
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En la línea de Anno 1800. Gráficos muy buenos y juego entretenido. Se me queda corto el que solo haya dos provincias disponibles para tener más recursos y diferentes culturas ;me imagino que las tendremos pero de pago :( . El emperador muyyyy pesadito con las peticiones
Just bought the game and the grain mill does not work. Needless to say, economy is in shambles. Quick check online - it's a 7 months old bug, still not fixed. Just Ubisoft things.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nicht so gut, Mir fehlt die fünfte Bevölkerungsstufe, und der damit verbundene Antrieb nach dem erreichen der vierten weiter zu basteln.. dafür wurden in die vierte zu viele Bedürfnisse gequetscht mMn... dann habe ich persönlich bisher keinen Spaß am Einheitensystem. Ich invade die Insel eines KI Gegners, zerstöre alle Einheiten und Gebäude und er kriegt nach kurzer Zeit nen Timer und erobert die Insel wieder ?! Dann erklärt der Kaiser den Frieden ? Nach 2 Std Timer versuche ich es erneut, lasse Einheiten an der Villa stehen Gegner kriegt trzdem die erneute Eroberung zur hälfte durch, bis.... Oh Wunder, der Kaiser zwingt mich erneut zum Frieden. Dann finde ich das DLC zwar insofern cool, dass sich die Karte mit Inseln erweitert, aber ich muss in Albion direkt alle Inseln plündern um die Vulkaninsel zu versorgen ? Bisher hatte ich noch keinen einzigen Vulkanausbruch, nach über 20std Kartenzeit.. ? Das System mit den endlichen Obsidianressourcen funktioniert somit einfach garnicht bei mir und alle wollen Statuen... Die Insel finde ich auch nicht so geil wie Crown Falls Und ich hatte einige Grafikbugs, beim Invade, bauen und und und... Overall hat das Setting natürlich Potenzial, aber bisher zumindest wurde zu wenig Liebe in DLC und zu wenig Fülle in Endgame von diesem Teil gebracht. Kauft euch 1800.
Unfinished mess
Super
Bis jetzt einer der besten Teile der Reihe. Die Entscheidung, ob man sich römisch oder keltisch weiterentwickeln möchte, macht es nochmals abwechslungsreicher. Von mir gibt es daher einen Daumen nach oben.
i dont know, it doesnt have much mojo i guess, i love all anno games ,but this is kind of boring
I never leave reviews. Ubisoft forces the use of their launcher, and it constantly fails to load the game. At whatever corporate level the decision was made to have this stupid software checksum implemented, they need to be fired.
I've had more fun in a run down arcade at a British seaside town for less. Anno 1800 was practically the perfect example, typical Ubisoft release. Guess 1800 was the outlier.
好玩,但是火山DLC更新后会闪退
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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