니 진짜 텍스트 읽기 좋아하는 나마저도 중후반부부터는 다 재끼고 있음. 진짜 구라 안치고. 타격감은 그냥 이 시절 감성이라 생각하고 별로 신경 안 썼고. 호불호- 이건 그 시절 감성이라 제가 좋아하는건데, 불친절해요. ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ; 이게 장점이냐? 라고 하면 나름 텍스트를 열심히 읽게 하고 알아서 찾아가는 그 느낌이 있어서 전 좋은데 이거 싫어하는 사람 분명 있다 생각함. 자동저장도 없고요. <- 이것도 옛날 감성이라 불편해도 좋아함 ㅋㅋ. 결론) 할인하니까 85퍼 할인이네요. 2400원 값은 지대로 하니 그때 사시고요. 정가는 좀 에바임. 그래도, 재미가 없는 게임은 아니라 추천. 호불호 부분 참고하십쇼.
A very fun short RPG. I really enjoyed unlocking new characters and discovering more after each chapter. The battles weren't too difficult and the puzzles required little thinking.
really good, forget to leave a review here XD
打球那地方设计的真是死了作者老冯的
love it but if the two ends can少花一点时间就好了the saving point is隔得太开了,第二个结局我没打都,看的实况
Fun
This game reminds me a lot of old DS games, so I'm willing to forgive things like the save system because it adds to that feeling. More than half the game is just dialogue, cutscenes, etc. and the dialogue/story isn't even that good. There's a lot of weird word choices and I think spelling mistakes as well, but the characters do have genuine personality and there were a couple i found really fun. I just wish they'd force less cutscenes on you. Sidequests are bad too, usually you just have to go talk to an NPC somewhere to fetch an item, and all you get are some inspectable collectibles in your room that don't think actually do anything. Also random swearing in a game that otherwise looks and feels like something i'd play as a 10 year old really breaks the immersion in my opinion. I also don't understand why we need three voices in our head when you can barely tell them apart personality wise, better to just smash them into one at that point, even if you lose the ability to back and forth with the dialogue during dungeons. The actual gameplay and combat was always a welcome experience, if only because I got severe cutscene fatigue. Doesn't mean that it's anything special though. Levels are good for the most part, a few I vaguely feel have poor layout and design. New mechanics aren't really consistently introduced to a satisfying degree, or at least they don't do as much with them as I feel they could. Powerups, upgrades, etc all feel meaningless because the combat is so incredibly simple. I never died once, only coming close during the final boss (which i think just had very highly scaled damage compared to other enemies). The boss fights are the most fun part of the game. Overworld upgrades, to my knowledge, do nothing other than change some visuals, which again feel incredibly lackluster. Most of the food combinations feel the same and of little consequence, since again, combat is so simple. The music is A tier and worth the playthrough alone. The song in the first trailer is one of the better ones in my opinion so if you don't like it maybe don't play it for the music. Overall i think it's worth the price and i'd recommed it if you have the patience to sit through all the forced dialogue.
a lovely little adventure with a lot of heart put into it. everything looks and sounds beautiful, and the simple two-button combat is really fun with a lot of unexpected nuance to it. more than anything though, i can tell this is a world that the creators really wanted to exist, and i'm glad to have been there for a while. ❤
A fun game and overall enjoyable but there are two things that where a annoying there is a lot of dialogue but its decent, just there is a lot and you have to get through it before you can get back to the combat. so if your not in the mood for some reading it can be tough. the second issue is in the combat its self the heavy attack and dodge are the same button and are decided by the context of what your close to and you will use both a ton in the game and when you get one when you expected the other is frustrating but you do get better at knowing witch one it will be as you play
It's got a great story and the combat is easy but still fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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