
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 17 → 8/day in the week after.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Isn't as fun as Anno 1800 but is still good. Hope to see more features get added in the future
Décevant. J'avais adoré Anno 1800 et j'avais adoré l'idée d'un Anno Rome, pour qu'au final ce ne soit rien de plus qu'un reskin. La campagne se finit abruptement, on sent qu'un Acte III travaillé aurait dû clôturer l'aventure mais rien. L'esclavage est totalement absent du jeu (à part le conseiller mdr), l'armée est si rudimentaire qu'on peut tout aussi bien jouer sans, moins de personnalisation, moins de quêtes, d'interactions avec le peuple, etc. Franchement dommage
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.3M | 69K | 95% | $19.99 | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.6M | 48.6K | 79% | $24.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $31.7M | 87.5K | 97% | $19.99 | |
| $30.8M | 97K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $531K | 730 | 89% | $19.99 | |
| $1.6M | 12.7K | 60% | $4.99 | |
| — | 0 | — | — | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $345.9K | 3.5K | 83% | $4.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #22, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| #83 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think its pretty fun. I haven't had a chance to really delve deep into 1800 which I hear is the gold standard, but so far enjoying 117.
Other than the Ubi servers it is fun, especially when 200% of your workforce disappears in 5 seconds.
addictive city building with late game warfare that's epic to manage when playing coop multiplayer
I was cautious at first, because some AAA don't even work properly these days. Yet, this game is historical accurate, runs perfectly on a low-end machine, has depth, but still is accessible to me as an average player.
I’m really enjoying Anno 117: Pax Romana. The gameplay is immersive, the city-building is rewarding, and the graphics are absolutely spectacular. The environments, buildings, and small details make the Roman world feel alive. It’s a beautiful, engaging game that keeps pulling me back in.
Not a man of many words. Enjoy the game a lot, follows much in what Anno 1800 set as standards. In some ways more, in some ways less complex. After almost a year a good amount of bugs after release has been fixed (or all? I certainly don't encounter them anymore). DLC model is the same as with 1800, big dlcs are included in the season pass, smaller cosmetic ones are not. I don't see how some people expected this to be different now. I'll give it an 8/10. It's a great Anno, the setting plays well, the game looks as beautiful as could be expected after the successor. Recommended!
По геймплею - та же самая Anno, но удобнее, есть пауза, интересный вайб и эстетика у игры. Логистику поправили, экономику. Сеточка строительства зданий конечно та ещё боль, да и дизайн зданий такой что построить красивый район или вписать какое-то муниципальное здание крайне трудно бывает временами, но геймплей тем не менее аддиктивный и качественный. По оптимизации неплохо, но есть куда стремиться. Anno 1800 была такой же по качеству графики и намного более оптимизированной, летала без необходимости в апскейлерах.
I'm not gonna rate the game down, because it's not bad and it's gonna worth playing to alot of people out there, but, I just couldn't keep at it. I've played all the Anno games and enjoyed them all, having completed most of the campaigns... But Anno 117 just couldn't keep my interest. I'm not sure why, it has all the components that the previous Anno games had. Maybe it's the fault of the game? Maybe I've just grown tired of the playstyle? I found myself skipping the story dialogue after an hour or 2 of playing... Skipping at a pace at which I could identify key information... Anyway, after an hour or 2 on the second map in the campaign, I just closed the game. If the problem does indeed lie with the game, then I don't really see how future DLCs will compensate for becoming bored in the first 5 hours of playing. Maybe it's just a me problem, I can't be bothered over-analysing it... I just know I played all the other Anno games to, or near to, completion... and I got bored of this one within a few hours and quit after 5 hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.