
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the story lowkey made me cry
Very unique among souls-like I'd recommend it
10 крабов из 10,однозначно стоит своих денег, довольно простенький соулс, есть так же режим НГ+ в котором переносится лут из основной игры в самое начало, раскрывается механика магии, но на первый взгляд магия крайне опциональна, но и крайне разнообразна
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ЛУЧШАЯ СОУЛС ИГРА ХАХА ПОРЖАЛ
史 买过最后悔的游戏
好玩omo
sinceramente o melhor souls like que joguei até hoje e olha que joguei muitos, jogo e incrivel, para mim eu considero sekiro do mar... os chefes 80% vc lembra por muito tempo são muitos unicos e a sensação de exploração e indescritivel, seria massa um mapa ou algo que o jogo de que mostre no mapa os cristais faltantes em cada mapa ( se tiver não achei ainda)
*This review was machine translated from Korean to English. Another Crab's Treasure Don't Let the Shell Fool You: A Beautiful Pearl Lies Within I rarely use the phrase "hidden gem"—personally, I’ve always felt it was a bit of a contradiction. If something is truly a gem, it inevitably finds the spotlight. If it stays hidden, it’s usually because it didn't deserve the attention in the first place. Yet, marine pun aside, this game is quite literally a hidden pearl. Don't let the goofy title or childish graphics fool you; this is a genuinely excellent, solid Soulslike. 🎵 Salty Beats and Smart Marine Beasts The art style isn't really my thing, but it's cohesive, and free of unnecessary visual clutter. The soundtrack, on the other hand, is phenomenal—it fits the game’s atmosphere seamlessly. Enemy variety is a little lacking, as a few late-game enemies are just recolored variants. However, the creature designs of the bosses and enemies is brilliant. The way the developers turned real marine life into unique gameplay mechanics is exceptionally clever. 🎮 Shell-shockingly Tight Combat The controls feel remarkably tight and responsive. Intuitive button mapping keeps you completely immersed, while defensive mechanics like blocking and parrying react instantly without a hint of input lag. The enemy attack patterns are straightforward and honest. Unlike many recent Soulslikes that artificially inflate difficulty by spamming delayed attacks, most enemies here follow a consistent, readable rhythm. Delayed strikes are used sparingly—just enough to keep you on your toes. It is truly a textbook example of great combat design. While attacks could use a little more impact, the combination of fair enemy movesets and crisp controls makes combat thoroughly engaging. Reading patterns and learning how to counter them remains a pure joy. 📷 Drowning in Geometry: The Clipping Nightmare Given its outstanding gameplay, brilliant combat, and indie limitations, most minor nitpicks are easy to overlook. However, there is one major issue that severely drags down the overall experience: the camera. Like many third-person action games, it suffers from camera issues—except here, it's notably worse due to severe camera clipping. When you get backed into a wall, the camera clips right through the geometry, making both Kril and the enemy completely disappear from view. Naturally, the enemy continues to attack you in the dark. In those moments, all you can do is mash the block button and panic roll, hoping to survive. After all, how are you supposed to react when you literally can't see a thing? You’d better watch the wall — otherwise, you’ll literally be watching the wall. ♻️ Smarter Than a Million-Dollar Campaign Let me be clear up front: I have zero intention of pushing a political agenda or preaching to anyone here. If you'd rather avoid this topic altogether, feel free to skip straight to The Verdict. While thoroughly enjoying the game, it unexpectedly made me stop and think about marine pollution. The game's razor-sharp satire and dark humor are absolutely top-tier. Honestly, grabbing this game on a 60% discount did a far more effective job of making me care about ocean conservation than any multi-million-dollar public awareness campaign or NGO initiative ever could. Even if you completely strip away the environmental message, the bottom line remains: at its core, this is simply a fantastic Soulslike. All I really want to say is that the developers succeeded on both fronts—not just in making a phenomenal game, but in delivering a core message with genuine impact. Again, I’m not trying to influence anyone's views—this was just my personal takeaway. ⚖️ The Verdict I highly recommend this game. With crisp controls and exceptional gameplay that defy its indie scale, this is, plain and simple, a remarkably solid Soulslike. The goofy title and childish visuals initially set low expectations, which admittedly made the experience even more delightfully surprising. But low expectations aside, the genuine passion and craft poured into every detail of this game shine through effortlessly. If you're hesitant because you fear heavy-handed "preaching" or agenda-pushing, don't pass this up. The game handles its environmental themes with clever, razor-sharp dark humor and satire that will catch you off guard and make you laugh out loud. For the most part, the ocean waste commentary is subtly woven into the world as playful sarcasm, only making its message explicit in a few lines near the very end. Once again, even if you completely strip all that away, the core combat loop is undeniably fantastic. Plenty of games have a message. Far fewer know how to deliver it without sinking under its own weight. The team understands that a great game should always come BEFORE the message. That's a lesson many developers still haven't learned. "I almost skipped this one. Holy crab."
不赖
не отзывчивое управление, часто встречаются баги, баланс страдает. За сюжетом интересно следить, развитие персонажей хорошее, после прохождения оставила приятные ощущения
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.4M | 18.6K | 91% | $29.99 |