
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es de los mejores juegos que he jugado, tiene muy buena historia, y el sistema del juego es demasiado bueno, me gustaria completarlo al 100%< recomendado!
Preface: As a "souls-like," genre-conventions mean that some things SHOULD be difficult. That mastery is a struggle. That is understood. I played and beat NES games. This is a poorly designed "game" by what can only be assumed to be aliens who had the concepts of a game explained to them and they've tried, in their literal, component ways, to put that together; and since the bits and bobs are there, the tryhards can find what appears to be a game, glossing over the glaring defects. But it is a poorly designed, bad game. A game should guide players to a favored path, even if the game expressly has hidden paths, alternate routes, an open world, there should be elements that nudge, that gravitationally pull a player towards a default, obvious path so there is always forward momentum, should it be desired. This is most easily seen in something like Super Mario 64, where there's fairly literally a road, a path, a smaller, central line of terrain that stands on contrast to the rest of the terrain. You can, at any point, spin around, get confused, spot the line, re-center yourself, and 50/50 start moving forward / backward again and correct yourself upon recognizing an earlier landmark. ACT's terrain is literally littered with litter, which is fine, interesting, and thematically appropriate, however, this is squandered with, say, a lack of paper shreds embedded in the sand, pointing the way along the standard path and having been what this or that crab must've shed on their way ahead of you. There are huge open circles and vast vistas in the first area, so the brand new player, disoriented and unfamiliar, can loop around and around wasting hours of time because the design is SO BAD. Fine, whatever, you say, git gud with guessing whatever narrative intent the designer should have had and bothered to communicate. Moving on. After the first boss fight, you get a grappling hook, and that's just great; except the first area it is used is through a series of platforms where a miss sets you back a good 5-10 minute walk. Each time. Yeah, incompetence is one thing, but that outright disrespect for a player's time, to have them "corpse walk" over (and over) again during the beginning of the game? These are the same rocket surgeons whose previous game DID NOT HAVE REBIND CONTROLS.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.4M | 18.6K | 91% | $29.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the story lowkey made me cry
史 买过最后悔的游戏
不赖
---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☑ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs Overall rating: 8/10
не отзывчивое управление, часто встречаются баги, баланс страдает. За сюжетом интересно следить, развитие персонажей хорошее, после прохождения оставила приятные ощущения
可自由调整难度的魂游,并有着数值养成。在被污染的海底,一只寄居蟹在找回自己背壳的旅途中逐渐审视自己和这个世界
КРУТЯК :)
Great game, and I was surprised by final boss, especially because the twist I saw coming didnt come- they got me. Definitely start a new game plus too if you haven't- so many surprises.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.