
You've been chosen for the top-secret DOLL Trainer Initiative. These girls are powerful weapons in disguise. Train them, fight in the arena, and rise to glory. But beware—mistreat them, and they may break. Will you create a savior, or a tragedy?
Modeled estimate, not a reported figure. How we estimate →
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About
You’ve been chosen to join a top-secret national project—the DOLL Trainer Initiative.
These “DOLLs” may look like ordinary girls, but beneath their delicate exteriors lie powerful combat weapons.
Your mission:
Train them into the ultimate warriors, send them into the arena, and climb to the top as champions.
But—
Though they are weapons, they also possess emotions.
Mistreatment, excessive pressure, or ignoring their feelings may lead them down the path of destruction.
Will you raise a champion who can save the world?
Or will you be left with nothing but a tragic breakdown?

Momo
High luck and super friendly! No obvious weaknesses—perfect for beginner trainers!

Emy
Exceptional learning ability! Physically and socially weak, but excels through training.

Sango
A reliable, all-round “big sister” type. Versatile but stress-prone. Best cheered up through frequent dates ♡
The battle stage in Mindforge Atelier is the Arena—a tiered, level-based 1v1 competition.
Your task is to train your DOLLs, challenge champions of each tier, and ultimately reach the S-Class to unlock the ending.
◆ A Balanced Mix of Training and Combat

Boost the DOLL’s four core attributes through daily “Lessons” and “Dates”:
HP (Health): Extends lifespan and improves endurance in combat
GTS (Guts): Increases skill activation efficiency and reduces stress
POW (Power): Affects attack strength and rhythm difficulty
LCK (Luck): Improves training success and critical hit chances
Each DOLL has a limited lifespan, so managing your training schedule and pacing is key.
Use the Reincarnation System to pass down partial stats to the next generation, letting your training legacy continue!
◆ Arena System × Rhythm Combat
Combat features a rhythm-based command system:
Follow the beat of the music with taps, holds, and other actions—your accuracy directly affects the outcome.
Each match offers a limited number of ♥ (Heart) attacks (max 3), determined by HP and GTS
Each ♥ attack consumes one heart and is powered by POW; critical hit chances depend on LCK
Perfect combos fill the Skill Gauge, which can trigger game-changing abilities!
Earn money after each battle to buy items, attend advanced courses, or unlock new training options.
◆ Strategy and Ranking System
The Arena consists of several tiers, each guarded by a Champion—defeating them is required to advance.
Other opponents are optional, but to 100% complete the game, you'll need to defeat them all.

Losing a match significantly increases stress, shortens lifespan, and may end the training prematurely.
Before battle, remember to check items, skills, and rest status to keep your DOLL in top form!
◆ Key Stats That Affect Endings and Survival
Affection: The key to unlocking personal CGs and unique endings
Hatred: One wrong word may spike it. At 100, something will happen...
Stress: High stress reduces lifespan and may trigger special (not always pleasant) events

After defeating the S-Class champion, you’ll unlock the ending route.
But to view a true affection ending, you must first meet these conditions:
1. Specific date locations
2. High affection
3. Zero (or very low) hatred
4. Triggered special events
These factors determine whether your story ends in bittersweet farewell, painful parting, or a true happy ending.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
《心炼工坊》虽然发行商是bokiboki,但是并非传统的R18游戏,打上补丁顶多算是R15游戏,包含个别破衣的画面。 游戏的核心玩法是养成玩法,玩家作为国家机密育成计划DOLL训练员中的一员,需要训练这些外表是萝莉少女内心其实是战斗兵器的DOLL,将她们培育成能够抵御外敌的最强战士,走上斗技场,并成为斗技场的冠军。游戏的画面风格是最吸引我的地方,整个画面充斥一种萌萌的萝莉包围的感觉。与玩家看上去的内容相似,游戏中这些战斗兵器也都拥有自己的情感,玩家在培养的过程中不应该将他们视为战斗兵器,而是活生生的人。 游戏的剧情部分并没有看上去那么萌萌的,而是有些黑深残,其实大部分时候只要沾上魔法少女或是战斗兵器的标签,往往都是这样的剧情设定,到了现在已经无以为然了。 在一个周目中,玩家需要培养一名角色,在300天内对他们进行课程的安排以及战斗和约会的平衡。玩家需要一边照顾她们的情感一边对她们进行养成,通过课程改变人物的四大属性:体力、斗志、力量和幸运。 游戏的战斗部分结合了下落式音游的玩法,玩家需要手动进行输入指令,跟随音乐的节奏进行。根据玩家的节奏选择会影响战斗的结果。养成部分提升的各类属性可以帮助玩家降低音游的整体难度。而打上补丁之后,战斗部分就会出现一些破衣的场景,这也是这款游戏最大的极限了,大概是因为游戏的人设比较幼,为了规避审查之类的吧,毕竟对儿童这一块儿查的还是非常严格的。 所以本作游戏适合玩家来体验这种萌萌的黑深残剧情,以及相对传统的养成和音游玩法。而那些期待喜闻乐见的老绅士们,本作并不能得到你想要的那些东西,还是去选择其他的作品吧。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
[後半に日本語レビューあり] [h1] Cuteness and [spoiler]eerie undertones[/spoiler] in a training × dating × rhythm battle sim [/h1] Choose one of three “doll weapons” as your partner and aim for the top of the arena in this training × dating sim. Day by day, you’ll manage four stats—HP/GTS/POW/LCK—along with stress, affection, and grudge. It looks extremely cute, but the story casts a horror-like shadow, and the outcome changes greatly depending on your training approach ([spoiler]which, as the title hints, is not entirely a surprise[/spoiler]). Battles are rhythm-input based, much like a music game. Input arrow commands accurately to trigger attacks, build skills through combos, and manage your limited “hearts” (attack turns). Prize money from victories can be reinvested into lessons, items, and higher-level training, steadily raising your rank. Ultimately, one of your goals is to challenge and defeat the top champion. Despite its cute appearance, the minigames can feel formidable at first, yet are easy to read and rewarding to master. As your training progresses, fights become easier, so even those not confident in rhythm games can rest easy. The pacing is brisk, and I felt it was designed with replay in mind. Since dolls have a lifespan, there’s no room for overly drawn-out play, and you’ll spend your days diligently managing their stats. Ending branches and date event conditions are clearly indicated, making goal-setting straightforward. A practical tip would be: [spoiler]prioritize HP/GTS early to secure more hearts, then once stable, raise POW/LCK for damage and criticals; relieve stress early through dates[/spoiler]. The hand-drawn art by Hikaru is, as always, excellent. If you can appreciate a work where a cute exterior conceals a (partially) dark core, you’ll likely find this one appealing. Ext.“full content” available (two variants: increased exposure / light R-15 nudity, the latter paid). [h1] 可愛さと[spoiler]薄気味悪さ[/spoiler]が同居する、育成×デート×リズムバトル [/h1] 3人の“ドール兵器”から相棒を選び、闘技場の頂点を目指す育成×デートシムだ。日々のレッスンとデートで、HP/GTS/POW/LCKの4ステータスと、ストレス/好感度/恨み度を管理していく。見た目はきわめて可愛いが、物語にはホラー的な陰が差し、育成方針次第で結末は大きく変化する。([spoiler]ゲームタイトルからお察しではあるが[/spoiler]) バトルは音ゲーライクなリズム入力型。矢印コマンドを正確に入力して攻撃を発動し、コンボでスキルを溜め、限られた“ハート”(攻撃可能回数)を制御していく。勝利で得た賞金はレッスンやアイテム、上位トレーニングに再投資でき、ランクを上げていく。最終的には最上位のチャンピオン戦へ挑み、勝利することが目的のひとつとなる。可愛い見た目に反してミニゲームは一見手強く、読みやすくも上達の手触りがある。育成次第で楽になっていくので音ゲー苦手な方でも安心してほしい。 進行はテンポ良く、周回前提の作りかなと感じた。ドールの寿命が存在するゆえに冗長なプレイができず、各ステータス管理に勤しむ日々が続くだろう。エンディング分岐やデートイベントの条件も明示されており、目標設定がしやすい。コツとしては、[spoiler]序盤はHP/GTSを優先してハートを確保し、安定後にPOW/LCKで火力とクリティカルを伸ばすこと。ストレスはデートで早めに逃がす。[/spoiler]そんなところだろうか。 非常に可愛いヒカル氏の手描き絵は相変わらず素晴らしい。キュートな表層と(部分的に)ダークな核心、その落差を楽しめる層には刺さる一本ではないだろうか。 外部「フルコンテンツ」あり。(露出度アップ/R-15軽微ヌードの2種で、後者は有料) [quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote]
[h1][b] 心煉工坊 [/b][/h1] [h1] 劇情: [/h1] 恭喜您! 經過嚴格的抽選,您成為了「DOLL」的主人 培育戰鬥兵器DOLL,打敗外面的敵人 成為國家的英雄 [h1] 遊戲: [/h1] 可愛風+數值養成管理+音樂節奏戰鬥 [h1] 角色與立繪CG: [/h1] 整體美術風格很可愛 女主簡單的動態立繪,眼睛會眨眼 [b] Doll的主人- [/b]玩家 [b] 桃子 [/b] 棕色馬尾、粉色系服侍裝 無明顯特長或缺點、運氣好、好感度容易提升 [b] 艾米 [/b] 金色挑染紫色短髮、淡藍色水手服 擅長學習、不擅長運動和交流 好感度容易透過課程提升 [b] 珊瑚 [/b] 小麥色短髮、綠色系精靈服裝 無所不能的姐姐型角色、容易累積壓力 好感度容易透過約會提升 其他 [b] Pometa- [/b]波美拉尼亞的助手波美太、穿西裝的博美 [spoiler][b] GreatOne- [/b]發獎金的評價員 [b] NekoPope- [/b]曼赤肯教國貓教皇 [b] NYAMY- [/b]貓咪Doll [b] RURUNYA- [/b]露露雅Doll [b] ARTEMINYA- [/b]阿爾泰米婭Doll、戰士訓練所首席 [/spoiler] [h1] 心得: [/h1] 沒有H,官網有2種補丁 [h3] 開場玩家就成了Doll的主人 [/h3] 選擇御三家後,助手Pometa開始解說功能 決定 Enter、返回 Esc Esc可以跳過訊息,但可能會導致聲音和圖片出現亂碼 [h3] 育成有些單調,還要等待結算報告 [/h3] 1次課程花費1周時間(4季會換音樂) 學習時女主會換服裝(運動服、泳裝) 每個課程會有搭配的一張靜態插圖 結算育成報告時有幾句日文配音 課程失敗會有選項讓你選(責備、不責備) 課程大成功有選項讓你選(誇獎、不誇獎) [h3] 初期培育過程 [/h3] 能力增加得太慢,又很容易壓力大~普通約會跟本降不太下去 要花錢就要戰鬥賺獎金,但能力不高又打不贏,最後壽命就要見底了 基本上要繼續玩下去,需要廢棄轉移記憶[spoiler](不然就啥都沒講的壞結局回標題了) [/spoiler] (1格存檔位,保留獎金跟年分) (獎金獨自計算,花掉就花掉,讀檔無用) [h3] 音樂節奏戰鬥,可能有一點點難度 [/h3] Note沒有依照音樂節奏做打擊,基本上用目押 關卡設計,有的快有的慢,還有快慢混和 可能MISS幾個就會狂扣HP [h3] 打贏D級冠軍之後 [/h3] 第1次防衛戰,推進劇情 第1次約會事件,產生違和感 直到最後,知道所有的真相[spoiler](事後回味發現,一些設定跟伏筆~細思極恐) [/spoiler] 整體難度不高 解鎖3位女主的結局跟其他回憶不會太麻煩 [h3] 視覺小說 [/h3] 3位女主有一些些劇情對話(主動與你交談、約會之類的、遇到其他熟面孔) 大部分的劇情,都集中在每個Rank的冠軍戰之後 劇情對話沒有配音 無法,回顧對話紀錄、Ctrl快進、自動撥放、隱藏介面 Esc可以快速跳過對話 [h1] 課程學習📕📗📘📙 [/h1] 隨著能力越高,會有更高級的課程 艱苦課程或是失敗,會增加壓力 壓力累積過多,會導致每周減少壽命增加 (常常鼓勵,好感高不會有壓力) 跑步(HP⇧)、游泳(GTS⇧)、補習(POW⇧)、瑜珈(LCK⇧) [h3] 四大核心競爭力 [/h3] [b] HP(體力) [/b] 提升戰鬥耐久、壽命減少的速度變慢 HP超過100,增加1個能量💗 [b] GTS(幹勁) [/b] 戰鬥開始時必殺技充能狀態、減少壓力的累積 GTS超過30,增加1個能量💗 [b] POW(攻擊力) [/b] 影響攻擊力與節奏操作難度 [b] LCK(幸運) [/b] 暴擊率、回合結束時的恢復量、課程判定(失敗、成功、大成功) 優先提升LCK,Rank B 後幾乎沒失敗,建議直接拉到 Rank A [h1] Doll戰鬥冠軍鬥技場🎶🎹 [/h1] Rank E ~ S 擊敗該級「冠軍」,聯盟等級提升 其餘對手可選擇性挑戰(不打不影響通關),但想拿全成就,還是得全部打通! [h3] 音樂節奏PALY [/h3] 每位對手的歌曲跟節奏快慢不一樣 根據掉落的方塊按方向鍵(左、上、右、2~3鍵組合) Miss受到傷害,HP歸零就戰敗 [b] 戰鬥能量💗 [/b] 每次攻擊需要消耗1顆能量(可以靠HP跟GTS增加能量) 能量耗盡將輸掉戰鬥 [b] Combo🎵 [/b] 打出連段可以累積技能槽,發動Fever後有逆轉戰局的可能! [b] 贏得獎金💰 [/b] 開心約會 [h1] 約會💟 [/h1] 約會可以減少Doll的壓力,增加Doll的好感 不過取決於行為,可能會降低好感,甚至是討厭 (壓力太高時帶她去約會,[spoiler]會被嗆 [/spoiler]) 公園、卡拉OK、購物中心、高級餐廳、酒店、溫泉旅館 [h3] 影響結局與生存的關鍵數值 [/h3] [b] 好感度 [/b] 想解鎖專屬CG與個別結局? 這是關鍵數值! [b] 恨意值 [/b] 說錯一句話就可能升高,達到100會......發生「某些事」 [b] 壓力值 [/b] 過高會縮短壽命,甚至觸發特殊劇情(不一定是好事) [h1] 更換🔁 [/h1] 從壽命較短的Doll身上體取記憶,轉移到新Doll身上 記憶並不能記錄所有東西,一旦做了就無法撤回 [h1] 官方結局提示💡 [/h1] 當你打敗 S 級冠軍後,即可開啟結局條件 [spoiler]但是要看到真正的「個別好感結局」,還需要提前完成這些條件: 1.特定地點的約會(可以到標題回憶查看) 2.足夠的好感度 3.零恨意值(或極低) 4.特殊事件觸發 [b](註1:就是好感達到77) [/b] 這些要素組合起來,將決定你看到的是淒美的分離,還是甜美的永別...... 又或者,一場真正的幸福結局 [/spoiler] [b](註2: [/b][spoiler][b] 窩更換1次的恨意值,有解出桃子快樂結局) [/b] [/spoiler] [b](註3: [/b][spoiler][b] 結局後,記得到回憶裡看獨白) [/b] [/spoiler] [h1] 收集回憶插畫🖼️ [/h1] 大部分回憶,按照劇情進度跟回憶的提示解鎖 選擇你喜歡的第1位御三家 優先把LCK提升到 Rank A,之後的培育比較輕鬆 https://steamcommunity.com/sharedfiles/filedetails/?id=3546769317 [spoiler]壓力爆表-適合剛玩的時候解這個,從新開始培養女主,不去約會放鬆~再去戰鬥輸個幾場 壞結局2的劇情不太一樣,分兩種 終戰落敗-第一輪遊玩到結局之前可以解這個,戰前存檔後~故意放手輸掉 讀檔~跑第1位女主快樂結局 1.第一輪更換1次後,遊玩到結局然後"存檔" 去解鎖第1位女主快樂結局 (更換第2次後去公園有一些劇情對話,進入沒有收錄回憶的普通結局) 2.讀檔~更換第2次選第2位女主 培養能力與好感觸發特殊事件,打冠軍到結局 解鎖第2位女主快樂結局 (過程不可以存檔,記得去溫泉) 3.讀檔~更換第2次選第3位女主 培養能力與好感觸發特殊事件,打冠軍到結局"存檔" 去解鎖第3位女主快樂結局 (這是最後一位了可以存檔,記得去溫泉) 壞結局2的劇情不太一樣,分兩種 恨意極限-更換第2次選第3位女主,方便解這個 讀檔~第3位女主結局的存檔 更換第3次跟課程學習一直責備拉高恨意 4.最後一個???- 跑完3位女主後 > 開始新遊戲 > 放棄培養Doll > 觀看劇情 > 去看MEMORY [/spoiler] [b] 推薦 [/b] 1.Sugar Star的可愛美術風格 2.還不錯~很有意思的劇情 3.小品的數值養成管理+音樂節奏戰鬥 [b] 不推薦 [/b] 1.音樂節奏苦手(Note沒有依照音樂節奏做打擊、可能MISS幾個會狂扣HP) [quote]歡迎大家關注[url=https://store.steampowered.com/curator/45682872/] 七巧遊樂園[/url] 讓七巧分享更多~遊戲資訊給大家 OWO/ [/quote]
[h1]Concise Game Reviews: Menhera Farm [メンヘラファーム][/h1] [i](Scroll down for the longer version)[/i] [table] [tr] [th][b]Game Value:[/b][/th] [td]✅ [b]Recommended for players who enjoy short but engaging training simulations with rhythm-based combat, emotional story beats, and multiple endings centered on unique heroines.[/b] In Menhera Farm, you’ve been selected for the DOLL Trainer Initiative, tasked with raising one of three powerful yet fragile combat dolls—Momo, Emy, or Sango—each with distinct strengths, weaknesses, and personalities. Train them, manage their stress and emotions, and battle your way through the Arena’s ranks. Your choices during training and dates affect affection, hatred, and stress—key stats that unlock different CGs and endings. But beware: each DOLL has a limited lifespan, and neglect or harsh treatment can lead to breakdowns or tragic conclusions. Rhythm-game battles test timing and accuracy, while the reincarnation system lets you pass down stats to the next generation. The core loop is simple yet satisfying, and each heroine’s route offers its own flavor of growth and emotional payoff. [i]Will you guide your DOLL to become a savior… or watch her story end in heartbreak?[/i][/td] [/tr] [tr] [td][b]Game Tags:[/b][/td] [td]✔Training Simulation ✔Rhythm Combat ✔Multiple Endings ✔Character-Driven ✔Arena Battles ✔Life Management ✔Dating Elements ✔Drama ✔Emotional Story[/td] [/tr] [tr] [td][b]Genre:[/b][/td] [td]Training Simulation, Rhythm Game, Drama[/td] [/tr] [tr] [td][b]Game Length:[/b][/td] [td]1–2 hours for a single happy ending; 4–6 hours to fully complete all three heroines and unlock all CGs and endings.[/td] [/tr] [tr] [td][b]Challenge Level:[/b][/td] [td]Moderate. Rhythm sections require timing accuracy; training management affects combat readiness and endings. Lifespan limits add strategic pressure.[/td] [/tr] [tr] [td][b]Graphics:[/b][/td] [td]High-quality 2D character art with expressive portraits. Smooth Unity presentation, clean interface, and clear visual feedback in battles.[/td] [/tr] [tr] [td][b]Music:[/b][/td] [td]Upbeat training themes and battle tracks. Rhythm gameplay is tied to background music, with SFX that emphasize perfect timing and skill activations.[/td] [/tr] [tr] [td][b]Technical Stability:[/b][/td] [td]Runs smoothly with no major crashes. Minor nitpick: only one save slot, which can be limiting for route management.[/td] [/tr] [tr] [td][b]Replay Value:[/b][/td] [td]Good. Three distinct heroines, multiple endings, and stat-passing through reincarnation encourage replayability and experimentation.[/td] [/tr] [/table] [b]For further insights, feel free to join my [url=https://steamcommunity.com/groups/MaverickGameVault]Steam group[/url] or follow my updates on my [url=https://steamcommunity.com/groups/MaverickGameVault/]curator page[/url].[/b] [h1]Detailed Review:[/h1] [table] [tr] [th]🔑[b]Key Features:[/b][/th] [td] ⚙️ Train three unique heroines—Momo, Emy, and Sango—each with different personalities and stat growth tendencies 🎯 Manage four key stats (HP, Guts, Power, Luck) plus hidden values like Affection, Hatred, and Stress 🎶 Rhythm-based 1v1 combat in the Arena, with special Heart attacks and skill gauge abilities 💞 Dating events to lower stress, raise affection, and unlock special CGs ♻️ Reincarnation system to carry over stats to the next generation for higher performance 📜 Multiple endings, including happy, bittersweet, and tragic outcomes depending on choices and stat balance [/td] [/tr] [/table] [table] [tr] [th]🌟[b]Overview:[/b][/th] [/tr] [tr] [td] [b]Menhera Farm[/b] blends training simulation, dating elements, and rhythm-based battles into a short but focused experience. As a state-selected trainer, your mission is to raise a champion DOLL to protect the nation. Each heroine’s route carries emotional weight, with the potential for victory, tragedy, or unexpected twists depending on how you manage her growth and well-being. [/td] [/tr] [/table] [table] [tr] [th]🎮[b]Gameplay:[/b][/th] [/tr] [tr] [td] 📅 Training days are spent raising HP, Guts, Power, or Luck—each affecting combat and survivability 💖 Dates allow stress reduction, affection boosts, and character bonding—though poor choices may increase hatred 🎵 Arena battles use rhythm prompts: hit notes accurately to attack, use limited ♥ attacks for high-damage bursts, and trigger skills for advantages 💀 Lifespan decreases each day; low stress and high HP can slow the decline, while losses and poor care accelerate it ♻️ Reincarnation lets you start fresh with inherited stats, optimizing for tougher opponents 🏆 Defeat champions in each tier to advance toward the S-Class, unlocking endings based on affection, hatred, and event triggers [/td] [/tr] [/table] [table] [tr] [th]📖[b]Story & Depth:[/b][/th] [/tr] [tr] [td] While Menhera Farm markets itself with a slightly ominous tone, its narrative is more about responsibility, care, and the fragility of those under your guidance. Each heroine’s arc reflects her personality—Momo’s cheerful optimism, Emy’s determination to overcome weakness, Sango’s dependable but stress-prone nature. Choices matter: kindness builds trust and affection, while neglect or harshness can push a DOLL toward breakdown. Endings range from heartfelt triumphs to bittersweet goodbyes and irreversible tragedies. The short length means pacing is quick, but key moments—especially in high-affection runs—are memorable. [/td] [/tr] [/table] [table] [tr] [th]🏆[b]Verdict:[/b][/th] [/tr] [tr] [td] Menhera Farm is a compact, emotionally tinged training sim that rewards efficient stat management and attentive care. The combination of time management, rhythm battles, and relationship-building gives it a unique identity despite its short length and simple systems. While it could benefit from deeper event variety and more dynamic combat note patterns, the charm of its heroines, the risk-reward balance of lifespan management, and the multiple endings make it worth exploring—especially for fans of short, character-driven sims with a rhythm twist. If you’re looking for a brief but replayable experience where your training and care directly shape the heroine’s fate, this is a solid pick. Just remember: every choice you make could be the difference between a champion… or a heartbreak. [/td] [/tr] [/table] [table] [tr] [th]✅[b]Good:[/b][/th] [/tr] [tr] [td] 👍 Distinct heroines with personality-based growth and events 👍 Reincarnation system adds strategic replayability 👍 Rhythm battles are simple but satisfying when mastered 👍 Multiple endings with emotional range 👍 High-quality art and voice acting [/td] [/tr] [/table] [table] [tr] [th]🛠️[b]Could Be Better:[/b][/th] [/tr] [tr] [td] 👎 Only one save slot limits route management 👎 Rhythm note patterns can feel random rather than music-synced 👎 Training loop can feel repetitive after multiple runs 👎 Short overall length; more events could deepen immersion [/td] [/tr] [/table]
[h1]心恋工坊 萝莉养成日记[/h1] 开始时我还以为是个黄油,其实我不是萝莉控,我只是想看看它能做出来什么(,不过游戏后面纯粹的养成让我心中的杂念,单纯的养女儿也是极好的。 [h1]养成赛高[/h1] 游戏的主要玩法是养成小萝莉,玩家在每周开始时可以选择不同的养成计划,有学习、战斗、游玩,甚至还能荒废身体,不过这荒废身体还需要刻意?我天天都在荒废身体!根据玩家选择学习与游玩不同小萝莉会增长不同的属性,有HP、GTS、POW、LCK四种,其中HP和POW是血量与攻击力,会影响战斗时的状态,GTS和必杀技与压力槽有关,LCK幸运值可以有效提高课程学习的成功率以及暴击和回复。 这些属性都和角色的等级有关,我们需要把角色培养到A级以上,不过一周目是不可能达到的,游戏提供了继承数据的二周目,不过这么一来重复游玩就显得有些无聊了,还好可以选择继承数据但是更换角色,不同的角色培养方式也不相同,有的角色需要鼓励才会开心,而有的角色反而需要批评,不同的角色培养起来乐趣各不相同。 [h1]神奇音游[/h1] 学习不消耗金钱,要是想和萝莉一起去玩那就需要大量的金钱了,获取的唯一途径就是战斗,游戏内的战斗方式是音游,有攻击与血量,但是这个不止是给你的容错多少,而是关系到你能否过关,在限定次数下没把对方打死也判输,所以即便是你对自己的音游操作很新前期没数值的情况下也不要直接挑战最高难度。 [h1]总结[/h1] 养成系的无h游戏,很正经的养成与很正经的剧情,官方的补丁到底加了什么很让人迷惑,这种还需要专门的布丁吗?整体游玩十分惬意,喜欢萝莉女儿的很推荐来养三个女儿玩一玩。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
色々と気になる部分しかないけど、かわいければ問題ないよね! 見てのとおりの育成ゲームですが、メッチャ浅いです まずこの手のゲームでは基本の、ランダムイベントが存在しません なので毎日毎日もくもくと育成するだけという味気なさ 愛情と憎悪というステータスがあり、訓練の成果を褒めたし叱ったり デートしたりすると、上がったり下がったりしますが 憎悪を下げる方法は存在せず、100になるとまあ想像どおりのことが起きます とはいえ大して気にする必要はありません。だって上がりきる前にクリアできる ボリュームの無さだから!!! 育成ゲームとして見た場合、正直微妙 まず日を跨ぐごとに減少する寿命なんですが、最初は5とか減るけど HP上げると1しか減らなくなります なので、その状態なら適当にやったって簡単にクリアは可能 緊張感ないぜっ ステータスはたったの四つ! 装備買うとかスキルを覚えるとか そういう要素もなしっ! そして四つしかないステータスの一つ LUKは上げる必要もなし! 浅い、浅すぎる! 隠しステータス? そんなもの、ウチにはないよ… メンヘラとタイトルにあるから、そっち期待したい人も多いだろうが、 期待しないほうがいいぜ…? みんなヤンデレ化とかせずにいい子ばかり! ほとんどタイトル詐欺だぜぃ 音ゲーとして見ても微妙という隙の無さ 曲に合わせてボールが来るとかそんなこと全然ないから、タイミング取るのなんて無理ィ! と、色々と批判的なこと書いたけれど、ストーリーだけは割と面白い もう少しこの辺を膨らませてくれたら、酷い部分を見逃がせたと思えるのが勿体ない 初見で二時間であっさりクリアできるボリュームのなさ HP上げればどうとでもなる育成。全然感じられないメンヘラ要素… 女の子がかわいければ全てを許す寛容さがあり ここまで読んで買う気が湧くチャレンジャーにのみお勧め
[h1]Menhera Farm[/h1] [quote] Follow [url=https://store.steampowered.com/curator/45434562/]Good Game Collections[/url] to check other reviews. Let's collect good games together~! [/quote] [h2]Conclusion (If you don’t feel like to read the full text)[/h2] [b]Menhera Farm[/b] is a decent all-aged SLG game where the player selects and trains 1 of 3 cute [b]Doll[/b] with different personalities. The player will command the [b]Doll[/b]] to compete with other [b]Doll[/b] to win championships while also defending their homeland from giant invaders. Although the art style is cute, the dark truth hidden beneath may unsettle some players. The rhythm battle part is enjoyable, but the keys are not perfectly synced with the music, which is a bit disappointing. While there are many better SLG games with cute art styles, this title is recommended for players who want a touch of dark-themed elements in the gameplay. [h2]Gameplay[/h2] [quote][B]There are 2 patches available on BokiBoki’s official website. The free patch modifies [b]Sango[/b]'s outfit and adds swimsuits for some characters; While the paid patch includes R15 content (battle-damaged outfits and select bonus visuals)[/B][/quote] The player chooses 1 of 3 [b]Dolls[/b] to train at the start [list] [*] [b]Momo[/b] - The average-type [b]Doll[/b] that increases [b]Stress[/b] relatively slower. It has no drawbacks, but also no advantages [*] [b]Emy[/b] - The [b]Doll[/b] that can easily increase POW (study), but other stats are harder to improve. [b]Affection[/b] rises easily in [b]Lesson[b] [*] [b]Sango[/b] - The all-round [b]Doll[/b] that trains much more efficiently than others but often needs to use [b]Date[/b] to reduce [b]Stress[/b] and increase [b]Affection[/b] [b]Note[/b]: It is recommended that the player follow a step-by-step approach. The player can start with [b]Momo[/b]; switch to [b]Emy[/b] after becoming familiar with the game; and pick [b]Sango[/b] once the player has enough money. The player must interact with and train the chosen [b]Doll[/b] within her limited 300-day lifespan. The [b]Doll[/b] has 4 stats that need to be improved to increase her chances of winning battles. [list] [*] [b]HP[/b] - Hit Point, Higher the HP also reduces the lifespan reduction [*] [b]GTS[/b] - Guts. It affects how much special gauge is filled at the start of a battle. It also reduce stress buildup speed [*] [b]POW[/b] - Power. The damage the [b]Doll[/b] deals to the opponents/giant invaders [*] [b]LCK[/b] - Luck. It affects critical rate, HP recovery at the end of turns, and [b]Lesson[/b]’s success rates [/list] [b]Note[/b]: Extra [b]Battle time[/b] (extra turns) will be added once [b]HP[/b] is 100+, and [b]GTS[/b] is 30+ will also add another turn. These stats need to be improved through [b]Lesson[/b] (once a stat reaches Rank C, a higher-efficiency “Super” version will be unlocked). During training, there may be great successes or failures affected by [b]LCK[/b]. The player can choose to [b]Praise[/b] or [b]Scold[/b] the [b]Doll[/b]. Upsetting her increases [b]Hatress[/b] and adds extra [b]Stress[/b], while praising her raises [b]Affection[/b] and reduces [b]Stress[/b] slightly. [b]Stress[/b] can be significantly reduced by going on [b]Date[/b]s with the [b]Doll[/b], but [b]Hatress[/b] will only increase and never decrease. Every time [b]SCRAP[/b] (less than 100 days of lifespan remain) is used, [b]Hatress[/b] will greatly increase. When [b]Hatress[/b] reaches its maximum, BAD ENDING 2 will be triggered. Therefore, avoid upsetting the [b]Doll[/b] as much as possible. [b]Note[/b]: Each time the player uses [b]SCRAP[/b] will carry over partial stats and reset the lifespan to 300 days, but will also increase [b]Hatress[/b] by 35 points. [b]Battle[/b] is the action that can advance the story and is the only way to earn money. In [b]Battle[/b], the [b]Doll[/b] can challenge other [b]Dolls[/b]. The gameplay is a rhythm game where the player uses the left, up, and right keys to play. After roughly 15 to 25 keys, an attack is performed. The player starts with 3 chances to deplete the opponent’s HP bar. If the player has increased [b]HP[/b] to 100+ and [b]GTS[/b] to 30+, they will have 2 extra attack chances. However, although it is a rhythm game, the keys are not synchronized with the music, causing a sense of dissonance while playing. Defeating the rightmost enemy each time progresses the story. Once the player reaches Rank S, after defeating a [b]Doll[/b], they face the giant invader, which leads to the ending. [b]Note[/b]: Money spent in the game is immediately deducted. Even if the player loads the save, the remaining amount stays the same, so be careful! There are 22 memories in the game. Each memory comes with a detailed unlocking hint. Among them, the memory unlocked by clearing the game and the last 2 memories reveal the game’s hidden dark side which are definitely worth to check out! Some challenging memories which are hard to unlock show below [spoiler][list] [*] Bad Ending 1 - Once [b]Stress[/b] reaches 70 or higher, the player can no longer proceed with [b]Lesson[/b]. At this point, the player must participate [b]Battle[/b] and lose matches. This allows [b]Stress[/b] to continue increasing to 100 [*] My, memory (the last memory) - After clearing the game, return to the main menu and start a new game and choose not to carry over any data. This will reset the entire game (including all unlocked memories) and unlock the 22nd memory. However, once the player has viewed the last memory, all other memories will be recalled. [/list][/spoiler] [h2]Pros[/h2] [list] [*] Worldview that is warm on the outside, dark on the inside [*] 3 adorable heroines and 3 lovely opponents [*] 22 memories [*] Multiple endings available [*] Decent English and Chinese translation [*] 2 patches available from the official website [/list] [h2]Areas for improvement[/h2] [list] [*] Adding full voice acting for the heroines would be nice [*] Rhythm game part still has room for improvement in both gameplay and replayability [/list]
心煉工坊 Menhera Farm メンヘラファーム 的遊戲評論 評價:推薦 遊戲介紹: 《心煉工坊》是一款美少女養成結合音樂節奏戰鬥的遊戲,玩家扮演DOLL訓練員,培育三位性格迥異的少女(桃子、艾米、珊瑚),提升HP、GTS、POW、LCK四大能力,對抗神秘敵人。遊戲劇情深刻,揭露DOLL背後的殞地真相,情感與策略兼具。節奏戰鬥新穎,操作影響成敗,轉生系統增添自由度。玩家讚賞其美術與音樂,但部分人認為戰鬥節奏稍難掌握,壓力管理挑戰性高。整體體驗引人入勝,適合喜愛養成與劇情的玩家。 以上是AI介紹。 [h1] 本遊戲是R15的GALGAME,非開車不可的司機請右轉離開。 [/h1] 玩了2個小時左右,不過1.5小時已經能通關。遊戲是養成、節奏和視覺小說混合的遊戲,劇情我覺得一般,但CG精美,角色可愛,尤其適合經常被FBI找上門的玩家...... 優點 1 CG相當出色。 2.角色非常可愛。 3. 難得BOKI不是代理重口味的遊戲,而且BOKI代理的遊戲來說也是算便宜。 BOKI真的要多代理這種遊戲,可愛GALGAME,還是STEAM上真的有那麼多重口味玩家? 缺點或建議: 1. 遊戲時長較短。 2. 沒有色色,要是有的話社保。 資源分享: 你懂的你需要的東西: 在BOKI官方,STEAM商店頁面有BOKI的FACEBOOK,仍然是R15的。 全劇情存檔: https://steamcommunity.com/sharedfiles/filedetails/?id=3550515272 玩法教學: [spoiler] 遊戲1季只有4週,而且每週也不一定消耗7日壽命。 不需要SL,壽命到之前換掉DOLL就行,但不要不換,會GAME OVER。 SL不能SL金錢,因為金錢能隨時繼續,不存檔都會繼承。 每個角色都去一次溫泉能減少你重玩的時間,有CG劇情。 艾美作為第2位DOLL,她的高級課程有時拿到不少數值。 每次打升級打外星人前不要存檔,失敗了會令到壓力大增,最後S級打外星人失敗還會GAME OVER(如果仇恨值夠高)。 每次換DOLL的初始仇恨值都會上升,不理解這是什麼設定。 簡易修改存檔方法: 位置在:C:\Users\(你電腦的用戶名)\AppData\LocalLow\SugarStar\MenheraFarm\SaveFile.es3 找GManager instance hate,對應的值改為0(本來有小數位的點我不寫了,怕誤判我的評論,自己打空格換回.) [/spoiler] [code] [h1]如果覺得本遊戲評論不錯 不妨關注我的鑑賞頁[/h1] 鑑賞家 - 遊戲購買心得交流 https://store.steampowered.com/curator/33923354/ 更多有趣遊戲評論 https://steamcommunity.com/id/zelda0079/recommended [/code]
本作是一款主打美少女养成的SLG游戏,在游戏玩家被选为“DOLL训练员”,加入国家机密的育成计画。而玩家需要做的就是负责培育三位外表少女、实为兵器的“DOLL”,在她们有限的300天寿命内,通过课程提升HP(体力)、GTS(斗志)、POW(力量)和LCK(幸运)四项核心属性,并通过战斗获取金钱,通过约会提升好感度,减少压力。 游戏的主要玩法是类似于角色养成的玩法,在游戏中,DOLL拥有着300天的寿命,而玩家就需要在这300天内安排DOLL进行课程,战斗,约会,平衡好属性成长,好感,压力。 游戏中的DOLL有着3位:桃子,幸运值高,亲和力满点~没明显弱项,新手训练员首选;艾米,学习力超强!但体能与社交偏弱。靠课程就能快速提升;珊瑚,万能型姊姊角色~超可靠,但也容易积累压力。多约会最能提升她的心情。此外,游戏内通过课程提升的四大属性也有着特点:HP(体力):延长寿命、提升战斗耐久;GTS(斗志):提升技能发动效率、降低压力值;POW(力量):影响攻击力与节奏操作难度;LCK(幸运):提升练习成功率与暴击机率。 游戏的战斗系统结合了音游的指令输入操作。在战斗过程中,玩家需要跟着音乐节奏进行点击、长按等动作,成功与否会直接影响攻击结果。且在战斗过程中玩家会根据 HP 与 GTS 的属性值获得攻击次数(心数),每次攻击需要消耗一次攻击次数,只有在攻击次数之内清空敌人血条才算通过,获得金钱。 游戏还有一大亮点是剧情的反转,游戏的真实剧情大概就是人类又双叒叕把自己玩崩了,迫不得已的人类只能进入冷藏室冬眠,将外界的一切交给AI来管理,而玩家所在的城市AI“坏了”,欺骗管理冷冻仓的AI外界已经安全了,让人类都来城市中。而在城市中的主角和doll都被ai添加了认知滤网,美少女外表的doll其实是怪物模样,前来的人类则被认为是侵略的怪物。 总的来说,《心炼工坊》凭借其独特的“可爱画风”+“黑深残”的反差叙事还是很吸引人的。养成与音游结合的战斗玩法有一定程度上的创新,但实际体验比较一般。如果你对美少女养成题材感兴趣,并能接受黑暗剧情的反转,可以试试本作。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
배급사에서 배포하는 R15패치가 있으나 산호 누님의 노출이 살짝 늘어나는것 뿐, 여러분이 기대하는 그런건 없읍니다. 귀여운 여주인공들과의 밝은 분위기와 대비되는 어두운 파트들이 깊이가 얕아 그다지 감흥이 없었구요, ^치유물^인척 하는 적정가격 4천원짜리 B급감성 디스토피아 배경의 가벼운 육성게임입니다. 싱크로 제대로 안맞는 리듬게임파트가 특히 많이 짜치네요.
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