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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Why is Momo wearing the cat suit?
If you've played some or most of the other Science Adventure games by Mages then this is a great game to pick up. It doesn't quite live up to the hype of being the culmination of the series, so temper expectations in that regard, but a lot of the technical aspects are way beyond any of the other entries.
正常流程(非全成就,全成就懒得打了)不到20小时能打完,人物十个里有八个是标签背景板,80%off我都嫌贵了,谁花330买下这玩意儿我笑他一辈子
Finally done, huh. Honestly, I almost forgot how ♥♥♥♥♥♥♥ good Science Adventure could cook after spending some time reading Occultic;Nine, finishing it up with the anime, and goofing around in R;N DaSH. The sequence in the first chapter's second half brought me back. It got me pumped the ♥♥♥♥ up. The manga-style culminations reminded me of "Closing Argument" parts of Danganronpa trials, where the final piece of the puzzle falls into place, except here the excitement comes from hard-to-execute, tight-on-time carefully thought out plans coming to fruition. Tomokazu Sugita's voice from the very first sequences of the game was honestly enough to keep me interested, Yusuke and Gundham's voice, absolute legend. Do I think I loved this as much as any other SciAdv novel? No, I wouldn't say so. But I didn't necessarily think they overcooked in the plot twist department, or fumbled character development, or anything like that, in any way. The religious stuff being involved didn't feel off-putting, got some Chaos; flashbacks thanks to that. I guess maybe the plot just didn't hit as hard cause the disentanglement of a big mystery wasn't the ultimate goal. The desire to gather info, execute the plans perfectly and see the characters succeed were the main motivations, and while that's cool, the intrigue of not knowing the full picture goes away at some point, and I'd say the bigger picture clears up earlier than usual when we look at the entire SciAdv catalogue. Or maybe it feels that way just because the playtime ended up being much shorter than the other novels. Still, the faster-paced ride full of action was enjoyable in its own way. Well, anyways. Wouldn't say the series went out with the bang for me, but the novel was certainly not bad at all, at times did cool, super refreshing things. The cast is decent, Nonno, Cross, Bambi, Kuma-san stood out to me for putting smiles on my face often, the antagonists are cool and interesting to observe as well. Let's see where things go after S;G RE:BOOT, I guess. while I'm sceptical asf as a 2009 OG devotee, I wouldn't wish for these brilliant minds to stop cooking due to financial problems, so go for that bag, my kings!
It's peak
Best SciADV entry. Nothing else to say, just perfect
虽然是科学ADV系列最水的一作,但是我爱科学ADV
先说结论:如果我是原价购入的话应该会给差评。 勉强够得到中篇,几乎是短篇的体量;人物魅力,故事的有趣和动人程度,悬念的塑造,伏笔的安排,烧脑的程度,震撼力全都被steins和chaos甩得十万八千里;彻底的脱离多女主线gal形式,无限接近于单线线性叙事。总而言之,很失望。 视觉效果这块确实是下了大工夫啊,虽然这种东西在我看来完全是事倍功半,但炫酷还是炫酷的。存读档机制新颖是新颖,但实话说很无聊,绝大多数时候就是知道要进be就一句台词开一次读档页面,机械又浪费时间,再加上没有多线路,自己的选择能改变的就是看不看几行黑底白字be描述,主线一点不受影响,参与感很弱。当然最后是有点新玩法的,但也就那样吧。打个比方,存读档玩法就像是一个完全线性的故事,只不过你读一会就会自动锁起来,你要按几个按键才能继续读,但你的操作和故事无关,只起到一个解锁的作用,这就是我的感受,即使是那个不一样的地方,其实也就是加了两步操作罢了。meta要素这方面,毕竟最开始就告诉你”我要meta“了,根本就没筑起第四面墙,那也就没有打破这么个说法,即使忽略这点,本身做的也没啥沉浸感代入感,基本还是全程”读故事“视角。真结局的达成条件我个人觉得有点跳跃,也可能是我忽略细节了吧,反正我没想出来。 那我为啥还打好评呢?和我满架子的红莉栖手办说去吧,能再次看到这张脸对我来说就很难打差评啊。不开玩笑了,认真评价的话,如果不和科学幻想系列的前辈比的话,故事本身其实还是不错的,几个危机事件的紧张感代入感和天马行空的解决方式让人很爽,确实能让人感到手心捏一把汗的极限。总体的大故事虽然不如章节小故事好,但起码不至于不及格。 6.5/10 我们的科学幻想系列,会变成什么样子……让系列粉丝失望的”泯然众人“级别的普通作品。
absurdo isso aqui
ANONYMOUS;CODE, developed by MAGES. Inc. and published by Spike Chunsoft Co., Ltd., is a strikingly ambitious visual novel that leans heavily into high-concept science fiction while experimenting with how player interaction can be meaningfully woven into narrative structure. As part of the broader Science Adventure lineage, it carries expectations of intricate plotting and theoretical depth, yet it distinguishes itself by embracing a faster pace and a more overtly meta approach to storytelling. Rather than slowly unfolding its ideas, the game throws players into a near-future world already on the brink, immediately establishing a sense of urgency that rarely lets up. The story follows Pollon Takaoka, a resourceful and somewhat irreverent hacker living in a Tokyo shaped by technological dependence and looming catastrophe. His encounter with the enigmatic Momo sets off a chain of events that spirals into a global conspiracy involving advanced simulations, predictive systems, and the unsettling suggestion that reality itself may be manipulable. The narrative thrives on escalation, constantly introducing new layers of conflict and expanding its scope, often blurring the line between grounded science fiction and philosophical speculation. This relentless pacing gives the experience a thriller-like energy, making it more immediately engaging than some of its slower, more methodical predecessors. What truly defines ANONYMOUS;CODE, however, is how it integrates player agency into its core premise. The game transforms the familiar act of saving and loading into a deliberate mechanic within the story, allowing Pollon to consciously “rewrite” events. Through the Hacking Trigger system, players decide when to intervene, effectively shaping the flow of the narrative in a way that feels both mechanical and thematic. This design creates a compelling feedback loop where the player’s actions mirror the protagonist’s abilities, reinforcing the game’s exploration of control, consequence, and the nature of choice. It’s an idea that could have easily felt gimmicky, but here it becomes one of the game’s strongest and most memorable elements. The cast is another highlight, brought to life through expressive character art and lively dialogue that balances humor with tension. Pollon himself stands out as a more outwardly charismatic and reactive lead compared to typical visual novel protagonists, which helps maintain momentum throughout the story. Supporting characters each contribute to the narrative’s layered conflicts, even if the brisk pacing sometimes limits how deeply their arcs can be explored. The presentation overall is polished, with dynamic visual effects and a strong soundtrack that enhance both dramatic peaks and quieter character moments. That said, the game’s strengths are closely tied to its potential drawbacks. Its rapid pacing, while engaging, can occasionally come at the expense of emotional depth, leaving certain developments feeling rushed. The complexity of its central mechanic, though thematically rich, may also be difficult for some players to fully grasp early on, leading to moments of confusion. Additionally, as a visual novel, it offers limited traditional gameplay, which may not appeal to those looking for more active systems beyond narrative decision-making. Even with these caveats, ANONYMOUS;CODE succeeds in delivering a memorable and intellectually engaging experience. It doesn’t quite reach the same emotional resonance as the most iconic entries in its genre, but it compensates with bold ideas, inventive mechanics, and a confident sense of identity. For players who enjoy dense science fiction, meta storytelling, and narratives that challenge the boundaries between player and character, it offers a journey that is both thought-provoking and entertaining. Rating: 8/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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