
Discover a 3d wooden puppet style world while exploring as a platformer, and taking battles in a turn-based combat as an old school RPG where timing and strategy are the keys to victory!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finally a classic turn based rpg with QTE’s (quick time events) and 3d platforming. The normal mode has very tight windows for the QTEs which makes for a fun challenge and room to improve while the easy mode lets players enjoy the game at a more leisure pace. I’m looking forward to speedrunning this game.
This game is a rotten egg.
I've been streaming the game lately and I'm really liking it - so far! It's a really great homage to one of the best games ever made, and it also stands on its own as a challenging and grind-friendly RPG. The characters are cute and entertaining, and I can always appreciate a silent protagonist. The game favors its gameplay and replicates its influence well in many places, but a few of the fallbacks of this combat style do show their face as well. Sometimes, combat is a bit difficult and there is a learning curve to a lot of the timed hits, but nothing seems to be unfair so far. The game has a really apparent "cozy" vibe to it, which its influence did as well, and it makes it easy to sink into. My biggest gripes with the game have to be the lack of sound effects in some cases and the overuse in others. Specifically, I wish there were more sounds in things like interactions with NPCs, and that there was a little more care with the spatial audio. Hearing the torches is a bit crunchy and it'd be nice if it'd fade in or out a little more. Also, the game could benefit from having some sort of map system that helps you recall locations, because a dungeon that probably took me 2ish hours could've been half as long if I could recall where I was going or had gone. I'm nervous that the rest of this game will require a lot more needless backtracking and hopefully that's not the case.
Un juego muy práctico para hardcore fans de RPG por turnos, muy similar a SMRPG. Para ser un indie maneja muy buen nivel, la música está genial, me agrada la dificultad, en lo personal prefiero una muy buena dificultad para desquitar las peleas. Tienes el fácil y el Normal. El timing lo dominas rápido, solo queda acostumbrarte a las animaciones. Si tuviese que añadir algo, sería bueno que se añadiese una opción para el remappeo de Botones para la versión de Steam para poder jugarlo a comodidad. De ahí en adelante, muy buen indie.
This was fun! I never would have known it existed if Sierra Lee didn't call it out. Basically here is the deal: there is a solid game with a good core gameplay loop, it's just in the middle of a lot of unpolished or janky content. If you can get past a few things, you will probably have an overall good time, but I can see how these would be dealbreakers for some. Difficulty: I think it isn't so much that the game is too difficult as that it's too unforgiving at first. The first area is rough while you're still getting the hang of the controls and the game early on throws you into hard bosses with no time to practice a new character/weapon. But once you get all your tools, the difficulty is actually reasonable. Timing: The timing of many skills just feels wonky. It's not that it's too hard because I tried playing in Easy Mode and still had a rough time training myself to press the keys at the right times. It's just weird to adjust and doesn't have the right intuitive feel. Maps: They're unnecessarily large. Absolute worst is the game's equivalent of the Bowser's Castle 8 Door Challenge, where the challenges are spread out among screens and screens of empty rooms for no reason. So why would you put up with this? Because the core gameplay is good! It's the fun of Super Mario RPG but with more of a challenge. There are a good number of enemies in every area with all kinds of different attacks and it stays an enjoyable time throughout. This game has a TON of references to SMRPG. I think it's best to just embrace it and the silliness. So what if they recreated the sunken ship dungeon? It's clearly done with love, and their version of the "PEARLS" puzzle is very competently done. I made it a game to find all the parallels: the second character has weapons like Mallow, the third has Geno-like skills, the fourth is literally just Red Bowser. The plot actually becomes more serious than you'd expect once you get deeper into the game. I wish they had done less 4th wall breaking and more characterization in order to match this, but it's still a decent time overall. Like SMRPG, the cutscenes are not long at all so they won't overstay their welcome. In short, this is a somewhat unpolished gem that deserves more attention. :)
A charming indie tribute to Super Mario RPG. Its combat is solid, though brutally reliant on mastering the timed hits mechanic; this is mitigated, however, by a relatively forgiving death system where loss of progress is minimized, as well as the addition of an easy mode which renders the timed hit system more forgiving. Its sense of humor can lean a bit too heavily on the fourth wall, but is still worth a chuckle here and there. Overall, from its art design, to its music, to its gameplay, you can feel the care and effort put into this game. If you have fond memories of SMRPG, then this is a definite winner. If you don't, well then this may not be for you. If you're neutral or apathetic on the topic, then I'd say it's still worth a try if you're looking for a lighthearted turn-based RPG that's a bit different from the usual fare.
Seré honesto, tuve muchos problemas y bugs en mi partida. Pero como lo juego desde Steam deck ignoraré esa parte al reseñarlo. Es un juego sencillo, RPG, que homenajea demasiado a Mario RPG. Los combates son sencillos, pero debes prestar atención al sistema de batalla para poder ejecutar comandos de magias y golpes efectivamente. La historia creo que es lo menos trabajado del juego, no se toma en serio, y eso en un RPG es un poco de pecar, pienso yo. Por lo demás es lo que se espera del mismo.
This is a really good indie take on the mario rpg formula, but I wish that it would be easier to know when to activate the perfect attacks
Un RPG estilo Super Mario RPG, donde tienes que golpear un botón para aumentar el daño ataque / reducir daño recibido. El combate es entretenido, la historia es sencilla, pero está bien. Los mapas son algunos laberínticos, en los que no sabes adonde tienes que ir, o enormes y muy largos. La dificultad en el modo "Fácil" es desafiante, pero aceptable. Jugarlo en "Normal" tiene que ser una locura. En resumen, un buen RPG, que es una lastima que no sea más conocido.
Es el mejor RPG de este estilo que he jugado (aunque no he probado muchos, la verdad, pero este es realmente bueno). Resumiendo, podría ser como el Clair Obscur: Expedition 33, pero aún más indie. La historia no es nada del otro mundo, pero el gameplay es, sin duda, lo mejor: al atacar con armas o hechizos, tienes distintas formas de interactuar para hacer el doble de daño. Además, al defenderte de los ataques enemigos, puedes llegar a mitigar el daño por completo. Esto hace que los combates sean mucho más entretenidos y no simplemente una cuestión de elegir un ataque y esperar a que el turno termine. También me gustó que los coleccionables no estén solo de adorno: los cofres te dan consumibles/armas/armaduras, y los cristales sirven para mejorar tus estadísticas base. No entiendo bien los que se quejan de la dificultad, al final es aprenderse el patrón de ataque de los enemigos, como en todos los juegos... El único problema que sí he sufrido es que no tiene Steam Cloud.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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