
Antivirus Girl is a defense shooter game where you become an inspector for the anti-malware Sentinel to protect computers from malware. Inspect files coming in from the network, let safe files pass through, and immediately eliminate malware. Can you survive the constantly evolving digital threats?
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About

Antivirus Girl is a defense shooter game where you directly control a character to install modules and defend against oncoming enemies.

Become a new inspector for the advanced antivirus ‘Sentinel’ and protect computers from external threats.
First, deploy modules at key locations to set up the movement path. Once inspection begins, you must scan the files incoming from the external network.

If a file is safe, let it pass through; if it is malware, destroy it immediately. Malware with various unique characteristics will continuously threaten the client’s system. Flexible adaptability to the situation is essential!
Sentinel consists of various departments such as Scan, Clean, and Analysis. What kind of stories will unfold with the agents there?

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain
Engagement
Hours played at review time, across 72 reviews with recorded playtime.
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another Step Forward for the Developers I’m pleasantly surprised once again. I enjoyed the developers' previous games, and Antivirus Girl continues that trend. It really feels like the next step in their evolution: from the simple Vampire Survivors-style gameplay of Wedding Witch, to the added mechanics in Nunholy, and now expanding the formula further with tower defense elements. What impressed me most is how polished everything feels. I didn’t encounter any bugs, the gameplay is smooth, and the developers seem to get better with every release. The artwork is just as beautiful as in their previous titles, although a bit more restrained this time. Overall, this is a fun and well-made game that feels like a genuine passion project. If you enjoyed the studio's previous releases, you'll feel right at home here. I’m happy to give it another positive review and can definitely recommend it.
Как заядлый игрок в ТД, эта игра не принесла мне особого челленжа (при этом новичкам в жанре может понадобится моментами попотеть), но принесла много других положительных эмоций. В игре есть достаточно много новых ТД механик (например базовая механика игры - файлы надо сканировать, а не сразу уничтожать); прокачка достаточно балансная, практически нету бесполезных улучшений и их постоянно можно менять; Визуал приятный и понятный, как во время геймплея (Рамиэль лол), так во время диалогов (спрайты персонажей); Музыка тоже приятная, хорошо подходит игре; Сносный сюжет для этого жанра, диалоги вполне интересно читать, перевод хорош; Ближе к концу игры вносят разнообразия в геймплей, что лично мне понравилось, освежает; Нету дрочеачивок по типу убей этой башней 10 тысяч врагов и тд. В конечном итоге - игра мне понравилась, единственное к чему можно придраться - небольшая длительность игры, полностью прошёл за 10 часов все уровни на 3 звезды (правда почти все уровни фёрсттрайнул, кроме 3 и 4 босса, они кстати тут тоже вполне крутые). Игра за это время вообще не надоедает, так что было бы неплохо ввести какой-нибудь бесконечный режим (что вполне может быть, ибо игру вроде планируют обновлять) Если вы ищите ещё один способ порвать себе туз как настоящий хардкорный геймер, то возможно игра не для вас. Если вы ищите приятную ТД с милыми анимешными антивирусами и крутыми робо вирусами, то игра точно для вас.
總結:相當不錯的塔防類作品,角色很香但依舊沒有色色...非常推薦! = = = = = = = = 。重點整理: > 不僅有塔防類玩法,更加入了BOSS戰及小遊戲,還有闖關等類型很不錯。 > 劇情有趣中帶點嚴肅,畫風可愛,角色很香,但這作者的老傳統就是沒有瑟瑟.....哭阿。 > 整體難度約中等偏高,場外強化、角色武器、夥伴及隨行機器人的選配與強化,和關卡內多樣模組相當豐富。 > 不過目前夥伴武裝、夥伴技能仍只有一樣,關卡也沒有其他模式,等待後續第三、四季更新了。 = = = = = = = = = = = = = = = = = = = = = 。攻略建議: > 個人建議,武器一定要強化滿(+3),選擇部分,打多群小兵推薦『火焰噴射器』,單挑打王推薦『衝鋒槍』。 > 隨行機器人推薦『固定破壞者』+2,另外夥伴武器都推薦+2,夥伴技能不強化。 > 解成就『沒事的。』去1-5,『不可以色色』去2-1。 > 最終關卡BOSS會雖然會消掉中央格子似乎很恐怖,但其實各模組(建築)放左右兩邊並算好攻擊範圍即可。
I just beat Antivirus Game. And so far is my favorite Chowbie game and honestly is up there favorite small indie game for this year. I love the aesthetics of this game and game is simple but execute everything so effectively. Like the story might not be huge epic, but for what it is, it get it right. Also just love the fact the one of villain's of the game is Vanguard from Riot Games. Like, we needed a game to give them proper villain introduction. Or how Chp 4 become a lot of fun changes. Just a lot nice decisions I just adore. The pacing of the game is right amount of challenge and always keep you on your toes. If you not fan of Tower Defense, you should still give this game chance cause the mobility of your character and action you can do make it stand apart. And you can even put all your skin either your character/traits or more on tower defense. It really hard to find fault with the game expect maybe there bit of difficulty spike in Chp3, and I wish there was better labeling on what enemies are going come out of the door. I know there icon for each enemy. But there so many/unique icon I kind of forgot who was coming out. I really think this game deserves all loves and success like Chowbie other games + more. And it appear we might get future content as well for this game. So I look forward to it.
過去作と比べるとエチエチ度は控えめ タワーディフェンスの基本をおさえた良作
.
타워디팬스+쿼터뷰 슈팅이 적절히 섞인 라이트한 게임 스테이지 진행될수록 필드/몹기믹이 늘어나서 나름대로 재미있었음 그런데 플레이어가 지을수 있는 타워 바리에이션이 좀 좁은기분...지원캐릭터들도 무기랑 스킬 1종류밖에 없어서 좀 아쉽고 아직 컨텐츠 커밍쑨이라 그런지 별 다모아도 업그레이드가 풀업 안되는것 같기도 하고 일부분 업그레이드 하는 가치가 없는 수준의 밸런스 생각 안한건가 싶은 항목이 있는것 정도가 좀 거슬리는?? 그런데 중간에 스토리상 기믹으로 3~4맵정도 타워디펜스 안하고 잠입액션타임어택시킬땐 게임 삭제할뻔함...이딴거에 공들이지말라고... 버그 패치로 업그레이드 갯수 안맞던거 수정됨+액션파트 난이도 감소해서 암이 나았습니다 부족했던 아군 지원캐릭터 스킬도 늘려준다니 부족한 부분을 채워주기도 해서 이제 딱히 불만이 없는
재밌다 근데 막판보스 해킹 미니게임이 쵸큼 열받을수도 있음 사실 저도 너무 열받아서 그만 제작자 집 위치를 해킹해버릴뻔함;
[h1] 《杀毒少女》简评[/h1] [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 二次元美术风格,超可爱女性角色,病毒和杀毒之间的战斗题材的拟人化、游戏化。其以塔防策略类型为核心,以俯视视角射击玩法为辅助,兼之局外成长的战力养成,以完成24个关卡的全部战斗。以上基本就是游戏的全部内容,很中规中矩的塔防策略玩法,但是也还是比较好玩,价格不算太贵,也能够接受。 游戏的玩法很简单,在地图中布置各类防御塔、功能建筑,击杀从出怪口源源不断出怪的敌人。成功抵御一波敌人之后,获取更多的资源,进而建造更多的防御措施,来稳固自家的基地。当然,除了核心塔防构筑的火力防御网之外,角色本身也可以进行简单的枪械攻击,作为火力输出的补充。 至于有特殊的塔防机制,基本也就是围绕“病毒和杀毒”这个特殊的主题。其一,病毒被伪装在文件之中,玩家要发现病毒就需要对其扫描,并非所有的文件内都被病毒感染,也并非所有的文件只被一个病毒感染。其二,玩家布置塔防时候,会根据塔防的占据地形变更病毒攻击基地的前进路线(空中单位不受影响),这一点不是本作首创,但是也蛮有意思。 最后,游戏的不足之处还是在于关卡的布防策略限制比较大,即玩家想要拿到满星通关,不分关卡必须按照特定的方式布防,虽然挑战难度有所提升,但是策略自由度就有所下降。
A really fun TD game the enemie design and attention to detail is really great and the writing was just very fun (honestly brought me as much joy as playing WC3 TD maps or games like sanctum) i look forward to more challenging content (maybe some elite veriants of enemies for good measure) in the future updates
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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