
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das wird ein DLC Fest mit MTX wie Die Sims. Falscher Weg eingeschlagen. Auch deutlich weniger Liebe drin als in 1800. Aber die Shareholder werden es lieben.
Weird ending that cuts off abruptly, feels like there is a missing third act. Several odd bugs and inconsistencies during the campaign as well. Ultimately a good core game with problems. Not sure why you wouldn't just play 1800 now, has full content, story and mods now.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前有奥德赛,后有117,通过游戏了解罗马文化,这俩太合适了
I beat the entire campaign at this 19 hour mark, which is a bit of a let down. the systems feel far less complex than other anno games which is good for a simpleton like meself, but the price tag doesnt justify the content here. after beating it there was no fun left to be had for me even in sandbox mode. maybe ill return to this game in years to come but by then it will be filled with the ubislop dlcs, and even then if i wanted to get an hour per dollar i spent on this game it would take multiple more playthroughs which i do not see happening ever.
bad quality
this game is really hard, it is very complex and the campaign is either very vey very long or i am slow XD it is fun though!
Copy of Anno 1800 with less features. Also AI slop and Ubisoft Launcher is a disaster. Get me out of here.
Spiel ist übelst verbuggt und stürzt jetzt zum dritten mal nach 2 stunden ab auch nach öfteren neu Installation das gleiche Problem
Bad game. Very slow. Weak story & graphics. It's just about "expand, expand, expand". Also, first part of the game you spend a lot of time building a city, which is then lost when you enter a new phase in the game. There is no warning.
你妈了个逼的育碧,多人游戏做得完全是一坨屎,多人联机加速这么简单的功能就是不做,操你妈的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $533.4K | 708 | 89% | $19.99 | |
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| — | 0 | — | — | |
| $20.1M | 19.8K | 88% | $39.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $359.9K | 3.6K | 82% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.1M | 30K | 87% | $49.99 | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.6M | 40.8K | 79% | $24.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $31.6M | 35.7K | 94% | $34.99 | |
| $31.7M | 71.3K | 97% | $19.99 |