
Discover a 3d wooden puppet style world while exploring as a platformer, and taking battles in a turn-based combat as an old school RPG where timing and strategy are the keys to victory!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un RPG estilo Super Mario RPG, donde tienes que golpear un botón para aumentar el daño ataque / reducir daño recibido. El combate es entretenido, la historia es sencilla, pero está bien. Los mapas son algunos laberínticos, en los que no sabes adonde tienes que ir, o enormes y muy largos. La dificultad en el modo "Fácil" es desafiante, pero aceptable. Jugarlo en "Normal" tiene que ser una locura. En resumen, un buen RPG, que es una lastima que no sea más conocido.
Seré honesto, tuve muchos problemas y bugs en mi partida. Pero como lo juego desde Steam deck ignoraré esa parte al reseñarlo. Es un juego sencillo, RPG, que homenajea demasiado a Mario RPG. Los combates son sencillos, pero debes prestar atención al sistema de batalla para poder ejecutar comandos de magias y golpes efectivamente. La historia creo que es lo menos trabajado del juego, no se toma en serio, y eso en un RPG es un poco de pecar, pienso yo. Por lo demás es lo que se espera del mismo.
Después de mi primera hora de juego, encontré un producto que aunque "simple", comparado con los demás del género, está hecho con dedicación y amor, rindiendo un homenaje hacia el Mario RPG y otros. Divertido, accesible para empezar a jugar y muy ameno.
Primera vez que juego este genero y es una joya! Me encantó
The game is a nice nod to Mario RPG. It recently got an update for difficulty so that might help others with their play through. I enjoyed the challenge myself. It has its quirks but a solid experience that isn't super serious and makes for an interesting adventure. I did end up buying it on switch.
Price is fair for what your getting, only complain would be balancing issue with enemies.
A REALLY special little game. Battle system is tight (sometimes unforgiving, but never impossible, as someone who has 100%'d the achievements on Normal), the writing made me laugh many times, love the character, monster, and background designs... all the details really shows off the love these folks have for Super Mario RPG and the genre as a whole. Would definitely recommend it if you love SMRPG and that style of gameplay!
Two instant additions this game needs is a map with item locations on it and better timing window. I’m playing on easy and it’s still awful. Fix it and I’ll try this game again.
Can't recommend. Is it more difficult than SMRPG? Yes. Does it have more mechanics? No not really. Does this essentially boil down to the game demanding extremely consistent performance on the action commands? Yeah pretty much. Not exactly engaging,
I don't really like turn based RPGs, it's simply not my thing. I backed this game on kickstarter bc I wanted to support the developers (We need more mexican game studios!). So today I tried it out and... well, it's definitely rough around the edges but oh man, I played for what I thought was 30 minutes and almost 2.5 hrs had passed. Things I like: -It is FUN. The time based inputs on the combat, reminiscent of paper mario combat, is really fun and really impactful. Not timing it right is the difference between receiving 1/4 of your max hp as damage or only 1/10. -It also is challenging, entering every new area feels threatening bc you don't know the enemies, resistances, timings... and leveling up and learning the patterns to match that difficulty is really satisfying. -Items feel significant. First RPG ever where I actually want to stock up on potions before heading out, just in case things get difficult. -Can skip easier enemies once you outlevel them. I honestly got super excited once I realized this, since one of the things that really don't like on RPGs is the unnecessary repetition. Things that could be better: -The movement feels weird. It's restricted to 8 directions (Which feels fine with a d-pad, but with a stick it feels clunky) -Text/Readability. Most fonts look like a generic font taken from a Word document, which breaks the immersion a lot for me. It also has really bad contrast in some places (the background of text and dialogs) that either makes the text hard to read, or just looks bad. -UI design - in some menus the highlighting of your current selected option is barely visible (the save menu the biggest offender I can think of rn). Also the combat menus are very weird to handle (why are all magic menu selections done with X, instead of the standard A? same for defend and item... it just feels intuitive) - NPCs - talking to NPCs is a bit fiddly. For quite a lot of NPCs you have to be positioned juuuuuust right in order to be able to trigger the talk option, which results in you dancing in front of the guy for a bit every time you want to talk to someone or read a sign - dialogs/story - The writing is... serviceable, I guess. It could be better. It's a lot of self aware "How cliche is this huh?" references that honestly just didn't click for me. Maybe they will for someone else. In conclusion, really fun gameplay with clunky UI and meh story. Completely worth it for the gameplay.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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